[hlsl] transform: Zero init arrays with a loop
If the array size is greater than a threshold. This is a work around for FXC stalling when initializing large arrays with a single zero-init assignment. Bug: tint:936 Fixed: tint:943 Fixed: tint:942 Change-Id: Ie93c8f373874b8d6d020d041fa48b38fb1352f71 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56775 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
parent
b0455217fa
commit
b4ff73e250
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@ -66,6 +66,10 @@ Output Hlsl::Run(const Program* in, const DataMap&) {
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manager.Add<ExternalTextureTransform>();
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manager.Add<PromoteInitializersToConstVar>();
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manager.Add<PadArrayElements>();
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ZeroInitWorkgroupMemory::Config zero_init_cfg;
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zero_init_cfg.init_arrays_with_loop_size_threshold = 32; // 8 scalars
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data.Add<ZeroInitWorkgroupMemory::Config>(zero_init_cfg);
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data.Add<CanonicalizeEntryPointIO::Config>(
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CanonicalizeEntryPointIO::BuiltinStyle::kStructMember);
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auto out = manager.Run(in, data);
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@ -24,6 +24,7 @@
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#include "src/utils/get_or_create.h"
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TINT_INSTANTIATE_TYPEINFO(tint::transform::ZeroInitWorkgroupMemory);
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TINT_INSTANTIATE_TYPEINFO(tint::transform::ZeroInitWorkgroupMemory::Config);
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namespace tint {
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namespace transform {
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@ -32,14 +33,16 @@ namespace transform {
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struct ZeroInitWorkgroupMemory::State {
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/// The clone context
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CloneContext& ctx;
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/// The built statements
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ast::StatementList& stmts;
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/// The config
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Config cfg;
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/// Zero() generates the statements required to zero initialize the workgroup
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/// storage expression of type `ty`.
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/// @param ty the expression type
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/// @param stmts the built statements
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/// @param get_expr a function that builds the AST nodes for the expression
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void Zero(const sem::Type* ty,
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ast::StatementList& stmts,
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const std::function<ast::Expression*()>& get_expr) {
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if (CanZero(ty)) {
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auto* var = get_expr();
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@ -61,22 +64,33 @@ struct ZeroInitWorkgroupMemory::State {
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if (auto* str = ty->As<sem::Struct>()) {
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for (auto* member : str->Members()) {
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auto name = ctx.Clone(member->Declaration()->symbol());
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Zero(member->Type(),
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Zero(member->Type(), stmts,
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[&] { return ctx.dst->MemberAccessor(get_expr(), name); });
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}
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return;
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}
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if (auto* arr = ty->As<sem::Array>()) {
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// TODO(bclayton): If array sizes become pipeline-overridable then this
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// will need to emit code for a loop.
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// See https://github.com/gpuweb/gpuweb/pull/1792
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if (ShouldEmitForLoop(arr)) {
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auto i = ctx.dst->Symbols().New("i");
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auto* i_decl = ctx.dst->Decl(ctx.dst->Var(i, ctx.dst->ty.i32()));
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auto* cond = ctx.dst->create<ast::BinaryExpression>(
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ast::BinaryOp::kLessThan, ctx.dst->Expr(i),
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ctx.dst->Expr(static_cast<int>(arr->Count())));
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auto* inc = ctx.dst->Assign(i, ctx.dst->Add(i, 1));
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ast::StatementList for_stmts;
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Zero(arr->ElemType(), for_stmts,
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[&] { return ctx.dst->IndexAccessor(get_expr(), i); });
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auto* body = ctx.dst->Block(for_stmts);
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stmts.emplace_back(ctx.dst->For(i_decl, cond, inc, body));
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} else {
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for (size_t i = 0; i < arr->Count(); i++) {
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Zero(arr->ElemType(), [&] {
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Zero(arr->ElemType(), stmts, [&] {
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return ctx.dst->IndexAccessor(get_expr(),
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static_cast<ProgramBuilder::u32>(i));
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});
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}
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}
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return;
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}
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@ -89,7 +103,7 @@ struct ZeroInitWorkgroupMemory::State {
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/// CanZero() returns false, then the type needs to be initialized by
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/// decomposing the initialization into multiple sub-initializations.
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/// @param ty the type to inspect
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static bool CanZero(const sem::Type* ty) {
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bool CanZero(const sem::Type* ty) {
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if (ty->Is<sem::Atomic>()) {
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return false;
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}
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@ -101,21 +115,39 @@ struct ZeroInitWorkgroupMemory::State {
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}
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}
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if (auto* arr = ty->As<sem::Array>()) {
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if (!CanZero(arr->ElemType())) {
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if (ShouldEmitForLoop(arr) || !CanZero(arr->ElemType())) {
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return false;
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}
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}
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return true;
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}
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/// @returns true if the array should be emitted as a for-loop instead of
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/// using zero-initializer statements.
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/// @param array the array
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bool ShouldEmitForLoop(const sem::Array* array) {
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// TODO(bclayton): If array sizes become pipeline-overridable then this
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// we need to return true for these arrays.
