Roll shaderc

This commit is contained in:
Corentin Wallez
2017-08-29 13:37:45 -04:00
committed by Corentin Wallez
parent ae7f113fe8
commit b6fb5f3149
18 changed files with 34 additions and 43 deletions

View File

@@ -50,11 +50,10 @@ void init() {
int a;
float b;
} myUbo;
out vec4 fragColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(1.0, myUbo.a / 255.0, myUbo.b, 1.0);
})"
);
})");
nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
.SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::UniformBuffer, 0, 1)