Add large buffer to handle super large data block commands

TerribleCommandBuffer has space for 10,000,000 bytes worth of commands. If
commands contain super large data block (e.g. setsubdata), it will
return nullptr and crash dawn wire layer.

This patch adds a large buffer to handle super large data block.

BUG=dawn:251

Change-Id: Ib007e92b5282afbb93aef63cfffe5a3965f6d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yan
2019-11-15 09:32:56 +00:00
committed by Commit Bot service account
parent 9b67273de9
commit b639e68495
3 changed files with 75 additions and 7 deletions

View File

@@ -256,6 +256,25 @@ TEST_P(BufferSetSubDataTests, LargeSetSubData) {
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
// Test using SetSubData for super large data block
TEST_P(BufferSetSubDataTests, SuperLargeSetSubData) {
constexpr uint64_t kSize = 12000 * 1000;
constexpr uint64_t kElements = 3000 * 1000;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
expectedData.push_back(i);
}
buffer.SetSubData(0, kElements * sizeof(uint32_t), expectedData.data());
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
DAWN_INSTANTIATE_TEST(BufferSetSubDataTests,
D3D12Backend,
MetalBackend,