Suppress GTX 1660 failures
Suppresses several failures in Dawn's C++ tests that were found on Windows machines with GTX 1660s. Bug: dawn:1216, dawn:1217 Change-Id: I1b9feddd742837d0f91118803103eecbaa9effc9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71560 Commit-Queue: Brian Sheedy <bsheedy@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Brian Sheedy <bsheedy@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -2214,6 +2214,8 @@ TEST_P(CopyTests_T2T, Texture3DTo2DArrayFull) {
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// for src and/or dst texture, non-zero offset (copy origin), non-zero mip level.
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TEST_P(CopyTests_T2T, Texture3DAnd2DArraySubRegion) {
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DAWN_TEST_UNSUPPORTED_IF(IsANGLE()); // TODO(crbug.com/angleproject/5967)
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// TODO(crbug.com/dawn/1216): Remove this suppression.
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DAWN_TEST_UNSUPPORTED_IF(IsD3D12() && IsNvidia());
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constexpr uint32_t kWidth = 8;
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constexpr uint32_t kHeight = 4;
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@ -2271,6 +2273,8 @@ TEST_P(CopyTests_T2T, Texture3DAnd2DArraySubRegion) {
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// Test that copying whole 2D array to a 3D texture in one texture-to-texture-copy works.
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TEST_P(CopyTests_T2T, Texture2DArrayTo3DFull) {
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// TODO(crbug.com/dawn/1216): Remove this suppression.
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DAWN_TEST_UNSUPPORTED_IF(IsD3D12() && IsNvidia());
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constexpr uint32_t kWidth = 256;
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constexpr uint32_t kHeight = 128;
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constexpr uint32_t kDepth = 6u;
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@ -2313,6 +2317,8 @@ TEST_P(CopyTests_T2T, Texture3DTo2DArraySubRegion) {
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// works.
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TEST_P(CopyTests_T2T, Texture2DArrayTo3DSubRegion) {
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DAWN_TEST_UNSUPPORTED_IF(IsANGLE()); // TODO(crbug.com/angleproject/5967)
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// TODO(crbug.com/dawn/1216): Remove this suppression.
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DAWN_TEST_UNSUPPORTED_IF(IsD3D12() && IsNvidia());
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constexpr uint32_t kWidth = 256;
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constexpr uint32_t kHeight = 128;
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constexpr uint32_t kDepth = 6u;
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@ -105,6 +105,9 @@ TEST_P(MaxLimitTests, MaxBufferBindingSize) {
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// TODO(crbug.com/dawn/1172)
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DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
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// TODO(crbug.com/dawn/1217): Remove this suppression.
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DAWN_TEST_UNSUPPORTED_IF(IsWindows() && IsVulkan() && IsNvidia());
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for (wgpu::BufferUsage usage : {wgpu::BufferUsage::Storage, wgpu::BufferUsage::Uniform}) {
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uint64_t maxBufferBindingSize;
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std::string shader;
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