Make SamplerDescriptor optional in CreateSampler
Use default SamplerDescriptor if not descriptor is passed in. Change some createSampler calls to pass nothing in for testing. The default values for SamplerDescriptor and that from utils::GetDefaultSamplerDescriptor are different so we may still want to keep it. Bug: dawn:599 Change-Id: Ie75d9e1fde608cb19049b50f4613be63802c8719 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38621 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
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@ -726,7 +726,7 @@
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"name": "create sampler",
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"returns": "sampler",
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"args": [
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{"name": "descriptor", "type": "sampler descriptor", "annotation": "const*"}
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{"name": "descriptor", "type": "sampler descriptor", "annotation": "const*", "optional": true}
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]
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},
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{
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@ -1067,7 +1067,9 @@ namespace dawn_native {
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MaybeError DeviceBase::CreateSamplerInternal(SamplerBase** result,
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const SamplerDescriptor* descriptor) {
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const SamplerDescriptor defaultDescriptor = {};
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DAWN_TRY(ValidateIsAlive());
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descriptor = descriptor != nullptr ? descriptor : &defaultDescriptor;
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if (IsValidationEnabled()) {
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DAWN_TRY(ValidateSamplerDescriptor(this, descriptor));
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}
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@ -1219,8 +1219,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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interface << "[[group(0), binding(" << binding++ << ")]] "
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<< "var<uniform_constant> tex" << i << " : texture_2d<f32>;\n";
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wgpu::SamplerDescriptor samplerDesc = {};
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bgEntries.push_back({binding, nullptr, 0, 0, device.CreateSampler(&samplerDesc), nullptr});
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bgEntries.push_back({binding, nullptr, 0, 0, device.CreateSampler(), nullptr});
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interface << "[[group(0), binding(" << binding++ << ")]]"
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<< "var<uniform_constant> samp" << i << " : sampler;\n";
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@ -192,8 +192,7 @@ TEST_P(DeviceLostTest, CreateRenderPipelineFails) {
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TEST_P(DeviceLostTest, CreateSamplerFails) {
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SetCallbackAndLoseForTesting();
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wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
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ASSERT_DEVICE_ERROR(device.CreateSampler(&descriptor));
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ASSERT_DEVICE_ERROR(device.CreateSampler());
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}
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// Tests that CreateShaderModule fails when device is lost
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@ -123,8 +123,7 @@ class TextureSubresourceTest : public DawnTest {
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descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleList;
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descriptor.cColorStates[0].format = kFormat;
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wgpu::SamplerDescriptor samplerDescriptor = {};
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wgpu::Sampler sampler = device.CreateSampler(&samplerDescriptor);
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wgpu::Sampler sampler = device.CreateSampler();
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wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor);
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wgpu::BindGroupLayout bgl = rp.GetBindGroupLayout(0);
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@ -1791,8 +1791,7 @@ class CompressedTextureZeroInitTest : public TextureZeroInitTest {
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device.CreateRenderPipeline(&renderPipelineDescriptor);
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pass.SetPipeline(renderPipeline);
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wgpu::SamplerDescriptor samplerDesc = {};
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wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
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wgpu::Sampler sampler = device.CreateSampler();
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wgpu::TextureViewDescriptor textureViewDescriptor = CreateTextureViewDescriptor(
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viewMipmapLevel, baseArrayLayer, textureDescriptor.format);
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@ -2124,8 +2124,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
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wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
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wgpu::SamplerDescriptor desc = {};
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utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}});
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utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler()}});
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}
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// Test that comparison sampler binding works with sampler w/ compare function.
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@ -96,10 +96,7 @@ namespace {
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kValidAnisoSamplerDesc.minFilter = wgpu::FilterMode::Linear;
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kValidAnisoSamplerDesc.magFilter = wgpu::FilterMode::Linear;
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kValidAnisoSamplerDesc.mipmapFilter = wgpu::FilterMode::Linear;
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{
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wgpu::SamplerDescriptor samplerDesc = {};
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device.CreateSampler(&samplerDesc);
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}
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{ device.CreateSampler(); }
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{
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wgpu::SamplerDescriptor samplerDesc = kValidAnisoSamplerDesc;
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samplerDesc.maxAnisotropy = 16;
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