Split Pipeline in Render and Compute, OpenGL part

This commit is contained in:
Corentin Wallez
2017-07-14 14:04:52 -04:00
committed by Corentin Wallez
parent 494a157f66
commit b085eecb31
11 changed files with 205 additions and 40 deletions

View File

@@ -15,10 +15,11 @@
#include "backend/opengl/OpenGLBackend.h"
#include "backend/opengl/BufferGL.h"
#include "backend/opengl/CommandBufferGL.h"
#include "backend/opengl/ComputePipelineGL.h"
#include "backend/opengl/DepthStencilStateGL.h"
#include "backend/opengl/PersistentPipelineStateGL.h"
#include "backend/opengl/PipelineGL.h"
#include "backend/opengl/PipelineLayoutGL.h"
#include "backend/opengl/RenderPipelineGL.h"
#include "backend/opengl/SamplerGL.h"
#include "backend/opengl/ShaderModuleGL.h"
#include "backend/opengl/TextureGL.h"