Implement vector initialization from single scalar (aka "splat")

Updated spir-v and HSLS backends to emit valid constructors.

Bug: tint:656
Change-Id: I53356945563b633239b12c0f4e207f160dbc23d8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53780
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2021-06-10 13:23:31 +00:00 committed by Tint LUCI CQ
parent 5b2f49b5df
commit b5508fdcb5
13 changed files with 988 additions and 21 deletions

View File

@ -1895,10 +1895,10 @@ bool Resolver::ValidateVectorConstructor(
}
}
// A correct vector constructor must either be a zero-value expression
// or the number of components of all constructor arguments must add up
// to the vector cardinality.
if (value_cardinality_sum > 0 && value_cardinality_sum != vec_type->size()) {
// A correct vector constructor must either be a zero-value expression,
// a single-value initializer (splat) expression, or the number of components
// of all constructor arguments must add up to the vector cardinality.
if (value_cardinality_sum > 1 && value_cardinality_sum != vec_type->size()) {
if (values.empty()) {
TINT_ICE(diagnostics_)
<< "constructor arguments expected to be non-empty!";

View File

@ -776,18 +776,6 @@ TEST_F(ResolverValidationTest,
"12:34 error: attempted to construct 'vec2<f32>' with 4 component(s)");
}
TEST_F(ResolverValidationTest,
Expr_Constructor_Vec2_Error_TooFewArgumentsScalar) {
auto* tc = vec2<f32>(create<ast::ScalarConstructorExpression>(
Source{{12, 34}}, Literal(1.0f)));
WrapInFunction(tc);
EXPECT_FALSE(r()->Resolve());
EXPECT_EQ(
r()->error(),
"12:34 error: attempted to construct 'vec2<f32>' with 1 component(s)");
}
TEST_F(ResolverValidationTest,
Expr_Constructor_Vec2_Error_TooManyArgumentsScalar) {
auto* tc = vec2<f32>(
@ -1632,16 +1620,16 @@ TEST_F(ResolverValidationTest,
TEST_F(ResolverValidationTest,
Expr_Constructor_NestedVectorConstructors_InnerError) {
auto* tc = vec4<f32>(
vec3<f32>(1.0f, vec2<f32>(create<ast::ScalarConstructorExpression>(
Source{{12, 34}}, Literal(1.0f)))),
1.0f);
auto* tc = vec4<f32>(vec4<f32>(1.0f, 1.0f,
vec3<f32>(Expr(Source{{12, 34}}, 1.0f),
Expr(Source{{12, 34}}, 1.0f))),
1.0f);
WrapInFunction(tc);
EXPECT_FALSE(r()->Resolve());
EXPECT_EQ(
r()->error(),
"12:34 error: attempted to construct 'vec2<f32>' with 1 component(s)");
"12:34 error: attempted to construct 'vec3<f32>' with 2 component(s)");
}
TEST_F(ResolverValidationTest,

View File

@ -119,6 +119,10 @@ bool Type::is_numeric_vector() const {
[](const Vector* v) { return v->type()->is_numeric_scalar(); });
}
bool Type::is_scalar_vector() const {
return Is<Vector>([](const Vector* v) { return v->type()->is_scalar(); });
}
bool Type::is_numeric_scalar_or_vector() const {
return is_numeric_scalar() || is_numeric_vector();
}

View File

@ -85,6 +85,8 @@ class Type : public Castable<Type, Node> {
bool is_bool_scalar_or_vector() const;
/// @returns true if this type is a numeric vector
bool is_numeric_vector() const;
/// @returns true if this type is a vector of scalar type
bool is_scalar_vector() const;
/// @returns true if this type is a numeric scale or vector
bool is_numeric_scalar_or_vector() const;
/// @returns true if this type is a handle type

View File

@ -1377,6 +1377,12 @@ bool GeneratorImpl::EmitTypeConstructor(std::ostream& pre,
bool brackets = type->IsAnyOf<sem::Array, sem::Struct>();
// For single-value vector initializers, swizzle the scalar to the right
// vector dimension using .x
const bool is_single_value_vector_init =
type->is_scalar_vector() && expr->values().size() == 1 &&
TypeOf(expr->values()[0])->is_scalar();
if (brackets) {
out << "{";
} else {
@ -1387,6 +1393,10 @@ bool GeneratorImpl::EmitTypeConstructor(std::ostream& pre,
out << "(";
}
if (is_single_value_vector_init) {
out << "(";
}
bool first = true;
for (auto* e : expr->values()) {
if (!first) {
@ -1399,6 +1409,10 @@ bool GeneratorImpl::EmitTypeConstructor(std::ostream& pre,
}
}
if (is_single_value_vector_init) {
out << ")." << std::string(type->As<sem::Vector>()->size(), 'x');
}
out << (brackets ? "}" : ")");
return true;
}

