GLSL: fix clip space mismatch in gl_Position.
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to modify gl_Position.z on output to match GLSL semantics. (This is the same code used by SPIRV-Cross under the fixup_clipspace option.) Bug: tint:1401 Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
520bccf8d8
commit
b1d2b84f7d
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@ -2085,6 +2085,8 @@ bool GeneratorImpl::EmitEntryPointFunction(const ast::Function* func) {
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}
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}
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}
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}
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if (func->PipelineStage() == ast::PipelineStage::kVertex) {
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if (func->PipelineStage() == ast::PipelineStage::kVertex) {
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out << " gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;"
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<< std::endl;
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out << " gl_Position.y = -gl_Position.y;" << std::endl;
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out << " gl_Position.y = -gl_Position.y;" << std::endl;
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}
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}
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@ -292,6 +292,7 @@ void main() {
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col1 = outputs.col1;
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col1 = outputs.col1;
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col2 = outputs.col2;
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col2 = outputs.col2;
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gl_Position = outputs.pos;
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gl_Position = outputs.pos;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -83,6 +83,7 @@ void main() {
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outputs = vert_main(inputs);
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outputs = vert_main(inputs);
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v_color = outputs.v_color;
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v_color = outputs.v_color;
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gl_Position = outputs.Position;
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gl_Position = outputs.Position;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -101,6 +101,7 @@ void main() {
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color = outputs.color;
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color = outputs.color;
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quad_pos = outputs.quad_pos;
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quad_pos = outputs.quad_pos;
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gl_Position = outputs.position;
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gl_Position = outputs.position;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -169,6 +169,7 @@ void main() {
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tangent = outputs.tangent;
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tangent = outputs.tangent;
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bitangent = outputs.bitangent;
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bitangent = outputs.bitangent;
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gl_Position = outputs.position;
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gl_Position = outputs.position;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -49,6 +49,7 @@ void main() {
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tint_symbol_3 outputs;
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tint_symbol_3 outputs;
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outputs = tint_symbol(inputs);
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outputs = tint_symbol(inputs);
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -58,6 +58,7 @@ void main() {
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outputs = vs_main(inputs);
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outputs = vs_main(inputs);
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texcoords = outputs.texcoords;
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texcoords = outputs.texcoords;
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gl_Position = outputs.position;
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gl_Position = outputs.position;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -90,6 +90,7 @@ void main() {
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outputs = tint_symbol_1(inputs);
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outputs = tint_symbol_1(inputs);
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vUV_1 = outputs.vUV_1;
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vUV_1 = outputs.vUV_1;
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gl_Position = outputs.tint_symbol;
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gl_Position = outputs.tint_symbol;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -21,6 +21,7 @@ void main() {
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tint_symbol_1 outputs;
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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outputs = tint_symbol();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -46,6 +46,7 @@ void main() {
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tint_symbol_4 outputs;
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tint_symbol_4 outputs;
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outputs = tint_symbol(inputs);
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outputs = tint_symbol(inputs);
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -40,6 +40,7 @@ void main() {
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outputs = tint_symbol(inputs);
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outputs = tint_symbol(inputs);
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color = outputs.color;
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color = outputs.color;
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gl_Position = outputs.Position;
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gl_Position = outputs.Position;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -180,6 +180,7 @@ void main() {
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v_Color = outputs.v_Color;
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v_Color = outputs.v_Color;
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v_TexCoord = outputs.v_TexCoord;
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v_TexCoord = outputs.v_TexCoord;
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gl_Position = outputs.member;
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gl_Position = outputs.member;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -26,6 +26,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -26,6 +26,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -26,6 +26,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -26,6 +26,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -26,6 +26,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -24,6 +24,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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@ -26,6 +26,7 @@ void main() {
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tint_symbol outputs;
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tint_symbol outputs;
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outputs = vertex_main();
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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gl_Position.y = -gl_Position.y;
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}
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}
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|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -28,6 +28,7 @@ void main() {
|
||||||
tint_symbol outputs;
|
tint_symbol outputs;
|
||||||
outputs = vertex_main();
|
outputs = vertex_main();
|
||||||
gl_Position = outputs.value;
|
gl_Position = outputs.value;
|
||||||
|
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
|
||||||
gl_Position.y = -gl_Position.y;
|
gl_Position.y = -gl_Position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue