Destroy backend implementation for Buffers

Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.

Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This commit is contained in:
Natasha Lee 2019-03-07 19:56:14 +00:00 committed by Commit Bot service account
parent aa9d6ad09d
commit b6a80b321e
14 changed files with 179 additions and 11 deletions

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@ -660,6 +660,7 @@ test("dawn_end2end_tests") {
"src/tests/end2end/CopyTests.cpp",
"src/tests/end2end/DebugMarkerTests.cpp",
"src/tests/end2end/DepthStencilStateTests.cpp",
"src/tests/end2end/DestroyBufferTests.cpp",
"src/tests/end2end/DrawIndexedTests.cpp",
"src/tests/end2end/DrawTests.cpp",
"src/tests/end2end/FenceTests.cpp",

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@ -47,6 +47,9 @@ namespace dawn_native {
void UnmapImpl() override {
UNREACHABLE();
}
void DestroyImpl() override {
UNREACHABLE();
}
};
} // anonymous namespace
@ -232,6 +235,7 @@ namespace dawn_native {
if (mState == BufferState::Mapped) {
Unmap();
}
DestroyImpl();
mState = BufferState::Destroyed;
}

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@ -76,6 +76,7 @@ namespace dawn_native {
virtual void MapReadAsyncImpl(uint32_t serial) = 0;
virtual void MapWriteAsyncImpl(uint32_t serial) = 0;
virtual void UnmapImpl() = 0;
virtual void DestroyImpl() = 0;
MaybeError ValidateSetSubData(uint32_t start, uint32_t count) const;
MaybeError ValidateMap(dawn::BufferUsageBit requiredUsage) const;

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@ -105,7 +105,7 @@ namespace dawn_native { namespace d3d12 {
}
Buffer::~Buffer() {
ToBackend(GetDevice())->GetResourceAllocator()->Release(mResource);
DestroyImpl();
}
uint32_t Buffer::GetD3D12Size() const {
@ -189,6 +189,11 @@ namespace dawn_native { namespace d3d12 {
mWrittenMappedRange = {};
}
void Buffer::DestroyImpl() {
ToBackend(GetDevice())->GetResourceAllocator()->Release(mResource);
mResource = nullptr;
}
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
}

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@ -42,6 +42,7 @@ namespace dawn_native { namespace d3d12 {
void MapReadAsyncImpl(uint32_t serial) override;
void MapWriteAsyncImpl(uint32_t serial) override;
void UnmapImpl() override;
void DestroyImpl() override;
ComPtr<ID3D12Resource> mResource;
bool mFixedResourceState = false;

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@ -37,6 +37,7 @@ namespace dawn_native { namespace metal {
void MapReadAsyncImpl(uint32_t serial) override;
void MapWriteAsyncImpl(uint32_t serial) override;
void UnmapImpl() override;
void DestroyImpl() override;
id<MTLBuffer> mMtlBuffer = nil;
};

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@ -31,8 +31,7 @@ namespace dawn_native { namespace metal {
}
Buffer::~Buffer() {
[mMtlBuffer release];
mMtlBuffer = nil;
DestroyImpl();
}
id<MTLBuffer> Buffer::GetMTLBuffer() {
@ -62,6 +61,11 @@ namespace dawn_native { namespace metal {
// Nothing to do, Metal StorageModeShared buffers are always mapped.
}
void Buffer::DestroyImpl() {
[mMtlBuffer release];
mMtlBuffer = nil;
}
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
}

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@ -226,6 +226,9 @@ namespace dawn_native { namespace null {
void Buffer::UnmapImpl() {
}
void Buffer::DestroyImpl() {
}
// CommandBuffer
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)

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@ -146,6 +146,7 @@ namespace dawn_native { namespace null {
void MapReadAsyncImpl(uint32_t serial) override;
void MapWriteAsyncImpl(uint32_t serial) override;
void UnmapImpl() override;
void DestroyImpl() override;
void MapAsyncImplCommon(uint32_t serial, bool isWrite);