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@ -135,6 +135,54 @@ TEST_F(HlslGeneratorImplTest_Constructor, EmitConstructor_Type_Vec_Empty) {
Validate();
}
TEST_F(HlslGeneratorImplTest_Constructor,
EmitConstructor_Type_Vec_SingleScalar_Float) {
WrapInFunction(vec3<f32>(2.0f));
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_THAT(result(), HasSubstr("float3((2.0f).xxx)"));
Validate();
}
TEST_F(HlslGeneratorImplTest_Constructor,
EmitConstructor_Type_Vec_SingleScalar_Bool) {
WrapInFunction(vec3<bool>(true));
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_THAT(result(), HasSubstr("bool3((true).xxx)"));
Validate();
}
TEST_F(HlslGeneratorImplTest_Constructor,
EmitConstructor_Type_Vec_SingleScalar_Int) {
WrapInFunction(vec3<i32>(2));
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_THAT(result(), HasSubstr("int3((2).xxx)"));
Validate();
}
TEST_F(HlslGeneratorImplTest_Constructor,
EmitConstructor_Type_Vec_SingleScalar_UInt) {
WrapInFunction(vec3<u32>(2u));
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.Generate(out)) << gen.error();
EXPECT_THAT(result(), HasSubstr("uint3((2u).xxx)"));
Validate();
}
TEST_F(HlslGeneratorImplTest_Constructor, EmitConstructor_Type_Mat) {
WrapInFunction(
mat2x3<f32>(vec3<f32>(1.f, 2.f, 3.f), vec3<f32>(3.f, 4.f, 5.f)));

View File

@ -1430,6 +1430,16 @@ uint32_t Builder::GenerateTypeConstructorExpression(
}
}
// For a single-value vector initializer, splat the initializer value.
auto* const init_result_type = TypeOf(init)->UnwrapRef();
if (values.size() == 1 && init_result_type->is_scalar_vector() &&
TypeOf(values[0])->is_scalar()) {
size_t vec_size = init_result_type->As<sem::Vector>()->size();
for (size_t i = 0; i < (vec_size - 1); ++i) {
ops.push_back(ops[0]);
}
}
auto str = out.str();
auto val = type_constructor_to_id_.find(str);
if (val != type_constructor_to_id_.end()) {

View File

@ -241,6 +241,38 @@ TEST_F(SpvBuilderConstructorTest, Type_F32_With_F32) {
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()), R"()");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec2_With_Bool) {
auto* cast = vec2<bool>(true);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateExpression(cast), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeBool
%1 = OpTypeVector %2 2
%3 = OpConstantTrue %2
%4 = OpConstantComposite %1 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec2_With_F32) {
auto* cast = vec2<f32>(2.0f);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateExpression(cast), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeFloat 32
%1 = OpTypeVector %2 2
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec2_With_F32_F32) {
auto* cast = vec2<f32>(2.0f, 2.0f);
WrapInFunction(cast);
@ -275,6 +307,38 @@ TEST_F(SpvBuilderConstructorTest, Type_Vec2_With_Vec2) {
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()), R"()");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec3_With_F32) {
auto* cast = vec3<f32>(2.0f);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateExpression(cast), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeFloat 32
%1 = OpTypeVector %2 3
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec3_With_Bool) {
auto* cast = vec3<bool>(true);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateExpression(cast), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeBool
%1 = OpTypeVector %2 3
%3 = OpConstantTrue %2
%4 = OpConstantComposite %1 %3 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec3_With_F32_F32_F32) {
auto* cast = vec3<f32>(2.0f, 2.0f, 2.0f);
WrapInFunction(cast);
@ -353,6 +417,38 @@ TEST_F(SpvBuilderConstructorTest, Type_Vec3_With_Vec3) {
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()), R"()");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec4_With_Bool) {
auto* cast = vec4<bool>(true);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateExpression(cast), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeBool
%1 = OpTypeVector %2 4
%3 = OpConstantTrue %2
%4 = OpConstantComposite %1 %3 %3 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec4_With_F32) {
auto* cast = vec4<f32>(2.0f);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateExpression(cast), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeFloat 32
%1 = OpTypeVector %2 4
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_Vec4_With_F32_F32_F32_F32) {
auto* cast = vec4<f32>(2.0f, 2.0f, 2.0f, 2.0f);
WrapInFunction(cast);
@ -523,6 +619,22 @@ TEST_F(SpvBuilderConstructorTest, Type_Vec4_With_Vec4) {
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()), R"()");
}
TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec2_With_F32) {
auto* cast = vec2<f32>(2.0f);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateConstructorExpression(nullptr, cast, true), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeFloat 32
%1 = OpTypeVector %2 2
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec2_With_Vec2) {
auto* cast = vec2<f32>(vec2<f32>(2.0f, 2.0f));
WrapInFunction(cast);
@ -571,6 +683,22 @@ TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec4_With_Vec4) {
)");
}
TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec3_With_F32) {
auto* cast = vec3<f32>(2.0f);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateConstructorExpression(nullptr, cast, true), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeFloat 32
%1 = OpTypeVector %2 3
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec3_With_F32_Vec2) {
auto* cast = vec3<f32>(2.0f, vec2<f32>(2.0f, 2.0f));
WrapInFunction(cast);
@ -617,6 +745,22 @@ TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec3_With_Vec2_F32) {
)");
}
TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec4_With_F32) {
auto* cast = vec4<f32>(2.0f);
WrapInFunction(cast);
spirv::Builder& b = Build();
b.push_function(Function{});
EXPECT_EQ(b.GenerateConstructorExpression(nullptr, cast, true), 4u);
EXPECT_EQ(DumpInstructions(b.types()), R"(%2 = OpTypeFloat 32
%1 = OpTypeVector %2 4
%3 = OpConstant %2 2
%4 = OpConstantComposite %1 %3 %3 %3 %3
)");
}
TEST_F(SpvBuilderConstructorTest, Type_ModuleScope_Vec4_With_F32_F32_Vec2) {
auto* cast = vec4<f32>(2.0f, 2.0f, vec2<f32>(2.0f, 2.0f));
WrapInFunction(cast);

