mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-13 15:16:16 +00:00
Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in VertexAttributeDescriptor in web idl. This change construct this descriptor accordingly. BUG=dawn:107 Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50 Reviewed-on: https://dawn-review.googlesource.com/c/4620 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
committed by
Commit Bot service account
parent
445869d2b0
commit
b2207737ab
@@ -111,10 +111,15 @@ void init() {
|
||||
fragColor = texture(sampler2D(myTexture, mySampler), gl_FragCoord.xy / vec2(640.0, 480.0));
|
||||
})");
|
||||
|
||||
dawn::VertexAttributeDescriptor attribute;
|
||||
attribute.shaderLocation = 0;
|
||||
attribute.inputSlot = 0;
|
||||
attribute.offset = 0;
|
||||
attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
|
||||
auto inputState = device.CreateInputStateBuilder()
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32B32A32, 0)
|
||||
.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
.SetAttribute(&attribute)
|
||||
.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
auto bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
|
||||
Reference in New Issue
Block a user