Un-skip WriteTexture test on Swiftshader

Fixed in the roll of Swiftshader.

Bug: dawn:483
Change-Id: I8baad1d8d61e7b99c01dc27f929da830ca30c8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29081
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2020-09-28 22:05:24 +00:00 committed by Commit Bot service account
parent 7120d144a0
commit b2a4e87ad2
1 changed files with 0 additions and 2 deletions

View File

@ -317,8 +317,6 @@ class QueueWriteTextureTests : public DawnTest {
// Test writing the whole texture for varying texture sizes.
TEST_P(QueueWriteTextureTests, VaryingTextureSize) {
DAWN_SKIP_TEST_IF(IsSwiftshader());
for (unsigned int w : {127, 128}) {
for (unsigned int h : {63, 64}) {
for (unsigned int d : {1, 3, 4}) {