91
test/var/splat.wgsl Normal file
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@ -0,0 +1,91 @@
var<private> g_v2 : vec2<f32> = vec2<f32>(1.0);
var<private> g_v3 : vec3<f32> = vec3<f32>(1.0);
var<private> g_v4 : vec4<f32> = vec4<f32>(1.0);
fn from_immediate_bool() {
var v2 : vec2<bool> = vec2<bool>(true);
var v3 : vec3<bool> = vec3<bool>(true);
var v4 : vec4<bool> = vec4<bool>(true);
}
fn from_immediate_f32() {
var v2 : vec2<f32> = vec2<f32>(1.0);
var v3 : vec3<f32> = vec3<f32>(1.0);
var v4 : vec4<f32> = vec4<f32>(1.0);
}
fn from_immediate_i32() {
var v2 : vec2<i32> = vec2<i32>(1);
var v3 : vec3<i32> = vec3<i32>(1);
var v4 : vec4<i32> = vec4<i32>(1);
}
fn from_immediate_u32() {
var v2 : vec2<u32> = vec2<u32>(1u);
var v3 : vec3<u32> = vec3<u32>(1u);
var v4 : vec4<u32> = vec4<u32>(1u);
}
fn from_expression_bool() {
var v2 : vec2<bool> = vec2<bool>(true);
var v3 : vec3<bool> = vec3<bool>(true);
var v4 : vec4<bool> = vec4<bool>(true);
}
fn from_expression_f32() {
var v2 : vec2<f32> = vec2<f32>(1.0 + 2.0);
var v3 : vec3<f32> = vec3<f32>(1.0 + 2.0);
var v4 : vec4<f32> = vec4<f32>(1.0 + 2.0);
}
fn from_expression_i32() {
var v2 : vec2<i32> = vec2<i32>(1 + 2);
var v3 : vec3<i32> = vec3<i32>(1 + 2);
var v4 : vec4<i32> = vec4<i32>(1 + 2);
}
fn from_expression_u32() {
var v2 : vec2<u32> = vec2<u32>(1u + 2u);
var v3 : vec3<u32> = vec3<u32>(1u + 2u);
var v4 : vec4<u32> = vec4<u32>(1u + 2u);
}
fn get_bool() -> bool { return true; }
fn get_f32() -> f32 { return 1.0; }
fn get_i32() -> i32 { return 1; }
fn get_u32() -> u32 { return 1u; }
fn from_call_bool() {
var v2 : vec2<bool> = vec2<bool>(get_bool());
var v3 : vec3<bool> = vec3<bool>(get_bool());
var v4 : vec4<bool> = vec4<bool>(get_bool());
}
fn from_call_f32() {
var v2 : vec2<f32> = vec2<f32>(get_f32());
var v3 : vec3<f32> = vec3<f32>(get_f32());
var v4 : vec4<f32> = vec4<f32>(get_f32());
}
fn from_call_i32() {
var v2 : vec2<i32> = vec2<i32>(get_i32());
var v3 : vec3<i32> = vec3<i32>(get_i32());
var v4 : vec4<i32> = vec4<i32>(get_i32());
}
fn from_call_u32() {
var v2 : vec2<u32> = vec2<u32>(get_u32());
var v3 : vec3<u32> = vec3<u32>(get_u32());
var v4 : vec4<u32> = vec4<u32>(get_u32());
}
fn with_swizzle() {
var a = vec2<f32>(1.0).y;
var b = vec3<f32>(1.0).z;
var c = vec4<f32>(1.0).w;
}
[[stage(fragment)]]
fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0,0.0,0.0,0.0);
}

