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API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2)
Still leave deprecated `depth` functional as there are some references in other clients. Using `depth` and `depthOrArrayLayers` at the same time is invalid. Add DeprecatedAPITests. Bug: chromium:1176969 Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -238,7 +238,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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wgpu::TextureDescriptor baseTextureDescriptor;
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baseTextureDescriptor.size.width = 4;
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baseTextureDescriptor.size.height = 4;
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baseTextureDescriptor.size.depth = 1;
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baseTextureDescriptor.size.depthOrArrayLayers = 1;
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baseTextureDescriptor.mipLevelCount = 1;
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baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D;
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baseTextureDescriptor.usage = wgpu::TextureUsage::RenderAttachment;
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