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@ -27,6 +27,10 @@ namespace dawn_native { namespace opengl {
glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
}
Buffer::~Buffer() {
DestroyImpl();
}
GLuint Buffer::GetHandle() const {
return mBuffer;
}
@ -58,4 +62,9 @@ namespace dawn_native { namespace opengl {
glUnmapBuffer(GL_ARRAY_BUFFER);
}
void Buffer::DestroyImpl() {
glDeleteBuffers(1, &mBuffer);
mBuffer = 0;
}
}} // namespace dawn_native::opengl

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@ -26,6 +26,7 @@ namespace dawn_native { namespace opengl {
class Buffer : public BufferBase {
public:
Buffer(Device* device, const BufferDescriptor* descriptor);
~Buffer();
GLuint GetHandle() const;
@ -34,6 +35,7 @@ namespace dawn_native { namespace opengl {
void MapReadAsyncImpl(uint32_t serial) override;
void MapWriteAsyncImpl(uint32_t serial) override;
void UnmapImpl() override;
void DestroyImpl() override;
GLuint mBuffer = 0;
};

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@ -137,14 +137,7 @@ namespace dawn_native { namespace vulkan {
}
Buffer::~Buffer() {
Device* device = ToBackend(GetDevice());
device->GetMemoryAllocator()->Free(&mMemoryAllocation);
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
DestroyImpl();
}
void Buffer::OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data) {
@ -225,6 +218,15 @@ namespace dawn_native { namespace vulkan {
// No need to do anything, we keep CPU-visible memory mapped at all time.
}
void Buffer::DestroyImpl() {
ToBackend(GetDevice())->GetMemoryAllocator()->Free(&mMemoryAllocation);
if (mHandle != VK_NULL_HANDLE) {
ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
}
// MapRequestTracker
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {

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@ -44,6 +44,7 @@ namespace dawn_native { namespace vulkan {
void MapReadAsyncImpl(uint32_t serial) override;
void MapWriteAsyncImpl(uint32_t serial) override;
void UnmapImpl() override;
void DestroyImpl() override;
VkBuffer mHandle = VK_NULL_HANDLE;
DeviceMemoryAllocation mMemoryAllocation;

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@ -0,0 +1,133 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
constexpr uint32_t kRTSize = 4;
class DestroyBufferTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
dawn::VertexInputDescriptor input;
input.inputSlot = 0;
input.stride = 4 * sizeof(float);
input.stepMode = dawn::InputStepMode::Vertex;
dawn::VertexAttributeDescriptor attribute;
attribute.shaderLocation = 0;
attribute.inputSlot = 0;
attribute.offset = 0;
attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
dawn::InputState inputState =
device.CreateInputStateBuilder().SetInput(&input).SetAttribute(&attribute).GetResult();
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
gl_Position = pos;
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
descriptor.indexFormat = dawn::IndexFormat::Uint32;
descriptor.inputState = inputState;
descriptor.cColorStates[0]->format = renderPass.colorFormat;
pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, dawn::BufferUsageBit::Vertex,
{// The bottom left triangle
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
}
utils::BasicRenderPass renderPass;
dawn::RenderPipeline pipeline;
dawn::Buffer vertexBuffer;
dawn::CommandBuffer CreateTriangleCommandBuffer() {
uint32_t zeroOffset = 0;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
return commands;
}
};
// Destroy before submit will result in error, and nothing drawn
TEST_P(DestroyBufferTest, DestroyBeforeSubmit) {
RGBA8 notFilled(0, 0, 0, 0);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
vertexBuffer.Destroy();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3);
}
// Destroy after submit will draw successfully
TEST_P(DestroyBufferTest, DestroyAfterSubmit) {
RGBA8 filled(0, 255, 0, 255);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
vertexBuffer.Destroy();
}
// First submit succeeds, draws triangle, second submit fails
// after destroy is called on the buffer, pixel does not change
TEST_P(DestroyBufferTest, SubmitDestroySubmit) {
RGBA8 filled(0, 255, 0, 255);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
vertexBuffer.Destroy();
// Submit fails because vertex buffer was destroyed
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
// Pixel stays the same
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
}
DAWN_INSTANTIATE_TEST(DestroyBufferTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);