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@ -0,0 +1,103 @@
struct tint_symbol {
float4 value : SV_Target0;
};
void from_immediate_bool() {
bool2 v2 = bool2((true).xx);
bool3 v3 = bool3((true).xxx);
bool4 v4 = bool4((true).xxxx);
}
void from_immediate_f32() {
float2 v2 = float2((1.0f).xx);
float3 v3 = float3((1.0f).xxx);
float4 v4 = float4((1.0f).xxxx);
}
void from_immediate_i32() {
int2 v2 = int2((1).xx);
int3 v3 = int3((1).xxx);
int4 v4 = int4((1).xxxx);
}
void from_immediate_u32() {
uint2 v2 = uint2((1u).xx);
uint3 v3 = uint3((1u).xxx);
uint4 v4 = uint4((1u).xxxx);
}
void from_expression_bool() {
bool2 v2 = bool2((true).xx);
bool3 v3 = bool3((true).xxx);
bool4 v4 = bool4((true).xxxx);
}
void from_expression_f32() {
float2 v2 = float2(((1.0f + 2.0f)).xx);
float3 v3 = float3(((1.0f + 2.0f)).xxx);
float4 v4 = float4(((1.0f + 2.0f)).xxxx);
}
void from_expression_i32() {
int2 v2 = int2(((1 + 2)).xx);
int3 v3 = int3(((1 + 2)).xxx);
int4 v4 = int4(((1 + 2)).xxxx);
}
void from_expression_u32() {
uint2 v2 = uint2(((1u + 2u)).xx);
uint3 v3 = uint3(((1u + 2u)).xxx);
uint4 v4 = uint4(((1u + 2u)).xxxx);
}
bool get_bool() {
return true;
}
float get_f32() {
return 1.0f;
}
int get_i32() {
return 1;
}
uint get_u32() {
return 1u;
}
void from_call_bool() {
bool2 v2 = bool2((get_bool()).xx);
bool3 v3 = bool3((get_bool()).xxx);
bool4 v4 = bool4((get_bool()).xxxx);
}
void from_call_f32() {
float2 v2 = float2((get_f32()).xx);
float3 v3 = float3((get_f32()).xxx);
float4 v4 = float4((get_f32()).xxxx);
}
void from_call_i32() {
int2 v2 = int2((get_i32()).xx);
int3 v3 = int3((get_i32()).xxx);
int4 v4 = int4((get_i32()).xxxx);
}
void from_call_u32() {
uint2 v2 = uint2((get_u32()).xx);
uint3 v3 = uint3((get_u32()).xxx);
uint4 v4 = uint4((get_u32()).xxxx);
}
void with_swizzle() {
float a = float2((1.0f).xx).y;
float b = float3((1.0f).xxx).z;
float c = float4((1.0f).xxxx).w;
}
tint_symbol main() {
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}

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@ -0,0 +1,106 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[color(0)]];
};
void from_immediate_bool() {
bool2 v2 = bool2(true);
bool3 v3 = bool3(true);
bool4 v4 = bool4(true);
}
void from_immediate_f32() {
float2 v2 = float2(1.0f);
float3 v3 = float3(1.0f);
float4 v4 = float4(1.0f);
}
void from_immediate_i32() {
int2 v2 = int2(1);
int3 v3 = int3(1);
int4 v4 = int4(1);
}
void from_immediate_u32() {
uint2 v2 = uint2(1u);
uint3 v3 = uint3(1u);
uint4 v4 = uint4(1u);
}
void from_expression_bool() {
bool2 v2 = bool2(true);
bool3 v3 = bool3(true);
bool4 v4 = bool4(true);
}
void from_expression_f32() {
float2 v2 = float2((1.0f + 2.0f));
float3 v3 = float3((1.0f + 2.0f));
float4 v4 = float4((1.0f + 2.0f));
}
void from_expression_i32() {
int2 v2 = int2((1 + 2));
int3 v3 = int3((1 + 2));
int4 v4 = int4((1 + 2));
}
void from_expression_u32() {
uint2 v2 = uint2((1u + 2u));
uint3 v3 = uint3((1u + 2u));
uint4 v4 = uint4((1u + 2u));
}
bool get_bool() {
return true;
}
float get_f32() {
return 1.0f;
}
int get_i32() {
return 1;
}
uint get_u32() {
return 1u;
}
void from_call_bool() {
bool2 v2 = bool2(get_bool());
bool3 v3 = bool3(get_bool());
bool4 v4 = bool4(get_bool());
}
void from_call_f32() {
float2 v2 = float2(get_f32());
float3 v3 = float3(get_f32());
float4 v4 = float4(get_f32());
}
void from_call_i32() {
int2 v2 = int2(get_i32());
int3 v3 = int3(get_i32());
int4 v4 = int4(get_i32());
}
void from_call_u32() {
uint2 v2 = uint2(get_u32());
uint3 v3 = uint3(get_u32());
uint4 v4 = uint4(get_u32());
}
void with_swizzle() {
float a = float2(1.0f).y;
float b = float3(1.0f).z;
float c = float4(1.0f).w;
}
fragment tint_symbol_1 tint_symbol() {
tint_symbol_1 const tint_symbol_2 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_2;
}

