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Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn. With this patch, RenderPassDescriptor is a structure instead of a Dawn object, and all the checks in RenderPassDescriptorBuilder are moved into CommandEncoder.cpp. This patch also updates the helper functions and structures related to RenderPassDescriptor because RenderPassDescriptor is no longer an object but a structure with members in pointers. BUG=dawn:6 Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81 Reviewed-on: https://dawn-review.googlesource.com/c/4902 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -19,11 +19,11 @@ class SetScissorRectTest : public ValidationTest {
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// Test to check basic use of SetScissor
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TEST_F(SetScissorRectTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetScissorRect(0, 0, 1, 1);
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pass.EndPass();
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}
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@@ -32,11 +32,11 @@ TEST_F(SetScissorRectTest, Success) {
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// Test to check that an empty scissor is allowed
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TEST_F(SetScissorRectTest, EmptyScissor) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetScissorRect(0, 0, 0, 0);
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pass.EndPass();
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}
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@@ -47,11 +47,11 @@ TEST_F(SetScissorRectTest, EmptyScissor) {
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// TODO(cwallez@chromium.org): scissor values seem to be integers in all APIs do the same
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// and test negative values?
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TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
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pass.EndPass();
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}
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@@ -63,11 +63,11 @@ class SetBlendColorTest : public ValidationTest {
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// Test to check basic use of SetBlendColor
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TEST_F(SetBlendColorTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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constexpr dawn::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
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pass.SetBlendColor(&kTransparentBlack);
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pass.EndPass();
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@@ -77,11 +77,11 @@ TEST_F(SetBlendColorTest, Success) {
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// Test that SetBlendColor allows any value, large, small or negative
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TEST_F(SetBlendColorTest, AnyValueAllowed) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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constexpr dawn::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
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pass.SetBlendColor(&kAnyColorValue);
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pass.EndPass();
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@@ -94,11 +94,11 @@ class SetStencilReferenceTest : public ValidationTest {
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// Test to check basic use of SetStencilReferenceTest
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TEST_F(SetStencilReferenceTest, Success) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetStencilReference(0);
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pass.EndPass();
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}
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@@ -107,11 +107,11 @@ TEST_F(SetStencilReferenceTest, Success) {
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// Test that SetStencilReference allows any bit to be set
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TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
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DummyRenderPass renderPass = CreateDummyRenderPass();
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DummyRenderPass renderPass(device);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderPass.renderPass);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetStencilReference(0xFFFFFFFF);
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pass.EndPass();
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}
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