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Split Pipeline in Render and Compute, OpenGL part
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committed by
Corentin Wallez
parent
494a157f66
commit
b085eecb31
@@ -15,10 +15,11 @@
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/BufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/ComputePipelineGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "backend/opengl/PipelineGL.h"
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#include "backend/opengl/PipelineLayoutGL.h"
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#include "backend/opengl/RenderPipelineGL.h"
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#include "backend/opengl/SamplerGL.h"
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#include "backend/opengl/ShaderModuleGL.h"
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#include "backend/opengl/TextureGL.h"
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