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@ -0,0 +1,353 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 203
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpExecutionMode %main OriginUpperLeft
OpName %g_v2 "g_v2"
OpName %g_v3 "g_v3"
OpName %g_v4 "g_v4"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %from_immediate_bool "from_immediate_bool"
OpName %v2 "v2"
OpName %v3 "v3"
OpName %v4 "v4"
OpName %from_immediate_f32 "from_immediate_f32"
OpName %v2_0 "v2"
OpName %v3_0 "v3"
OpName %v4_0 "v4"
OpName %from_immediate_i32 "from_immediate_i32"
OpName %v2_1 "v2"
OpName %v3_1 "v3"
OpName %v4_1 "v4"
OpName %from_immediate_u32 "from_immediate_u32"
OpName %v2_2 "v2"
OpName %v3_2 "v3"
OpName %v4_2 "v4"
OpName %from_expression_bool "from_expression_bool"
OpName %v2_3 "v2"
OpName %v3_3 "v3"
OpName %v4_3 "v4"
OpName %from_expression_f32 "from_expression_f32"
OpName %v2_4 "v2"
OpName %v3_4 "v3"
OpName %v4_4 "v4"
OpName %from_expression_i32 "from_expression_i32"
OpName %v2_5 "v2"
OpName %v3_5 "v3"
OpName %v4_5 "v4"
OpName %from_expression_u32 "from_expression_u32"
OpName %v2_6 "v2"
OpName %v3_6 "v3"
OpName %v4_6 "v4"
OpName %get_bool "get_bool"
OpName %get_f32 "get_f32"
OpName %get_i32 "get_i32"
OpName %get_u32 "get_u32"
OpName %from_call_bool "from_call_bool"
OpName %v2_7 "v2"
OpName %v3_7 "v3"
OpName %v4_7 "v4"
OpName %from_call_f32 "from_call_f32"
OpName %v2_8 "v2"
OpName %v3_8 "v3"
OpName %v4_8 "v4"
OpName %from_call_i32 "from_call_i32"
OpName %v2_9 "v2"
OpName %v3_9 "v3"
OpName %v4_9 "v4"
OpName %from_call_u32 "from_call_u32"
OpName %v2_10 "v2"
OpName %v3_10 "v3"
OpName %v4_10 "v4"
OpName %with_swizzle "with_swizzle"
OpName %a "a"
OpName %b "b"
OpName %c "c"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%4 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Private_v2float = OpTypePointer Private %v2float
%g_v2 = OpVariable %_ptr_Private_v2float Private %4
%v3float = OpTypeVector %float 3
%8 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Private_v3float = OpTypePointer Private %v3float
%g_v3 = OpVariable %_ptr_Private_v3float Private %8
%v4float = OpTypeVector %float 4
%12 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Private_v4float = OpTypePointer Private %v4float
%g_v4 = OpVariable %_ptr_Private_v4float Private %12
%_ptr_Output_v4float = OpTypePointer Output %v4float
%17 = OpConstantNull %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %17
%void = OpTypeVoid
%18 = OpTypeFunction %void
%bool = OpTypeBool
%v2bool = OpTypeVector %bool 2
%true = OpConstantTrue %bool
%25 = OpConstantComposite %v2bool %true %true
%_ptr_Function_v2bool = OpTypePointer Function %v2bool
%28 = OpConstantNull %v2bool
%v3bool = OpTypeVector %bool 3
%30 = OpConstantComposite %v3bool %true %true %true
%_ptr_Function_v3bool = OpTypePointer Function %v3bool
%33 = OpConstantNull %v3bool
%v4bool = OpTypeVector %bool 4
%35 = OpConstantComposite %v4bool %true %true %true %true
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
%38 = OpConstantNull %v4bool
%_ptr_Function_v2float = OpTypePointer Function %v2float
%43 = OpConstantNull %v2float
%_ptr_Function_v3float = OpTypePointer Function %v3float
%46 = OpConstantNull %v3float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_1 = OpConstant %int 1
%54 = OpConstantComposite %v2int %int_1 %int_1
%_ptr_Function_v2int = OpTypePointer Function %v2int
%57 = OpConstantNull %v2int
%v3int = OpTypeVector %int 3
%59 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%62 = OpConstantNull %v3int
%v4int = OpTypeVector %int 4
%64 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%67 = OpConstantNull %v4int
