Reland "Rename texture.createTextureView to createView to match WebGPU"

This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2019-04-09 16:57:00 +00:00
committed by Commit Bot service account
parent 2d4c66d2b8
commit b4b3ea05eb
29 changed files with 107 additions and 107 deletions

View File

@@ -466,7 +466,7 @@ namespace {
dawn::CommandBuffer cmdbuf = encoder.Finish();
queue.Submit(1, &cmdbuf);
textures[iTextureID] = oTexture.CreateDefaultTextureView();
textures[iTextureID] = oTexture.CreateDefaultView();
}
}
@@ -593,7 +593,7 @@ namespace {
const auto& defaultSceneNodes = scene.scenes.at(scene.defaultScene);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
for (const auto& n : defaultSceneNodes) {