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// See https://github.com/gpuweb/gpuweb/pull/1792
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return (cfg.init_arrays_with_loop_size_threshold != 0) &&
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(array->SizeInBytes() >= cfg.init_arrays_with_loop_size_threshold);
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}
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};
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ZeroInitWorkgroupMemory::ZeroInitWorkgroupMemory() = default;
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ZeroInitWorkgroupMemory::~ZeroInitWorkgroupMemory() = default;
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void ZeroInitWorkgroupMemory::Run(CloneContext& ctx, const DataMap&, DataMap&) {
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void ZeroInitWorkgroupMemory::Run(CloneContext& ctx,
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const DataMap& inputs,
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DataMap&) {
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auto& sem = ctx.src->Sem();
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Config cfg;
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if (auto* c = inputs.Get<Config>()) {
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cfg = *c;
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}
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for (auto* ast_func : ctx.src->AST().Functions()) {
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if (!ast_func->IsEntryPoint()) {
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continue;
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@ -129,7 +161,7 @@ void ZeroInitWorkgroupMemory::Run(CloneContext& ctx, const DataMap&, DataMap&) {
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if (var->StorageClass() != ast::StorageClass::kWorkgroup) {
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continue;
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}
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State{ctx, stmts}.Zero(var->Type()->UnwrapRef(), [&] {
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State{ctx, cfg}.Zero(var->Type()->UnwrapRef(), stmts, [&] {
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auto var_name = ctx.Clone(var->Declaration()->symbol());
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return ctx.dst->Expr(var_name);
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});
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@ -193,5 +225,11 @@ void ZeroInitWorkgroupMemory::Run(CloneContext& ctx, const DataMap&, DataMap&) {
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ctx.Clone();
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}
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ZeroInitWorkgroupMemory::Config::Config() = default;
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ZeroInitWorkgroupMemory::Config::Config(const Config&) = default;
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ZeroInitWorkgroupMemory::Config::~Config() = default;
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ZeroInitWorkgroupMemory::Config& ZeroInitWorkgroupMemory::Config::operator=(
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const Config&) = default;
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} // namespace transform
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} // namespace tint
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@ -26,6 +26,27 @@ namespace transform {
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class ZeroInitWorkgroupMemory
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: public Castable<ZeroInitWorkgroupMemory, Transform> {
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public:
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/// Configuration options for the transform
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struct Config : public Castable<Config, Data> {
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/// Constructor
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Config();
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/// Copy constructor
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Config(const Config&);
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/// Destructor
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~Config() override;
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/// Assignment operator
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/// @returns this Config
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Config& operator=(const Config&);
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/// If greater than 0, then arrays of at least this size in bytes will be
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/// zero initialized using a for loop. If 0, then the array is assigned a
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/// zero initialized array with a single statement.
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uint32_t init_arrays_with_loop_size_threshold = 0;
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};
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/// Constructor
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ZeroInitWorkgroupMemory();
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@ -558,6 +558,56 @@ fn f([[builtin(local_invocation_index)]] local_invocation_index : u32) {
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(ZeroInitWorkgroupMemoryTest, WorkgroupArray_InitWithLoop) {
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auto* src = R"(
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struct S {
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a : array<i32, 3>; // size: 12, less than the loop threshold
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b : array<i32, 4>; // size: 16, equal to the loop threshold
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c : array<i32, 5>; // size: 20, greater than the loop threshold
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};
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var<workgroup> w : S;
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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ignore(w); // Initialization should be inserted above this statement
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}
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)";
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auto* expect = R"(
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struct S {
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a : array<i32, 3>;
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b : array<i32, 4>;
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c : array<i32, 5>;
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};
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var<workgroup> w : S;
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[[stage(compute), workgroup_size(1)]]
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fn f([[builtin(local_invocation_index)]] local_invocation_index : u32) {
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if ((local_invocation_index == 0u)) {
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w.a = array<i32, 3>();
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for(var i : i32; (i < 4); i = (i + 1)) {
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w.b[i] = i32();
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}
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for(var i_1 : i32; (i_1 < 5); i_1 = (i_1 + 1)) {
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w.c[i_1] = i32();
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}
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}
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workgroupBarrier();
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ignore(w);
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}
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)";
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ZeroInitWorkgroupMemory::Config cfg;
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cfg.init_arrays_with_loop_size_threshold = 16;
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DataMap data;
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data.Add<ZeroInitWorkgroupMemory::Config>(cfg);
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auto got = Run<ZeroInitWorkgroupMemory>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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} // namespace
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} // namespace transform
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} // namespace tint
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@ -69,10 +69,16 @@ void main(tint_symbol_1 tint_symbol) {
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const uint3 global_id = tint_symbol.global_id;
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const uint local_invocation_index = tint_symbol.local_invocation_index;
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if ((local_invocation_index == 0u)) {
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const float tint_symbol_5[64][64] = (float[64][64])0;
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mm_Asub = tint_symbol_5;
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const float tint_symbol_6[64][64] = (float[64][64])0;
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mm_Bsub = tint_symbol_6;
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for(int i = 0; (i < 64); i = (i + 1)) {
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for(int i_1 = 0; (i_1 < 64); i_1 = (i_1 + 1)) {
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mm_Asub[i][i_1] = 0.0f;
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}
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}
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for(int i_2 = 0; (i_2 < 64); i_2 = (i_2 + 1)) {
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for(int i_3 = 0; (i_3 < 64); i_3 = (i_3 + 1)) {
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mm_Bsub[i_2][i_3] = 0.0f;
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}
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}
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}
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GroupMemoryBarrierWithGroupSync();
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const uint tileRow = (local_id.y * RowPerThread);
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@ -0,0 +1,80 @@
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[[block]] struct Params {
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filterDim : u32;
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blockDim : u32;
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};
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[[group(0), binding(0)]] var samp : sampler;
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[[group(0), binding(1)]] var<uniform> params : Params;
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[[group(1), binding(1)]] var inputTex : texture_2d<f32>;
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[[group(1), binding(2)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
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[[block]] struct Flip {
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value : u32;
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};
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[[group(1), binding(3)]] var<uniform> flip : Flip;
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// This shader blurs the input texture in one direction, depending on whether
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// |flip.value| is 0 or 1.
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// It does so by running (256 / 4) threads per workgroup to load 256
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// texels into 4 rows of shared memory. Each thread loads a
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// 4 x 4 block of texels to take advantage of the texture sampling
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// hardware.
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// Then, each thread computes the blur result by averaging the adjacent texel values
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// in shared memory.