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%uint_1 = OpConstant %uint 1
%73 = OpConstantComposite %v2uint %uint_1 %uint_1
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%76 = OpConstantNull %v2uint
%v3uint = OpTypeVector %uint 3
%78 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%81 = OpConstantNull %v3uint
%v4uint = OpTypeVector %uint 4
%83 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%86 = OpConstantNull %v4uint
%float_2 = OpConstant %float 2
%int_2 = OpConstant %int 2
%uint_2 = OpConstant %uint 2
%128 = OpTypeFunction %bool
%131 = OpTypeFunction %float
%134 = OpTypeFunction %int
%137 = OpTypeFunction %uint
%_ptr_Function_float = OpTypePointer Function %float
%189 = OpConstantNull %float
%194 = OpTypeFunction %void %v4float
%float_0 = OpConstant %float 0
%202 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%from_immediate_bool = OpFunction %void None %18
%21 = OpLabel
%v2 = OpVariable %_ptr_Function_v2bool Function %28
%v3 = OpVariable %_ptr_Function_v3bool Function %33
%v4 = OpVariable %_ptr_Function_v4bool Function %38
OpStore %v2 %25
OpStore %v3 %30
OpStore %v4 %35
OpReturn
OpFunctionEnd
%from_immediate_f32 = OpFunction %void None %18
%40 = OpLabel
%v2_0 = OpVariable %_ptr_Function_v2float Function %43
%v3_0 = OpVariable %_ptr_Function_v3float Function %46
%v4_0 = OpVariable %_ptr_Function_v4float Function %17
OpStore %v2_0 %4
OpStore %v3_0 %8
OpStore %v4_0 %12
OpReturn
OpFunctionEnd
%from_immediate_i32 = OpFunction %void None %18
%50 = OpLabel
%v2_1 = OpVariable %_ptr_Function_v2int Function %57
%v3_1 = OpVariable %_ptr_Function_v3int Function %62
%v4_1 = OpVariable %_ptr_Function_v4int Function %67
OpStore %v2_1 %54
OpStore %v3_1 %59
OpStore %v4_1 %64
OpReturn
OpFunctionEnd
%from_immediate_u32 = OpFunction %void None %18
%69 = OpLabel
%v2_2 = OpVariable %_ptr_Function_v2uint Function %76
%v3_2 = OpVariable %_ptr_Function_v3uint Function %81
%v4_2 = OpVariable %_ptr_Function_v4uint Function %86
OpStore %v2_2 %73
OpStore %v3_2 %78
OpStore %v4_2 %83
OpReturn
OpFunctionEnd
%from_expression_bool = OpFunction %void None %18
%88 = OpLabel
%v2_3 = OpVariable %_ptr_Function_v2bool Function %28
%v3_3 = OpVariable %_ptr_Function_v3bool Function %33
%v4_3 = OpVariable %_ptr_Function_v4bool Function %38
OpStore %v2_3 %25
OpStore %v3_3 %30
OpStore %v4_3 %35
OpReturn
OpFunctionEnd
%from_expression_f32 = OpFunction %void None %18
%93 = OpLabel
%v2_4 = OpVariable %_ptr_Function_v2float Function %43
%v3_4 = OpVariable %_ptr_Function_v3float Function %46
%v4_4 = OpVariable %_ptr_Function_v4float Function %17
%95 = OpFAdd %float %float_1 %float_2
%96 = OpCompositeConstruct %v2float %95 %95
OpStore %v2_4 %96
%98 = OpFAdd %float %float_1 %float_2
%99 = OpCompositeConstruct %v3float %98 %98 %98
OpStore %v3_4 %99
%101 = OpFAdd %float %float_1 %float_2
%102 = OpCompositeConstruct %v4float %101 %101 %101 %101
OpStore %v4_4 %102
OpReturn
OpFunctionEnd
%from_expression_i32 = OpFunction %void None %18
%105 = OpLabel
%v2_5 = OpVariable %_ptr_Function_v2int Function %57
%v3_5 = OpVariable %_ptr_Function_v3int Function %62
%v4_5 = OpVariable %_ptr_Function_v4int Function %67
%107 = OpIAdd %int %int_1 %int_2
%108 = OpCompositeConstruct %v2int %107 %107
OpStore %v2_5 %108
%110 = OpIAdd %int %int_1 %int_2
%111 = OpCompositeConstruct %v3int %110 %110 %110
OpStore %v3_5 %111
%113 = OpIAdd %int %int_1 %int_2
%114 = OpCompositeConstruct %v4int %113 %113 %113 %113
OpStore %v4_5 %114
OpReturn
OpFunctionEnd
%from_expression_u32 = OpFunction %void None %18
%117 = OpLabel
%v2_6 = OpVariable %_ptr_Function_v2uint Function %76
%v3_6 = OpVariable %_ptr_Function_v3uint Function %81
%v4_6 = OpVariable %_ptr_Function_v4uint Function %86
