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https://github.com/encounter/dawn-cmake.git
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Add Device::CreateQueue() instead of the builder
We are changing all object creation to use descriptors but there is no creation argument to pass for queue, so instead Device::CreateQueue takes no argument.
This commit is contained in:
committed by
Corentin Wallez
parent
40e72d79ca
commit
b703def640
@@ -76,8 +76,8 @@ namespace backend { namespace opengl {
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PipelineLayoutBase* Device::CreatePipelineLayout(PipelineLayoutBuilder* builder) {
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return new PipelineLayout(builder);
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}
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QueueBase* Device::CreateQueue(QueueBuilder* builder) {
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return new Queue(builder);
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ResultOrError<QueueBase*> Device::CreateQueueImpl() {
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return new Queue(this);
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}
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RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) {
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@@ -119,7 +119,7 @@ namespace backend { namespace opengl {
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// Queue
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Queue::Queue(QueueBuilder* builder) : QueueBase(builder) {
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
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@@ -93,7 +93,6 @@ namespace backend { namespace opengl {
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DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
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QueueBase* CreateQueue(QueueBuilder* builder) override;
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RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) override;
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RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
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@@ -105,6 +104,7 @@ namespace backend { namespace opengl {
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void TickImpl() override;
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private:
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ResultOrError<QueueBase*> CreateQueueImpl() override;
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ResultOrError<SamplerBase*> CreateSamplerImpl(
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const nxt::SamplerDescriptor* descriptor) override;
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};
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@@ -121,7 +121,7 @@ namespace backend { namespace opengl {
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class Queue : public QueueBase {
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public:
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Queue(QueueBuilder* builder);
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Queue(Device* device);
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// NXT API
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void Submit(uint32_t numCommands, CommandBuffer* const* commands);
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