Re-enable disabled test.
The upstream Tint issues have been fixed and Tint has rolled. This CL re-enables the disabled test. Bug: tint:263 Change-Id: Id8a73e198c15c74c55dc9b26603f4a3850d995b3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29680 Commit-Queue: dan sinclair <dsinclair@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -696,9 +696,7 @@ TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
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// Test that fragment output validation is for the correct entryPoint
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// Test that fragment output validation is for the correct entryPoint
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//
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TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) {
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// TODO(crbug.com/tint/263): Re-enable once an issue is fixed with Tint.
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TEST_F(RenderPipelineValidationTest, DISABLED_FragmentOutputCorrectEntryPoint) {
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DAWN_SKIP_TEST_IF(!HasWGSL());
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DAWN_SKIP_TEST_IF(!HasWGSL());
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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