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// Because we're operating on a subset of the texture, we cannot compute all of the
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// results since not all of the neighbors are available in shared memory.
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// Specifically, with 256 x 256 tiles, we can only compute and write out
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// square blocks of size 256 - (filterSize - 1). We compute the number of blocks
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// needed in Javascript and dispatch that amount.
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var<workgroup> tile : array<array<vec3<f32>, 256>, 4>;
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[[stage(compute), workgroup_size(64, 1, 1)]]
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fn main(
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[[builtin(workgroup_id)]] WorkGroupID : vec3<u32>,
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[[builtin(local_invocation_id)]] LocalInvocationID : vec3<u32>
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) {
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let filterOffset : u32 = (params.filterDim - 1u) / 2u;
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let dims : vec2<i32> = textureDimensions(inputTex, 0);
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let baseIndex = vec2<i32>(
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WorkGroupID.xy * vec2<u32>(params.blockDim, 4u) +
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LocalInvocationID.xy * vec2<u32>(4u, 1u)
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) - vec2<i32>(i32(filterOffset), 0);
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for (var r : u32 = 0u; r < 4u; r = r + 1u) {
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for (var c : u32 = 0u; c < 4u; c = c + 1u) {
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var loadIndex = baseIndex + vec2<i32>(i32(c), i32(r));
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if (flip.value != 0u) {
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loadIndex = loadIndex.yx;
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}
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tile[r][4u * LocalInvocationID.x + c] =
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textureSampleLevel(inputTex, samp,
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(vec2<f32>(loadIndex) + vec2<f32>(0.25, 0.25)) / vec2<f32>(dims), 0.0).rgb;
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}
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}
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workgroupBarrier();
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for (var r : u32 = 0u; r < 4u; r = r + 1u) {
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for (var c : u32 = 0u; c < 4u; c = c + 1u) {
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var writeIndex = baseIndex + vec2<i32>(i32(c), i32(r));
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if (flip.value != 0u) {
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writeIndex = writeIndex.yx;
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}
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let center : u32 = 4u * LocalInvocationID.x + c;
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if (center >= filterOffset &&
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center < 256u - filterOffset &&
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all(writeIndex < dims)) {
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var acc : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
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for (var f : u32 = 0u; f < params.filterDim; f = f + 1u) {
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var i : u32 = center + f - filterOffset;
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acc = acc + (1.0 / f32(params.filterDim)) * tile[r][i];
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}
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textureStore(outputTex, writeIndex, vec4<f32>(acc, 1.0));
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}
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}
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}
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}
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@ -0,0 +1,96 @@
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SamplerState samp : register(s0, space0);
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cbuffer cbuffer_params : register(b1, space0) {
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uint4 params[1];
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};
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Texture2D<float4> inputTex : register(t1, space1);
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RWTexture2D<float4> outputTex : register(u2, space1);
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cbuffer cbuffer_flip : register(b3, space1) {
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uint4 flip[1];