%119 = OpIAdd %uint %uint_1 %uint_2
%120 = OpCompositeConstruct %v2uint %119 %119
OpStore %v2_6 %120
%122 = OpIAdd %uint %uint_1 %uint_2
%123 = OpCompositeConstruct %v3uint %122 %122 %122
OpStore %v3_6 %123
%125 = OpIAdd %uint %uint_1 %uint_2
%126 = OpCompositeConstruct %v4uint %125 %125 %125 %125
OpStore %v4_6 %126
OpReturn
OpFunctionEnd
%get_bool = OpFunction %bool None %128
%130 = OpLabel
OpReturnValue %true
OpFunctionEnd
%get_f32 = OpFunction %float None %131
%133 = OpLabel
OpReturnValue %float_1
OpFunctionEnd
%get_i32 = OpFunction %int None %134
%136 = OpLabel
OpReturnValue %int_1
OpFunctionEnd
%get_u32 = OpFunction %uint None %137
%139 = OpLabel
OpReturnValue %uint_1
OpFunctionEnd
%from_call_bool = OpFunction %void None %18
%141 = OpLabel
%v2_7 = OpVariable %_ptr_Function_v2bool Function %28
%v3_7 = OpVariable %_ptr_Function_v3bool Function %33
%v4_7 = OpVariable %_ptr_Function_v4bool Function %38
%142 = OpFunctionCall %bool %get_bool
%143 = OpCompositeConstruct %v2bool %142 %142
OpStore %v2_7 %143
%145 = OpFunctionCall %bool %get_bool
%146 = OpCompositeConstruct %v3bool %145 %145 %145
OpStore %v3_7 %146
%148 = OpFunctionCall %bool %get_bool
%149 = OpCompositeConstruct %v4bool %148 %148 %148 %148
OpStore %v4_7 %149
OpReturn
OpFunctionEnd
%from_call_f32 = OpFunction %void None %18
%152 = OpLabel
%v2_8 = OpVariable %_ptr_Function_v2float Function %43
%v3_8 = OpVariable %_ptr_Function_v3float Function %46
%v4_8 = OpVariable %_ptr_Function_v4float Function %17
%153 = OpFunctionCall %float %get_f32
%154 = OpCompositeConstruct %v2float %153 %153
OpStore %v2_8 %154
%156 = OpFunctionCall %float %get_f32
%157 = OpCompositeConstruct %v3float %156 %156 %156
OpStore %v3_8 %157
%159 = OpFunctionCall %float %get_f32
%160 = OpCompositeConstruct %v4float %159 %159 %159 %159
OpStore %v4_8 %160
OpReturn
OpFunctionEnd
%from_call_i32 = OpFunction %void None %18
%163 = OpLabel
%v2_9 = OpVariable %_ptr_Function_v2int Function %57
%v3_9 = OpVariable %_ptr_Function_v3int Function %62
%v4_9 = OpVariable %_ptr_Function_v4int Function %67
%164 = OpFunctionCall %int %get_i32
%165 = OpCompositeConstruct %v2int %164 %164
OpStore %v2_9 %165
%167 = OpFunctionCall %int %get_i32
%168 = OpCompositeConstruct %v3int %167 %167 %167
OpStore %v3_9 %168
%170 = OpFunctionCall %int %get_i32
%171 = OpCompositeConstruct %v4int %170 %170 %170 %170
OpStore %v4_9 %171
OpReturn
OpFunctionEnd
%from_call_u32 = OpFunction %void None %18
%174 = OpLabel
%v2_10 = OpVariable %_ptr_Function_v2uint Function %76
%v3_10 = OpVariable %_ptr_Function_v3uint Function %81
%v4_10 = OpVariable %_ptr_Function_v4uint Function %86
%175 = OpFunctionCall %uint %get_u32
%176 = OpCompositeConstruct %v2uint %175 %175
OpStore %v2_10 %176
%178 = OpFunctionCall %uint %get_u32
%179 = OpCompositeConstruct %v3uint %178 %178 %178
OpStore %v3_10 %179
%181 = OpFunctionCall %uint %get_u32
%182 = OpCompositeConstruct %v4uint %181 %181 %181 %181
OpStore %v4_10 %182
OpReturn
OpFunctionEnd
%with_swizzle = OpFunction %void None %18
%185 = OpLabel
%a = OpVariable %_ptr_Function_float Function %189
%b = OpVariable %_ptr_Function_float Function %189
%c = OpVariable %_ptr_Function_float Function %189
%186 = OpCompositeExtract %float %4 1
OpStore %a %186
%190 = OpCompositeExtract %float %8 2
OpStore %b %190
%192 = OpCompositeExtract %float %12 3
OpStore %c %192
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %194
%tint_symbol = OpFunctionParameter %v4float
%197 = OpLabel
OpStore %tint_symbol_1 %tint_symbol
OpReturn
OpFunctionEnd
%main = OpFunction %void None %18
%199 = OpLabel
%200 = OpFunctionCall %void %tint_symbol_2 %202
OpReturn
OpFunctionEnd

