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Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in VertexAttributeDescriptor in web idl. This change construct this descriptor accordingly. BUG=dawn:107 Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50 Reviewed-on: https://dawn-review.googlesource.com/c/4620 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -114,13 +114,31 @@ void initRender() {
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}
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)");
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dawn::VertexAttributeDescriptor attribute1;
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attribute1.shaderLocation = 0;
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attribute1.inputSlot = 0;
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attribute1.offset = offsetof(Particle, pos);
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attribute1.format = dawn::VertexFormat::FloatR32G32;
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dawn::VertexAttributeDescriptor attribute2;
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attribute2.shaderLocation = 1;
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attribute2.inputSlot = 0;
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attribute2.offset = offsetof(Particle, vel);
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attribute2.format = dawn::VertexFormat::FloatR32G32;
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dawn::VertexAttributeDescriptor attribute3;
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attribute3.shaderLocation = 2;
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attribute3.inputSlot = 1;
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attribute3.offset = 0;
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attribute3.format = dawn::VertexFormat::FloatR32G32;
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dawn::InputState inputState = device.CreateInputStateBuilder()
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.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32, offsetof(Particle, pos))
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.SetAttribute(1, 0, dawn::VertexFormat::FloatR32G32, offsetof(Particle, vel))
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.SetInput(0, sizeof(Particle), dawn::InputStepMode::Instance)
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.SetAttribute(2, 1, dawn::VertexFormat::FloatR32G32, 0)
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.SetInput(1, sizeof(glm::vec2), dawn::InputStepMode::Vertex)
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.GetResult();
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.SetAttribute(&attribute1)
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.SetAttribute(&attribute2)
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.SetInput(0, sizeof(Particle), dawn::InputStepMode::Instance)
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.SetAttribute(&attribute3)
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.SetInput(1, sizeof(glm::vec2), dawn::InputStepMode::Vertex)
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.GetResult();
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depthStencilView = CreateDefaultDepthStencilView(device);
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