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};
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groupshared float3 tile[4][256];
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struct tint_symbol_1 {
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uint3 LocalInvocationID : SV_GroupThreadID;
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uint local_invocation_index : SV_GroupIndex;
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uint3 WorkGroupID : SV_GroupID;
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};
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[numthreads(64, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint3 WorkGroupID = tint_symbol.WorkGroupID;
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const uint3 LocalInvocationID = tint_symbol.LocalInvocationID;
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const uint local_invocation_index = tint_symbol.local_invocation_index;
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if ((local_invocation_index == 0u)) {
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for(int i_1 = 0; (i_1 < 4); i_1 = (i_1 + 1)) {
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for(int i_2 = 0; (i_2 < 256); i_2 = (i_2 + 1)) {
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tile[i_1][i_2] = float3(0.0f, 0.0f, 0.0f);
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}
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}
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}
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GroupMemoryBarrierWithGroupSync();
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const uint scalar_offset = (0u) / 4;
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const uint filterOffset = ((params[scalar_offset / 4][scalar_offset % 4] - 1u) / 2u);
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int3 tint_tmp;
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inputTex.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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const int2 dims = tint_tmp.xy;
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const uint scalar_offset_1 = (4u) / 4;
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const int2 baseIndex = (int2(((WorkGroupID.xy * uint2(params[scalar_offset_1 / 4][scalar_offset_1 % 4], 4u)) + (LocalInvocationID.xy * uint2(4u, 1u)))) - int2(int(filterOffset), 0));
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{
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uint r = 0u;
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for(; !(!((r < 4u))); r = (r + 1u)) {
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{
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uint c = 0u;
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for(; !(!((c < 4u))); c = (c + 1u)) {
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int2 loadIndex = (baseIndex + int2(int(c), int(r)));
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const uint scalar_offset_2 = (0u) / 4;
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if ((flip[scalar_offset_2 / 4][scalar_offset_2 % 4] != 0u)) {
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loadIndex = loadIndex.yx;
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}
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tile[r][((4u * LocalInvocationID.x) + c)] = inputTex.SampleLevel(samp, ((float2(loadIndex) + float2(0.25f, 0.25f)) / float2(dims)), 0.0f).rgb;
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}
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}
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}
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}
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GroupMemoryBarrierWithGroupSync();
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{
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uint r = 0u;
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for(; !(!((r < 4u))); r = (r + 1u)) {
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{
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uint c = 0u;
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for(; !(!((c < 4u))); c = (c + 1u)) {
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int2 writeIndex = (baseIndex + int2(int(c), int(r)));
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const uint scalar_offset_3 = (0u) / 4;
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if ((flip[scalar_offset_3 / 4][scalar_offset_3 % 4] != 0u)) {
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writeIndex = writeIndex.yx;
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}
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const uint center = ((4u * LocalInvocationID.x) + c);
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bool tint_tmp_2 = (center >= filterOffset);
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if (tint_tmp_2) {
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tint_tmp_2 = (center < (256u - filterOffset));
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}
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bool tint_tmp_1 = (tint_tmp_2);
|
||||
if (tint_tmp_1) {
|
||||
tint_tmp_1 = all((writeIndex < dims));
|