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@ -0,0 +1,104 @@
var<private> g_v2 : vec2<f32> = vec2<f32>(1.0);
var<private> g_v3 : vec3<f32> = vec3<f32>(1.0);
var<private> g_v4 : vec4<f32> = vec4<f32>(1.0);
fn from_immediate_bool() {
var v2 : vec2<bool> = vec2<bool>(true);
var v3 : vec3<bool> = vec3<bool>(true);
var v4 : vec4<bool> = vec4<bool>(true);
}
fn from_immediate_f32() {
var v2 : vec2<f32> = vec2<f32>(1.0);
var v3 : vec3<f32> = vec3<f32>(1.0);
var v4 : vec4<f32> = vec4<f32>(1.0);
}
fn from_immediate_i32() {
var v2 : vec2<i32> = vec2<i32>(1);
var v3 : vec3<i32> = vec3<i32>(1);
var v4 : vec4<i32> = vec4<i32>(1);
}
fn from_immediate_u32() {
var v2 : vec2<u32> = vec2<u32>(1u);
var v3 : vec3<u32> = vec3<u32>(1u);
var v4 : vec4<u32> = vec4<u32>(1u);
}
fn from_expression_bool() {
var v2 : vec2<bool> = vec2<bool>(true);
var v3 : vec3<bool> = vec3<bool>(true);
var v4 : vec4<bool> = vec4<bool>(true);
}
fn from_expression_f32() {
var v2 : vec2<f32> = vec2<f32>((1.0 + 2.0));
var v3 : vec3<f32> = vec3<f32>((1.0 + 2.0));
var v4 : vec4<f32> = vec4<f32>((1.0 + 2.0));
}
fn from_expression_i32() {
var v2 : vec2<i32> = vec2<i32>((1 + 2));
var v3 : vec3<i32> = vec3<i32>((1 + 2));
var v4 : vec4<i32> = vec4<i32>((1 + 2));
}
fn from_expression_u32() {
var v2 : vec2<u32> = vec2<u32>((1u + 2u));
var v3 : vec3<u32> = vec3<u32>((1u + 2u));
var v4 : vec4<u32> = vec4<u32>((1u + 2u));
}
fn get_bool() -> bool {
return true;
}
fn get_f32() -> f32 {
return 1.0;
}
fn get_i32() -> i32 {
return 1;
}
fn get_u32() -> u32 {
return 1u;
}
fn from_call_bool() {
var v2 : vec2<bool> = vec2<bool>(get_bool());
var v3 : vec3<bool> = vec3<bool>(get_bool());
var v4 : vec4<bool> = vec4<bool>(get_bool());
}
fn from_call_f32() {
var v2 : vec2<f32> = vec2<f32>(get_f32());
var v3 : vec3<f32> = vec3<f32>(get_f32());
var v4 : vec4<f32> = vec4<f32>(get_f32());
}
fn from_call_i32() {
var v2 : vec2<i32> = vec2<i32>(get_i32());
var v3 : vec3<i32> = vec3<i32>(get_i32());
var v4 : vec4<i32> = vec4<i32>(get_i32());
}
fn from_call_u32() {
var v2 : vec2<u32> = vec2<u32>(get_u32());
var v3 : vec3<u32> = vec3<u32>(get_u32());
var v4 : vec4<u32> = vec4<u32>(get_u32());
}
fn with_swizzle() {
var a = vec2<f32>(1.0).y;
var b = vec3<f32>(1.0).z;
var c = vec4<f32>(1.0).w;
}
[[stage(fragment)]]
fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}