Adding SPVC fuzzers

Change-Id: I9dc598f7d929595d674b5a5916e5b00e46e85559
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14502
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
This commit is contained in:
Sarah Mashayekhi 2019-12-11 19:03:01 +00:00 committed by Commit Bot service account
parent 6ce8f32fee
commit af094e6a88
5 changed files with 181 additions and 0 deletions

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@ -1224,6 +1224,9 @@ group("dawn_fuzzers") {
"src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer",
"src/fuzzers:dawn_spvc_glsl_fast_fuzzer",
"src/fuzzers:dawn_spvc_hlsl_fast_fuzzer",
"src/fuzzers:dawn_spvc_msl_fast_fuzzer",
"src/fuzzers:dawn_wire_server_and_frontend_fuzzer", "src/fuzzers:dawn_wire_server_and_frontend_fuzzer",
] ]
} }

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@ -118,6 +118,33 @@ dawn_fuzzer_test("dawn_spirv_cross_msl_fast_fuzzer") {
asan_options = [ "allow_user_segv_handler=1" ] asan_options = [ "allow_user_segv_handler=1" ]
} }
dawn_fuzzer_test("dawn_spvc_glsl_fast_fuzzer") {
sources = [
"DawnSPVCglslFastFuzzer.cpp",
]
deps = [
"${dawn_shaderc_dir}:libshaderc_spvc",
]
}
dawn_fuzzer_test("dawn_spvc_hlsl_fast_fuzzer") {
sources = [
"DawnSPVChlslFastFuzzer.cpp",
]
deps = [
"${dawn_shaderc_dir}:libshaderc_spvc",
]
}
dawn_fuzzer_test("dawn_spvc_msl_fast_fuzzer") {
sources = [
"DawnSPVCmslFastFuzzer.cpp",
]
deps = [
"${dawn_shaderc_dir}:libshaderc_spvc",
]
}
dawn_fuzzer_test("dawn_wire_server_and_frontend_fuzzer") { dawn_fuzzer_test("dawn_wire_server_and_frontend_fuzzer") {
sources = [ sources = [
"DawnWireServerAndFrontendFuzzer.cpp", "DawnWireServerAndFrontendFuzzer.cpp",

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@ -0,0 +1,53 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdint>
#include <string>
#include <vector>
#include "spvc/spvc.hpp"
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
shaderc_spvc::Context context;
if (!context.IsValid()) {
return 0;
}
shaderc_spvc::CompilationResult result;
shaderc_spvc::CompileOptions options;
options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu);
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1);
// Using the options that are used by Dawn, they appear in ShaderModuleGL.cpp
// TODO(sarahM0): double check these option after completion of spvc integration
options.SetFlipVertY(true);
options.SetFixupClipspace(true);
#if defined(DAWN_PLATFORM_APPLE)
options.SetGLSLLanguageVersion(410);
#else
options.SetGLSLLanguageVersion(440);
#endif
size_t sizeInU32 = size / sizeof(uint32_t);
const uint32_t* u32Data = reinterpret_cast<const uint32_t*>(data);
std::vector<uint32_t> input(u32Data, u32Data + sizeInU32);
if (input.size() != 0) {
if (context.InitializeForGlsl(input.data(), input.size(), options) ==
shaderc_spvc_status_success) {
context.SetUseSpvcParser(true);
context.CompileShader(&result);
}
}
return 0;
}

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@ -0,0 +1,53 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdint>
#include <string>
#include <vector>
#include "spvc/spvc.hpp"
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
shaderc_spvc::Context context;
if (!context.IsValid()) {
return 0;
}
shaderc_spvc::CompilationResult result;
shaderc_spvc::CompileOptions options;
options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu);
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1);
// Using the options that are used by Dawn, they appear in ShaderModuleD3D12.cpp
// TODO(sarahM0): double check these option after completion of spvc integration
options.SetHLSLShaderModel(51);
// TODO (hao.x.li@intel.com): The HLSLPointCoordCompat and HLSLPointSizeCompat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options.SetHLSLPointCoordCompat(true);
options.SetHLSLPointSizeCompat(true);
size_t sizeInU32 = size / sizeof(uint32_t);
const uint32_t* u32Data = reinterpret_cast<const uint32_t*>(data);
std::vector<uint32_t> input(u32Data, u32Data + sizeInU32);
if (input.size() != 0) {
if (context.InitializeForHlsl(input.data(), input.size(), options) ==
shaderc_spvc_status_success) {
context.CompileShader(&result);
}
}
return 0;
}

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@ -0,0 +1,45 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdint>
#include <string>
#include <vector>
#include "spvc/spvc.hpp"
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
shaderc_spvc::Context context;
if (!context.IsValid()) {
return 0;
}
shaderc_spvc::CompilationResult result;
shaderc_spvc::CompileOptions options;
options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu);
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1);
// Using the options that are used by Dawn, they appear in ShaderModuleMTL.mm
// TODO(sarahM0): double check these option after completion of spvc integration
size_t sizeInU32 = size / sizeof(uint32_t);
const uint32_t* u32Data = reinterpret_cast<const uint32_t*>(data);
std::vector<uint32_t> input(u32Data, u32Data + sizeInU32);
if (input.size() != 0) {
if (context.InitializeForMsl(input.data(), input.size(), options) ==
shaderc_spvc_status_success) {
context.CompileShader(&result);
}
}
return 0;
}