Refactor some common code from d3d12::Device to base d3d::Device
Bug: dawn:1705 Change-Id: Ibb69e4a60f77810b688dbd64d3ccf3b07478bad3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124522 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@ -403,6 +403,9 @@ source_set("sources") {
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"d3d/BlobD3D.h",
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"d3d/D3DError.cpp",
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"d3d/D3DError.h",
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"d3d/DeviceD3D.cpp",
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"d3d/DeviceD3D.h",
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"d3d/Forward.h",
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"d3d/PlatformFunctions.cpp",
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"d3d/PlatformFunctions.h",
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"d3d/UtilsD3D.cpp",
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@ -261,6 +261,9 @@ if (DAWN_ENABLE_D3D12)
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"d3d/BlobD3D.h"
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"d3d/D3DError.cpp"
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"d3d/D3DError.h"
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"d3d/DeviceD3D.cpp"
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"d3d/DeviceD3D.h"
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"d3d/Forward.h"
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"d3d/PlatformFunctions.cpp"
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"d3d/PlatformFunctions.h"
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"d3d/UtilsD3D.cpp"
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@ -0,0 +1,50 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d/DeviceD3D.h"
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#include "dawn/native/d3d/AdapterD3D.h"
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#include "dawn/native/d3d/BackendD3D.h"
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#include "dawn/native/d3d/Forward.h"
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namespace dawn::native::d3d {
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Device::Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles)
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: DeviceBase(adapter, descriptor, deviceToggles) {}
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Device::~Device() = default;
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const PlatformFunctions* Device::GetFunctions() const {
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return ToBackend(GetAdapter())->GetBackend()->GetFunctions();
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}
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ComPtr<IDXGIFactory4> Device::GetFactory() const {
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return ToBackend(GetAdapter())->GetBackend()->GetFactory();
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}
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ComPtr<IDxcLibrary> Device::GetDxcLibrary() const {
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return ToBackend(GetAdapter())->GetBackend()->GetDxcLibrary();
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}
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ComPtr<IDxcCompiler> Device::GetDxcCompiler() const {
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return ToBackend(GetAdapter())->GetBackend()->GetDxcCompiler();
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}
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ComPtr<IDxcValidator> Device::GetDxcValidator() const {
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return ToBackend(GetAdapter())->GetBackend()->GetDxcValidator();
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}
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} // namespace dawn::native::d3d
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@ -0,0 +1,46 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D_DEVICED3D_H_
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#define SRC_DAWN_NATIVE_D3D_DEVICED3D_H_
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#include "dawn/native/Device.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native::d3d {
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class PlatformFunctions;
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class Device : public DeviceBase {
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public:
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Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles);
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~Device() override;
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const PlatformFunctions* GetFunctions() const;
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ComPtr<IDXGIFactory4> GetFactory() const;
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// Those DXC methods are needed by d3d::ShaderModule
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// TODO(penghuang): remove them when related code is refactored to
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// d3d12::ShaderModule.
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ComPtr<IDxcLibrary> GetDxcLibrary() const;
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ComPtr<IDxcCompiler> GetDxcCompiler() const;
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ComPtr<IDxcValidator> GetDxcValidator() const;
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};
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} // namespace dawn::native::d3d
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#endif // SRC_DAWN_NATIVE_D3D_DEVICED3D_H_
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@ -0,0 +1,37 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D_FORWARD_H_
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#define SRC_DAWN_NATIVE_D3D_FORWARD_H_
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#include "dawn/native/ToBackend.h"
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namespace dawn::native::d3d {
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class Adapter;
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class Device;
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struct D3DBackendTraits {
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using AdapterType = Adapter;
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using DeviceType = Device;
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};
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template <typename T>
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auto ToBackend(T&& common) -> decltype(ToBackendBase<D3DBackendTraits>(common)) {
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return ToBackendBase<D3DBackendTraits>(common);
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}
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} // namespace dawn::native::d3d
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#endif // SRC_DAWN_NATIVE_D3D_FORWARD_H_
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@ -187,6 +187,11 @@ MaybeError Device::Initialize(const DeviceDescriptor* descriptor) {
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return {};
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}
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Device::Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles)
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: Base(adapter, descriptor, deviceToggles) {}
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Device::~Device() {
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Destroy();
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@ -226,10 +231,6 @@ ComPtr<ID3D12CommandSignature> Device::GetDrawIndexedIndirectSignature() const {
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return mDrawIndexedIndirectSignature;
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}
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ComPtr<IDXGIFactory4> Device::GetFactory() const {
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return ToBackend(GetAdapter())->GetBackend()->GetFactory();
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}
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// Ensure DXC if use_dxc toggles are set and validated.
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MaybeError Device::EnsureDXCIfRequired() {
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if (IsToggleEnabled(Toggle::UseDXC)) {
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@ -242,18 +243,6 @@ MaybeError Device::EnsureDXCIfRequired() {
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return {};
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}
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ComPtr<IDxcLibrary> Device::GetDxcLibrary() const {
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return ToBackend(GetAdapter())->GetBackend()->GetDxcLibrary();
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}
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ComPtr<IDxcCompiler> Device::GetDxcCompiler() const {
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return ToBackend(GetAdapter())->GetBackend()->GetDxcCompiler();
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}
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ComPtr<IDxcValidator> Device::GetDxcValidator() const {
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return ToBackend(GetAdapter())->GetBackend()->GetDxcValidator();
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}
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const PlatformFunctions* Device::GetFunctions() const {
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return ToBackend(GetAdapter())->GetBackend()->GetFunctions();
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}
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@ -19,7 +19,7 @@
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#include <vector>
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#include "dawn/common/SerialQueue.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/d3d/DeviceD3D.h"
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#include "dawn/native/d3d12/CommandRecordingContext.h"
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#include "dawn/native/d3d12/D3D12Info.h"
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#include "dawn/native/d3d12/Forward.h"
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@ -44,7 +44,7 @@ class StagingDescriptorAllocator;
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} while (0)
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// Definition of backend types
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class Device final : public DeviceBase {
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class Device final : public d3d::Device {
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public:
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static ResultOrError<Ref<Device>> Create(Adapter* adapter,
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const DeviceDescriptor* descriptor,
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@ -72,10 +72,6 @@ class Device final : public DeviceBase {
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ResidencyManager* GetResidencyManager() const;
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const PlatformFunctions* GetFunctions() const;
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ComPtr<IDXGIFactory4> GetFactory() const;
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ComPtr<IDxcLibrary> GetDxcLibrary() const;
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ComPtr<IDxcCompiler> GetDxcCompiler() const;
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ComPtr<IDxcValidator> GetDxcValidator() const;
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ResultOrError<CommandRecordingContext*> GetPendingCommandContext(
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Device::SubmitMode submitMode = Device::SubmitMode::Normal);
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void SetLabelImpl() override;
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private:
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using DeviceBase::DeviceBase;
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using Base = d3d::Device;
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Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles);
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ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) override;
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