Roll shaderc

This commit is contained in:
Corentin Wallez
2017-08-29 13:37:45 -04:00
committed by Corentin Wallez
parent ae7f113fe8
commit b6fb5f3149
18 changed files with 34 additions and 43 deletions

View File

@@ -180,11 +180,10 @@ class PrimitiveTopologyTest : public NXTTest {
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
out vec4 fragColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})"
);
})");
inputState = device.CreateInputStateBuilder()
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)

View File

@@ -88,7 +88,7 @@ class RenderPassLoadOpTests : public NXTTest {
)";
const char* fsSource = R"(
#version 450
out vec4 color;
layout(location = 0) out vec4 color;
void main() {
color = vec4(0.f, 0.f, 1.f, 1.f);
}

View File

@@ -32,7 +32,7 @@ class InputStateTest : public ValidationTest {
nxt::ShaderModuleBuilder fsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
utils::FillShaderModuleBuilder(fsModuleBuilder, nxt::ShaderStage::Fragment, R"(
#version 450
out vec4 fragColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

View File

@@ -38,11 +38,10 @@ class RenderPipelineValidationTest : public ValidationTest {
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
out vec4 fragColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})"
);
})");
}
nxt::RenderPipelineBuilder& AddDefaultStates(nxt::RenderPipelineBuilder&& builder) {

View File

@@ -25,11 +25,10 @@ class VertexBufferValidationTest : public ValidationTest {
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
out vec4 fragColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})"
);
})");
}
void MakeRenderPassAndFrameBuffer(uint32_t subpassCount) {