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Construct VertexAttributeDescriptor, in order to match web idl
The parameters about vertex attribute were encapsulated in VertexAttributeDescriptor in web idl. This change construct this descriptor accordingly. BUG=dawn:107 Change-Id: Ia1c6e53af951d8f2a0c0b69bdca09291c2661e50 Reviewed-on: https://dawn-review.googlesource.com/c/4620 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -156,11 +156,23 @@ void init() {
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fragColor = vec4(mix(f_col, vec3(0.5, 0.5, 0.5), 0.5), 1.0);
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})");
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dawn::VertexAttributeDescriptor attribute1;
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attribute1.shaderLocation = 0;
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attribute1.inputSlot = 0;
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attribute1.offset = 0;
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attribute1.format = dawn::VertexFormat::FloatR32G32B32;
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dawn::VertexAttributeDescriptor attribute2;
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attribute2.shaderLocation = 1;
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attribute2.inputSlot = 0;
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attribute2.offset = 3 * sizeof(float);
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attribute2.format = dawn::VertexFormat::FloatR32G32B32;
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auto inputState = device.CreateInputStateBuilder()
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.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32B32, 0)
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.SetAttribute(1, 0, dawn::VertexFormat::FloatR32G32B32, 3 * sizeof(float))
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.SetInput(0, 6 * sizeof(float), dawn::InputStepMode::Vertex)
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.GetResult();
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.SetAttribute(&attribute1)
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.SetAttribute(&attribute2)
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.SetInput(0, 6 * sizeof(float), dawn::InputStepMode::Vertex)
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.GetResult();
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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