||||
}
|
||||
if ((tint_tmp_1)) {
|
||||
float3 acc = float3(0.0f, 0.0f, 0.0f);
|
||||
{
|
||||
uint f = 0u;
|
||||
while (true) {
|
||||
const uint scalar_offset_4 = (0u) / 4;
|
||||
if (!(!(!((f < params[scalar_offset_4 / 4][scalar_offset_4 % 4]))))) { break; }
|
||||
uint i = ((center + f) - filterOffset);
|
||||
const uint scalar_offset_5 = (0u) / 4;
|
||||
acc = (acc + ((1.0f / float(params[scalar_offset_5 / 4][scalar_offset_5 % 4])) * tile[r][i]));
|
||||
f = (f + 1u);
|
||||
}
|
||||
}
|
||||
outputTex[writeIndex] = float4(acc, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,102 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Params {
|
||||
/* 0x0000 */ uint filterDim;
|
||||
/* 0x0004 */ uint blockDim;
|
||||
};
|
||||
struct Flip {
|
||||
/* 0x0000 */ uint value;
|
||||
};
|
||||
struct tint_array_wrapper_1 {
|
||||
float3 arr[256];
|
||||
};
|
||||
struct tint_array_wrapper {
|
||||
tint_array_wrapper_1 arr[4];
|
||||
};
|
||||
|
||||
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_4 [[texture(1)]], sampler tint_symbol_5 [[sampler(0)]], texture2d<float, access::write> tint_symbol_6 [[texture(2)]], uint3 WorkGroupID [[threadgroup_position_in_grid]], uint3 LocalInvocationID [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], constant Params& params [[buffer(1)]], constant Flip& flip [[buffer(3)]]) {
|
||||
threadgroup tint_array_wrapper tint_symbol_3;
|
||||
if ((local_invocation_index == 0u)) {
|
||||
tint_array_wrapper const tint_symbol_2 = {.arr={}};
|
||||
tint_symbol_3 = tint_symbol_2;
|
||||
}
|
||||
threadgroup_barrier(mem_flags::mem_threadgroup);
|
||||
uint const filterOffset = ((params.filterDim - 1u) / 2u);
|
||||
int2 const dims = int2(tint_symbol_4.get_width(0), tint_symbol_4.get_height(0));
|
||||
int2 const baseIndex = (int2(((WorkGroupID.xy * uint2(params.blockDim, 4u)) + (LocalInvocationID.xy * uint2(4u, 1u)))) - int2(int(filterOffset), 0));
|
||||
{
|
||||
uint r = 0u;
|
||||
while (true) {
|
||||
if (!((r < 4u))) {
|
||||
break;
|
||||
}
|
||||
{
|
||||
uint c = 0u;
|
||||
while (true) {
|
||||
if (!((c < 4u))) {
|
||||
break;
|
||||
}
|
||||
int2 loadIndex = (baseIndex + int2(int(c), int(r)));
|
||||
if ((flip.value != 0u)) {
|
||||
loadIndex = loadIndex.yx;
|
||||
}
|
||||
tint_symbol_3.arr[r].arr[((4u * LocalInvocationID.x) + c)] = tint_symbol_4.sample(tint_symbol_5, ((float2(loadIndex) + float2(0.25f, 0.25f)) / float2(dims)), level(0.0f)).rgb;
|
||||
{
|
||||
c = (c + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
r = (r + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
threadgroup_barrier(mem_flags::mem_threadgroup);
|
||||
{
|
||||
uint r = 0u;
|
||||
while (true) {
|
||||
if (!((r < 4u))) {
|
||||
break;
|
||||
}
|
||||
{
|
||||
uint c = 0u;
|
||||
while (true) {
|
||||
if (!((c < 4u))) {
|
||||
break;
|
||||
}
|
||||
int2 writeIndex = (baseIndex + int2(int(c), int(r)));
|
||||
if ((flip.value != 0u)) {
|
||||
writeIndex = writeIndex.yx;
|
||||
}
|
||||
uint const center = ((4u * LocalInvocationID.x) + c);
|
||||
if ((((center >= filterOffset) && (center < (256u - filterOffset))) && all((writeIndex < dims)))) {
|
||||
float3 acc = float3(0.0f, 0.0f, 0.0f);
|
||||
{
|
||||
uint f = 0u;
|
||||
while (true) {
|
||||
if (!((f < params.filterDim))) {
|
||||
break;
|
||||
}
|
||||
uint i = ((center + f) - filterOffset);
|
||||
acc = (acc + ((1.0f / float(params.filterDim)) * tint_symbol_3.arr[r].arr[i]));
|
||||
{
|
||||
f = (f + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
tint_symbol_6.write(float4(acc, 1.0f), uint2(writeIndex));
|
||||
}
|
||||
{
|
||||
c = (c + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
r = (r + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,374 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 239
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main" %tint_symbol_2 %tint_symbol %tint_symbol_1
|
||||
OpExecutionMode %main LocalSize 64 1 1
|
||||
OpName %samp "samp"
|
||||
OpName %Params "Params"
|
||||
OpMemberName %Params 0 "filterDim"
|
||||
OpMemberName %Params 1 "blockDim"
|
||||
OpName %params "params"
|
||||
OpName %inputTex "inputTex"
|
||||
OpName %outputTex "outputTex"
|
||||
OpName %Flip "Flip"
|
||||
OpMemberName %Flip 0 "value"
|
||||
OpName %flip "flip"
|
||||
OpName %tile "tile"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %main "main"
|
||||
OpName %r "r"
|
||||
OpName %c "c"
|
||||
OpName %loadIndex "loadIndex"
|
||||
OpName %r_0 "r"
|
||||
OpName %c_0 "c"
|
||||
OpName %writeIndex "writeIndex"
|
||||
OpName %acc "acc"
|
||||
OpName %f "f"
|
||||
OpName %i "i"
|
||||
OpDecorate %samp DescriptorSet 0
|
||||
OpDecorate %samp Binding 0
|
||||
OpDecorate %Params Block
|
||||
OpMemberDecorate %Params 0 Offset 0
|
||||
OpMemberDecorate %Params 1 Offset 4
|
||||
OpDecorate %params NonWritable
|
||||
OpDecorate %params DescriptorSet 0
|
||||
OpDecorate %params Binding 1
|
||||
OpDecorate %inputTex DescriptorSet 1
|
||||
OpDecorate %inputTex Binding 1
|
||||
OpDecorate %outputTex NonReadable
|
||||
OpDecorate %outputTex DescriptorSet 1
|
||||
OpDecorate %outputTex Binding 2
|
||||
OpDecorate %Flip Block
|
||||
OpMemberDecorate %Flip 0 Offset 0
|
||||
OpDecorate %flip NonWritable
|
||||
OpDecorate %flip DescriptorSet 1
