dawn_wire: Rename Write{Buffer|Texture}Internal to Write{Buffer|Texture}
BUG=chromium:1266727 Change-Id: I3cad4c7b6b09ef4475ff030a5d239f544dc1cdef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72066 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@ -66,14 +66,14 @@
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{ "name": "signal value", "type": "uint64_t" },
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{ "name": "request serial", "type": "uint64_t" }
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],
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"queue write buffer internal": [
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"queue write buffer": [
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{"name": "queue id", "type": "ObjectId" },
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{"name": "buffer id", "type": "ObjectId" },
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{"name": "buffer offset", "type": "uint64_t"},
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{"name": "data", "type": "uint8_t", "annotation": "const*", "length": "size"},
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{"name": "size", "type": "uint64_t"}
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],
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"queue write texture internal": [
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"queue write texture": [
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{"name": "queue id", "type": "ObjectId" },
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{"name": "destination", "type": "image copy texture", "annotation": "const*"},
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{"name": "data", "type": "uint8_t", "annotation": "const*", "length": "data size"},
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@ -57,7 +57,7 @@ namespace dawn_wire { namespace client {
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size_t size) {
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Buffer* buffer = FromAPI(cBuffer);
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QueueWriteBufferInternalCmd cmd;
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QueueWriteBufferCmd cmd;
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cmd.queueId = id;
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cmd.bufferId = buffer->id;
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cmd.bufferOffset = bufferOffset;
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@ -72,7 +72,7 @@ namespace dawn_wire { namespace client {
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size_t dataSize,
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const WGPUTextureDataLayout* dataLayout,
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const WGPUExtent3D* writeSize) {
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QueueWriteTextureInternalCmd cmd;
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QueueWriteTextureCmd cmd;
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cmd.queueId = id;
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cmd.destination = destination;
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cmd.data = static_cast<const uint8_t*>(data);
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@ -45,11 +45,11 @@ namespace dawn_wire { namespace server {
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return true;
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}
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bool Server::DoQueueWriteBufferInternal(ObjectId queueId,
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ObjectId bufferId,
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uint64_t bufferOffset,
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const uint8_t* data,
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uint64_t size) {
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bool Server::DoQueueWriteBuffer(ObjectId queueId,
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ObjectId bufferId,
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uint64_t bufferOffset,
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const uint8_t* data,
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uint64_t size) {
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// The null object isn't valid as `self` or `buffer` so we can combine the check with the
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// check that the ID is valid.
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auto* queue = QueueObjects().Get(queueId);
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@ -73,12 +73,12 @@ namespace dawn_wire { namespace server {
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return true;
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}
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bool Server::DoQueueWriteTextureInternal(ObjectId queueId,
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const WGPUImageCopyTexture* destination,
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const uint8_t* data,
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uint64_t dataSize,
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const WGPUTextureDataLayout* dataLayout,
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const WGPUExtent3D* writeSize) {
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bool Server::DoQueueWriteTexture(ObjectId queueId,
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const WGPUImageCopyTexture* destination,
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const uint8_t* data,
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uint64_t dataSize,
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const WGPUTextureDataLayout* dataLayout,
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const WGPUExtent3D* writeSize) {
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// The null object isn't valid as `self` so we can combine the check with the
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// check that the ID is valid.
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auto* queue = QueueObjects().Get(queueId);
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