Add Transform For External Textures
Adds a transform to reclassify single-plane texture_external types into 2d sampled textures. Adds a unit test for the transform. Bug: dawn:728 Change-Id: Id1f88565aeacbfea47b140181c78ad122edbdae8 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/49641 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -515,6 +515,8 @@ libtint_source_set("libtint_core_all_src") {
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"transform/decompose_storage_access.h",
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"transform/emit_vertex_point_size.cc",
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"transform/emit_vertex_point_size.h",
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"transform/external_texture_transform.cc",
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"transform/external_texture_transform.h",
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"transform/first_index_offset.cc",
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"transform/first_index_offset.h",
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"transform/manager.cc",
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@ -271,6 +271,8 @@ set(TINT_LIB_SRCS
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transform/decompose_storage_access.h
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transform/emit_vertex_point_size.cc
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transform/emit_vertex_point_size.h
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transform/external_texture_transform.cc
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transform/external_texture_transform.h
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transform/first_index_offset.cc
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transform/first_index_offset.h
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transform/manager.cc
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@ -796,6 +798,7 @@ if(${TINT_BUILD_TESTS})
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transform/canonicalize_entry_point_io_test.cc
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transform/decompose_storage_access_test.cc
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transform/emit_vertex_point_size_test.cc
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transform/external_texture_transform_test.cc
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transform/first_index_offset_test.cc
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transform/renamer_test.cc
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transform/single_entry_point.cc
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@ -0,0 +1,59 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/transform/external_texture_transform.h"
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#include "src/program_builder.h"
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namespace tint {
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namespace transform {
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ExternalTextureTransform::ExternalTextureTransform() = default;
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ExternalTextureTransform::~ExternalTextureTransform() = default;
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Output ExternalTextureTransform::Run(const Program* in, const DataMap&) {
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ProgramBuilder out;
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CloneContext ctx(&out, in);
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// Scan the AST nodes for external texture declarations.
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for (auto* node : ctx.src->ASTNodes().Objects()) {
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if (auto* var = node->As<ast::Variable>()) {
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if (var->type().ast->Is<ast::ExternalTexture>()) {
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// Replace a single-plane external texture with a 2D, f32 sampled
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// texture.
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auto* newAstType = ctx.dst->create<ast::SampledTexture>(
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ast::TextureDimension::k2d, ctx.dst->create<ast::F32>());
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auto* newSemType = ctx.dst->create<sem::SampledTexture>(
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ast::TextureDimension::k2d, ctx.dst->ty.f32());
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auto clonedSrc = ctx.Clone(var->source());
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auto clonedSym = ctx.Clone(var->symbol());
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auto* clonedConstructor = ctx.Clone(var->constructor());
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auto clonedDecorations = ctx.Clone(var->decorations());
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auto* newVar = ctx.dst->create<ast::Variable>(
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clonedSrc, clonedSym, var->declared_storage_class(),
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typ::Type(newAstType, newSemType), var->is_const(),
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clonedConstructor, clonedDecorations);
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ctx.Replace(var, newVar);
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}
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}
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}
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ctx.Clone();
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return Output{Program(std::move(out))};
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}
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} // namespace transform
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} // namespace tint
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@ -0,0 +1,47 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_
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#define SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_
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#include <utility>
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#include "src/transform/transform.h"
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namespace tint {
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namespace transform {
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// Because an external texture is comprised of 1-3 texture views we can simply
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// transform external textures into the appropriate number of sampled textures.
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// This allows us to share SPIR-V/HLSL writer paths for sampled textures instead
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// of adding dedicated writer paths for external textures.
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// ExternalTextureTransform performs this transformation.
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class ExternalTextureTransform : public Transform {
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public:
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/// Constructor
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ExternalTextureTransform();
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/// Destructor
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~ExternalTextureTransform() override;
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/// Runs the transform on `program`, returning the transformation result.
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/// @param program the source program to transform
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/// @param data optional extra transform-specific data
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/// @returns the transformation result
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Output Run(const Program* program, const DataMap& data = {}) override;
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};
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} // namespace transform
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} // namespace tint
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#endif // SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_
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@ -0,0 +1,64 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/transform/external_texture_transform.h"
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#include "src/transform/test_helper.h"
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namespace tint {
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namespace transform {
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namespace {
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using ExternalTextureTransformTest = TransformTest;
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TEST_F(ExternalTextureTransformTest, SinglePlane) {
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auto* src = R"(
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[[builtin(frag_coord)]] var<in> FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var s : sampler;
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[[group(0), binding(1)]] var t : texture_external;
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[stage(fragment)]]
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fn main() {
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FragColor = textureSample(t, s, (FragCoord.xy / vec2<f32>(4.0, 4.0)));
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return;
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}
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)";
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auto* expect = R"(
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[[builtin(frag_coord)]] var<in> FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var s : sampler;
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[[group(0), binding(1)]] var t : texture_2d<f32>;
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[stage(fragment)]]
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fn main() {
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FragColor = textureSample(t, s, (FragCoord.xy / vec2<f32>(4.0, 4.0)));
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return;
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}
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)";
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auto got = Run<ExternalTextureTransform>(src);
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EXPECT_EQ(expect, str(got));
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}
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} // namespace
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} // namespace transform
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} // namespace tint
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@ -296,6 +296,7 @@ tint_unittests_source_set("tint_unittests_core_src") {
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"../src/transform/canonicalize_entry_point_io_test.cc",
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"../src/transform/decompose_storage_access_test.cc",
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"../src/transform/emit_vertex_point_size_test.cc",
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"../src/transform/external_texture_transform_test.cc",
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"../src/transform/first_index_offset_test.cc",
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"../src/transform/renamer_test.cc",
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"../src/transform/single_entry_point_test.cc",
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