|
||||
OpDecorate %flip Binding 3
|
||||
OpDecorate %_arr_v3float_uint_256 ArrayStride 16
|
||||
OpDecorate %_arr__arr_v3float_uint_256_uint_4 ArrayStride 4096
|
||||
OpDecorate %tint_symbol BuiltIn WorkgroupId
|
||||
OpDecorate %tint_symbol_1 BuiltIn LocalInvocationId
|
||||
OpDecorate %tint_symbol_2 BuiltIn LocalInvocationIndex
|
||||
%3 = OpTypeSampler
|
||||
%_ptr_UniformConstant_3 = OpTypePointer UniformConstant %3
|
||||
%samp = OpVariable %_ptr_UniformConstant_3 UniformConstant
|
||||
%uint = OpTypeInt 32 0
|
||||
%Params = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Params = OpTypePointer Uniform %Params
|
||||
%params = OpVariable %_ptr_Uniform_Params Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%10 = OpTypeImage %float 2D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10
|
||||
%inputTex = OpVariable %_ptr_UniformConstant_10 UniformConstant
|
||||
%14 = OpTypeImage %float 2D 0 0 0 2 Rgba8
|
||||
%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14
|
||||
%outputTex = OpVariable %_ptr_UniformConstant_14 UniformConstant
|
||||
%Flip = OpTypeStruct %uint
|
||||
%_ptr_Uniform_Flip = OpTypePointer Uniform %Flip
|
||||
%flip = OpVariable %_ptr_Uniform_Flip Uniform
|
||||
%v3float = OpTypeVector %float 3
|
||||
%uint_256 = OpConstant %uint 256
|
||||
%_arr_v3float_uint_256 = OpTypeArray %v3float %uint_256
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%_arr__arr_v3float_uint_256_uint_4 = OpTypeArray %_arr_v3float_uint_256 %uint_4
|
||||
%_ptr_Workgroup__arr__arr_v3float_uint_256_uint_4 = OpTypePointer Workgroup %_arr__arr_v3float_uint_256_uint_4
|
||||
%tile = OpVariable %_ptr_Workgroup__arr__arr_v3float_uint_256_uint_4 Workgroup
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
|
||||
%tint_symbol = OpVariable %_ptr_Input_v3uint Input
|
||||
%tint_symbol_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%_ptr_Input_uint = OpTypePointer Input %uint
|
||||
%tint_symbol_2 = OpVariable %_ptr_Input_uint Input
|
||||
%void = OpTypeVoid
|
||||
%31 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%bool = OpTypeBool
|
||||
%41 = OpConstantNull %_arr__arr_v3float_uint_256_uint_4
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%uint_264 = OpConstant %uint 264
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%int_0 = OpConstant %int 0
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%66 = OpConstantComposite %v2uint %uint_4 %uint_1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%74 = OpConstantNull %uint
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%102 = OpConstantNull %v2int
|
||||
%_ptr_Workgroup_v3float = OpTypePointer Workgroup %v3float
|
||||
%v4float = OpTypeVector %float 4
|
||||
%122 = OpTypeSampledImage %10
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%128 = OpConstantComposite %v2float %float_0_25 %float_0_25
|
||||
%float_0 = OpConstant %float 0
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%193 = OpConstantComposite %v3float %float_0 %float_0 %float_0
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%196 = OpConstantNull %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %31
|
||||
%34 = OpLabel
|
||||
%r = OpVariable %_ptr_Function_uint Function %74
|
||||
%c = OpVariable %_ptr_Function_uint Function %74
|
||||
%loadIndex = OpVariable %_ptr_Function_v2int Function %102
|
||||
%r_0 = OpVariable %_ptr_Function_uint Function %74
|
||||
%c_0 = OpVariable %_ptr_Function_uint Function %74
|
||||
%writeIndex = OpVariable %_ptr_Function_v2int Function %102
|
||||
%acc = OpVariable %_ptr_Function_v3float Function %196
|
||||
%f = OpVariable %_ptr_Function_uint Function %74
|
||||
%i = OpVariable %_ptr_Function_uint Function %74
|
||||
%35 = OpLoad %uint %tint_symbol_2
|
||||
%37 = OpIEqual %bool %35 %uint_0
|
||||
OpSelectionMerge %39 None
|
||||
OpBranchConditional %37 %40 %39
|
||||
%40 = OpLabel
|
||||
OpStore %tile %41
|
||||
OpBranch %39
|
||||
%39 = OpLabel
|
||||
OpControlBarrier %uint_2 %uint_2 %uint_264
|
||||
%46 = OpAccessChain %_ptr_Uniform_uint %params %uint_0
|
||||
%47 = OpLoad %uint %46
|
||||
%49 = OpISub %uint %47 %uint_1
|
||||
%50 = OpUDiv %uint %49 %uint_2
|
||||
%54 = OpLoad %10 %inputTex
|
||||
%51 = OpImageQuerySizeLod %v2int %54 %int_0
|
||||
%58 = OpLoad %v3uint %tint_symbol
|
||||
%59 = OpVectorShuffle %v2uint %58 %58 0 1
|
||||
%60 = OpAccessChain %_ptr_Uniform_uint %params %uint_1
|
||||
%61 = OpLoad %uint %60
|
||||
%62 = OpCompositeConstruct %v2uint %61 %uint_4
|
||||
%63 = OpIMul %v2uint %59 %62
|
||||
%64 = OpLoad %v3uint %tint_symbol_1
|
||||
%65 = OpVectorShuffle %v2uint %64 %64 0 1
|
||||
%67 = OpIMul %v2uint %65 %66
|
||||
%68 = OpIAdd %v2uint %63 %67
|
||||
%56 = OpBitcast %v2int %68
|
||||
%69 = OpBitcast %int %50
|
||||
%70 = OpCompositeConstruct %v2int %69 %int_0
|
||||
%71 = OpISub %v2int %56 %70
|
||||
OpStore %r %uint_0
|
||||
OpBranch %75
|
||||
%75 = OpLabel
|
||||
OpLoopMerge %76 %77 None
|
||||
OpBranch %78
|
||||
%78 = OpLabel
|
||||
%80 = OpLoad %uint %r
|
||||
%81 = OpULessThan %bool %80 %uint_4
|
||||
%79 = OpLogicalNot %bool %81
|
||||
OpSelectionMerge %82 None
|
||||
OpBranchConditional %79 %83 %82
|
||||
%83 = OpLabel
|
||||
OpBranch %76
|
||||
%82 = OpLabel
|
||||
OpStore %c %uint_0
|
||||
OpBranch %85
