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Roll shaderc
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committed by
Corentin Wallez
parent
ae7f113fe8
commit
b6fb5f3149
@@ -64,11 +64,10 @@ void init() {
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nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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#version 450
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out vec4 fragColor;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(1.0, 0.0, 0.0, 1.0);
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})"
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);
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})");
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auto inputState = device.CreateInputStateBuilder()
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.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
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