|
||||
%85 = OpLabel
|
||||
OpLoopMerge %86 %87 None
|
||||
OpBranch %88
|
||||
%88 = OpLabel
|
||||
%90 = OpLoad %uint %c
|
||||
%91 = OpULessThan %bool %90 %uint_4
|
||||
%89 = OpLogicalNot %bool %91
|
||||
OpSelectionMerge %92 None
|
||||
OpBranchConditional %89 %93 %92
|
||||
%93 = OpLabel
|
||||
OpBranch %86
|
||||
%92 = OpLabel
|
||||
%95 = OpLoad %uint %c
|
||||
%94 = OpBitcast %int %95
|
||||
%97 = OpLoad %uint %r
|
||||
%96 = OpBitcast %int %97
|
||||
%98 = OpCompositeConstruct %v2int %94 %96
|
||||
%99 = OpIAdd %v2int %71 %98
|
||||
OpStore %loadIndex %99
|
||||
%103 = OpAccessChain %_ptr_Uniform_uint %flip %uint_0
|
||||
%104 = OpLoad %uint %103
|
||||
%105 = OpINotEqual %bool %104 %uint_0
|
||||
OpSelectionMerge %106 None
|
||||
OpBranchConditional %105 %107 %106
|
||||
%107 = OpLabel
|
||||
%108 = OpLoad %v2int %loadIndex
|
||||
%109 = OpVectorShuffle %v2int %108 %108 1 0
|
||||
OpStore %loadIndex %109
|
||||
OpBranch %106
|
||||
%106 = OpLabel
|
||||
%110 = OpLoad %uint %r
|
||||
%111 = OpAccessChain %_ptr_Input_uint %tint_symbol_1 %uint_0
|
||||
%112 = OpLoad %uint %111
|
||||
%113 = OpIMul %uint %uint_4 %112
|
||||
%114 = OpLoad %uint %c
|
||||
%115 = OpIAdd %uint %113 %114
|
||||
%117 = OpAccessChain %_ptr_Workgroup_v3float %tile %110 %115
|
||||
%120 = OpLoad %3 %samp
|
||||
%121 = OpLoad %10 %inputTex
|
||||
%123 = OpSampledImage %122 %121 %120
|
||||
%126 = OpLoad %v2int %loadIndex
|
||||
%124 = OpConvertSToF %v2float %126
|
||||
%129 = OpFAdd %v2float %124 %128
|
||||
%130 = OpConvertSToF %v2float %51
|
||||
%131 = OpFDiv %v2float %129 %130
|
||||
%118 = OpImageSampleExplicitLod %v4float %123 %131 Lod %float_0
|
||||
%133 = OpVectorShuffle %v3float %118 %118 0 1 2
|
||||
OpStore %117 %133
|
||||
OpBranch %87
|
||||
%87 = OpLabel
|
||||
%134 = OpLoad %uint %c
|
||||
%135 = OpIAdd %uint %134 %uint_1
|
||||
OpStore %c %135
|
||||
OpBranch %85
|
||||
%86 = OpLabel
|
||||
OpBranch %77
|
||||
%77 = OpLabel
|
||||
%136 = OpLoad %uint %r
|
||||
%137 = OpIAdd %uint %136 %uint_1
|
||||
OpStore %r %137
|
||||
OpBranch %75
|
||||
%76 = OpLabel
|
||||
OpControlBarrier %uint_2 %uint_2 %uint_264
|
||||
OpStore %r_0 %uint_0
|
||||
OpBranch %140
|
||||
%140 = OpLabel
|
||||
OpLoopMerge %141 %142 None
|
||||
OpBranch %143
|
||||
%143 = OpLabel
|
||||
%145 = OpLoad %uint %r_0
|
||||
%146 = OpULessThan %bool %145 %uint_4
|
||||
%144 = OpLogicalNot %bool %146
|
||||
OpSelectionMerge %147 None
|
||||
OpBranchConditional %144 %148 %147
|
||||
%148 = OpLabel
|
||||
OpBranch %141
|
||||
%147 = OpLabel
|
||||
OpStore %c_0 %uint_0
|
||||
OpBranch %150
|
||||
%150 = OpLabel
|
||||
OpLoopMerge %151 %152 None
|
||||
OpBranch %153
|
||||
%153 = OpLabel
|
||||
%155 = OpLoad %uint %c_0
|
||||
%156 = OpULessThan %bool %155 %uint_4
|
||||
%154 = OpLogicalNot %bool %156
|
||||
OpSelectionMerge %157 None
|
||||
OpBranchConditional %154 %158 %157
|
||||
%158 = OpLabel
|
||||
OpBranch %151
|
||||
%157 = OpLabel
|
||||
%160 = OpLoad %uint %c_0
|
||||
%159 = OpBitcast %int %160
|
||||
%162 = OpLoad %uint %r_0
|
||||
%161 = OpBitcast %int %162
|
||||
%163 = OpCompositeConstruct %v2int %159 %161
|
||||
%164 = OpIAdd %v2int %71 %163
|
||||
OpStore %writeIndex %164
|
||||
%166 = OpAccessChain %_ptr_Uniform_uint %flip %uint_0
|
||||
%167 = OpLoad %uint %166
|
||||
%168 = OpINotEqual %bool %167 %uint_0
|
||||
OpSelectionMerge %169 None
|
||||
OpBranchConditional %168 %170 %169
|
||||
%170 = OpLabel
|
||||
%171 = OpLoad %v2int %writeIndex
|
||||
%172 = OpVectorShuffle %v2int %171 %171 1 0
|
||||
OpStore %writeIndex %172
|
||||
OpBranch %169
|
||||
%169 = OpLabel
|
||||
%173 = OpAccessChain %_ptr_Input_uint %tint_symbol_1 %uint_0
|
||||
%174 = OpLoad %uint %173
|
||||
%175 = OpIMul %uint %uint_4 %174
|
||||
%176 = OpLoad %uint %c_0
|
||||
%177 = OpIAdd %uint %175 %176
|
||||
%178 = OpUGreaterThanEqual %bool %177 %50
|
||||
OpSelectionMerge %179 None
|
||||
OpBranchConditional %178 %180 %179
|
||||
%180 = OpLabel
|
||||
%181 = OpISub %uint %uint_256 %50
|
||||
%182 = OpULessThan %bool %177 %181
|
||||
OpBranch %179
|
||||
%179 = OpLabel
|
||||
%183 = OpPhi %bool %178 %169 %182 %180
|
||||
OpSelectionMerge %184 None
|
||||
OpBranchConditional %183 %185 %184
|
||||
%185 = OpLabel
|
||||
%187 = OpLoad %v2int %writeIndex
|
||||
%188 = OpSLessThan %v2bool %187 %51
|
||||
%186 = OpAll %bool %188
|
||||
OpBranch %184
|
||||
%184 = OpLabel
|
||||
%190 = OpPhi %bool %183 %179 %186 %185
|
||||
OpSelectionMerge %191 None
|
||||
OpBranchConditional %190 %192 %191
|
||||
%192 = OpLabel
|
||||
OpStore %acc %193
|
||||
OpStore %f %uint_0
|
||||
OpBranch %198
|
||||
%198 = OpLabel
|
||||
OpLoopMerge %199 %200 None
|
||||
OpBranch %201
|
||||
%201 = OpLabel
|
||||
%203 = OpLoad %uint %f
|
||||
%204 = OpAccessChain %_ptr_Uniform_uint %params %uint_0
|
||||
%205 = OpLoad %uint %204
|
||||
%206 = OpULessThan %bool %203 %205
|
||||
%202 = OpLogicalNot %bool %206
|
||||
OpSelectionMerge %207 None
|
||||
OpBranchConditional %202 %208 %207
|
||||
%208 = OpLabel
|
||||
OpBranch %199
|
||||
%207 = OpLabel
|
||||
%209 = OpLoad %uint %f
|
||||
%210 = OpIAdd %uint %177 %209
|
||||
%211 = OpISub %uint %210 %50
|
||||
OpStore %i %211
|
||||
%213 = OpLoad %v3float %acc
|
||||
%216 = OpAccessChain %_ptr_Uniform_uint %params %uint_0
|
||||
%217 = OpLoad %uint %216
|
||||
%215 = OpConvertUToF %float %217
|
||||
%218 = OpFDiv %float %float_1 %215
|
||||
%219 = OpLoad %uint %r_0
|
||||
%220 = OpLoad %uint %i
|
||||
%221 = OpAccessChain %_ptr_Workgroup_v3float %tile %219 %220
|
||||
%222 = OpLoad %v3float %221
|
||||
%223 = OpVectorTimesScalar %v3float %222 %218
|
||||
%224 = OpFAdd %v3float %213 %223
|
||||
OpStore %acc %224
|
||||
OpBranch %200
|
||||
%200 = OpLabel
|
||||
%225 = OpLoad %uint %f
|
||||
%226 = OpIAdd %uint %225 %uint_1
|
||||
OpStore %f %226
|
||||
OpBranch %198
|
||||
%199 = OpLabel
|
||||
%228 = OpLoad %14 %outputTex
|
||||
%229 = OpLoad %v2int %writeIndex
|
||||
%230 = OpLoad %v3float %acc
|
||||
%231 = OpCompositeExtract %float %230 0
|
||||
%232 = OpCompositeExtract %float %230 1
|
||||
%233 = OpCompositeExtract %float %230 2
|
||||
%234 = OpCompositeConstruct %v4float %231 %232 %233 %float_1
|
||||
OpImageWrite %228 %229 %234
|
||||
OpBranch %191
|
||||
%191 = OpLabel
|
||||
OpBranch %152
|
||||
%152 = OpLabel
|
||||
%235 = OpLoad %uint %c_0
|
||||
%236 = OpIAdd %uint %235 %uint_1
|
||||
OpStore %c_0 %236
|
||||
OpBranch %150
|
||||
%151 = OpLabel
|
||||
OpBranch %142
|
||||
%142 = OpLabel
|
||||
%237 = OpLoad %uint %r_0
|
||||
%238 = OpIAdd %uint %237 %uint_1
|
||||
OpStore %r_0 %238
|
||||
OpBranch %140
|
||||
%141 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,106 @@
|
|||
[[block]]
|
||||
struct Params {
|
||||
filterDim : u32;
|
||||
blockDim : u32;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var samp : sampler;
|
||||
|
||||
[[group(0), binding(1)]] var<uniform> params : Params;
|
||||
|
||||
[[group(1), binding(1)]] var inputTex : texture_2d<f32>;
|
||||
|
||||
[[group(1), binding(2)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
|
||||
|
||||
[[block]]
|
||||
struct Flip {
|
||||
value : u32;
|
||||
};
|
||||
|
||||
[[group(1), binding(3)]] var<uniform> flip : Flip;
|
||||
|
||||
var<workgroup> tile : array<array<vec3<f32>, 256>, 4>;
|
||||
|
||||
[[stage(compute), workgroup_size(64, 1, 1)]]
|
||||
fn main([[builtin(workgroup_id)]] WorkGroupID : vec3<u32>, [[builtin(local_invocation_id)]] LocalInvocationID : vec3<u32>) {
|
||||
let filterOffset : u32 = ((params.filterDim - 1u) / 2u);
|
||||
let dims : vec2<i32> = textureDimensions(inputTex, 0);
|
||||
let baseIndex = (vec2<i32>(((WorkGroupID.xy * vec2<u32>(params.blockDim, 4u)) + (LocalInvocationID.xy * vec2<u32>(4u, 1u)))) - vec2<i32>(i32(filterOffset), 0));
|
||||
{
|
||||
var r : u32 = 0u;
|
||||
loop {
|
||||
if (!((r < 4u))) {
|
||||
break;
|
||||
}
|
||||
{
|
||||
var c : u32 = 0u;
|
||||
loop {
|
||||
if (!((c < 4u))) {
|
||||
break;
|
||||
}
|
||||
var loadIndex = (baseIndex + vec2<i32>(i32(c), i32(r)));
|
||||
if ((flip.value != 0u)) {
|
||||
loadIndex = loadIndex.yx;
|
||||
}
|
||||
tile[r][((4u * LocalInvocationID.x) + c)] = textureSampleLevel(inputTex, samp, ((vec2<f32>(loadIndex) + vec2<f32>(0.25, 0.25)) / vec2<f32>(dims)), 0.0).rgb;
|
||||
|
||||
continuing {
|
||||
c = (c + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
continuing {
|
||||
r = (r + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
workgroupBarrier();
|
||||
{
|
||||
var r : u32 = 0u;
|
||||
loop {
|
||||
if (!((r < 4u))) {
|
||||
break;
|
||||
}
|
||||
{
|
||||
var c : u32 = 0u;
|
||||
loop {
|
||||
if (!((c < 4u))) {
|
||||
break;
|
||||
}
|
||||
var writeIndex = (baseIndex + vec2<i32>(i32(c), i32(r)));
|
||||
if ((flip.value != 0u)) {
|
||||
writeIndex = writeIndex.yx;
|
||||
}
|
||||
let center : u32 = ((4u * LocalInvocationID.x) + c);
|
||||
if ((((center >= filterOffset) && (center < (256u - filterOffset))) && all((writeIndex < dims)))) {
|
||||
var acc : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
|
||||
{
|
||||
var f : u32 = 0u;
|
||||
loop {
|
||||
if (!((f < params.filterDim))) {
|
||||
break;
|
||||
}
|
||||
var i : u32 = ((center + f) - filterOffset);
|
||||
acc = (acc + ((1.0 / f32(params.filterDim)) * tile[r][i]));
|
||||
|
||||
continuing {
|
||||
f = (f + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
textureStore(outputTex, writeIndex, vec4<f32>(acc, 1.0));
|
||||
}
|
||||
|
||||
continuing {
|
||||
c = (c + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
continuing {
|
||||
r = (r + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -336,10 +336,15 @@ void main(tint_symbol_1 tint_symbol) {
|
|||
const uint3 gl_GlobalInvocationID_param = tint_symbol.gl_GlobalInvocationID_param;
|
||||
const uint local_invocation_index = tint_symbol.local_invocation_index;
|
||||
if ((local_invocation_index == 0u)) {
|
||||
const float tint_symbol_6[64][64] = (float[64][64])0;
|
||||
mm_Asub = tint_symbol_6;
|
||||
const float tint_symbol_7[64][1] = (float[64][1])0;
|
||||
mm_Bsub = tint_symbol_7;
|
||||
for(int i = 0; (i < 64); i = (i + 1)) {
|
||||
for(int i_1 = 0; (i_1 < 64); i_1 = (i_1 + 1)) {
|
||||
mm_Asub[i][i_1] = 0.0f;
|
||||
}
|
||||
}
|
||||
for(int i_2 = 0; (i_2 < 64); i_2 = (i_2 + 1)) {
|
||||
const float tint_symbol_6[1] = (float[1])0;
|
||||
mm_Bsub[i_2] = tint_symbol_6;
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
gl_LocalInvocationID = gl_LocalInvocationID_param;
|
||||
|
|
Loading…
Reference in New Issue