Remove wgpu::BindGroupLayoutEntry::textureDimension

It was deprecated in favor of viewDimension.

Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez 2020-05-13 17:13:35 +00:00 committed by Commit Bot service account
parent 84ae2bfe3b
commit b761fe1346
10 changed files with 53 additions and 200 deletions

View File

@ -93,7 +93,6 @@
{"name": "type", "type": "binding type"},
{"name": "has dynamic offset", "type": "bool", "default": "false"},
{"name": "multisampled", "type": "bool", "default": "false"},
{"name": "texture dimension", "type": "texture view dimension", "default": "undefined"},
{"name": "view dimension", "type": "texture view dimension", "default": "undefined"},
{"name": "texture component type", "type": "texture component type", "default": "float"},
{"name": "storage texture format", "type": "texture format", "default": "undefined"}

View File

@ -112,20 +112,6 @@ namespace dawn_native {
if (entry.viewDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(entry.viewDimension));
// TODO(dawn:22): Remove this once users use viewDimension
if (entry.textureDimension != wgpu::TextureViewDimension::Undefined) {
return DAWN_VALIDATION_ERROR(
"Cannot use both viewDimension and textureDimension");
}
} else {
// TODO(dawn:22): Remove this once users use viewDimension
if (entry.textureDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(entry.textureDimension));
device->EmitDeprecationWarning(
"BindGroupLayoutEntry::textureDimension is deprecated, use viewDimension "
"instead");
}
}
if (bindingsSet.count(bindingNumber) != 0) {
@ -304,12 +290,7 @@ namespace dawn_native {
}
if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) {
// TODO(dawn:22): Remove this once users use viewDimension
if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
mBindingInfo[i].viewDimension = binding.textureDimension;
} else {
mBindingInfo[i].viewDimension = wgpu::TextureViewDimension::e2D;
}
} else {
mBindingInfo[i].viewDimension = binding.viewDimension;
}

View File

@ -71,87 +71,6 @@ TEST_P(DeprecationTests, CreateQueueReturnsFunctionalQueue) {
q.Submit(0, nullptr);
}
// Tests for BindGroupLayoutEntry::textureDimension -> viewDimension
// Test that creating a BGL with textureDimension produces a deprecation warning.
TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
wgpu::BindGroupLayoutEntry entryDesc;
entryDesc.binding = 0;
entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::SampledTexture;
entryDesc.textureDimension = wgpu::TextureViewDimension::e2D;
wgpu::BindGroupLayoutDescriptor bglDesc;
bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
}
// Test that creating a BGL with default viewDimension and textureDimension doesn't emit a warning
TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning) {
wgpu::BindGroupLayoutEntry entryDesc;
entryDesc.binding = 0;
entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::Sampler;
wgpu::BindGroupLayoutDescriptor bglDesc;
bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
device.CreateBindGroupLayout(&bglDesc);
}
// Test that creating a BGL with both textureDimension and viewDimension is an error
TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
wgpu::BindGroupLayoutEntry entryDesc;
entryDesc.binding = 0;
entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::SampledTexture;
entryDesc.textureDimension = wgpu::TextureViewDimension::e2D;
entryDesc.viewDimension = wgpu::TextureViewDimension::e2D;
wgpu::BindGroupLayoutDescriptor bglDesc;
bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
}
// Test that creating a BGL with both textureDimension still does correct state tracking
TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
// Create a BGL that expects a cube map
wgpu::BindGroupLayoutEntry entryDesc = {};
entryDesc.binding = 0;
entryDesc.visibility = wgpu::ShaderStage::None;
entryDesc.type = wgpu::BindingType::SampledTexture;
entryDesc.textureDimension = wgpu::TextureViewDimension::Cube;
wgpu::BindGroupLayoutDescriptor bglDesc = {};
bglDesc.entryCount = 1;
bglDesc.entries = &entryDesc;
wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
// Create a 2D array view and a cube view
wgpu::TextureDescriptor textureDesc = {};
textureDesc.usage = wgpu::TextureUsage::Sampled;
textureDesc.size = {1, 1, 1};
textureDesc.arrayLayerCount = 6;
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::Texture texture = device.CreateTexture(&textureDesc);
wgpu::TextureViewDescriptor viewDesc = {};
viewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
viewDesc.baseArrayLayer = 0;
viewDesc.arrayLayerCount = 6;
wgpu::TextureView arrayView = texture.CreateView(&viewDesc);
viewDesc.dimension = wgpu::TextureViewDimension::Cube;
wgpu::TextureView cubeView = texture.CreateView(&viewDesc);
// textureDimension is correctly taken into account and only the BindGroup with the Cube view is
// valid.
utils::MakeBindGroup(device, layout, {{0, cubeView}});
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayView}}));
}
// Tests for ShaderModuleDescriptor.code/codeSize -> ShaderModuleSPIRVDescriptor
static const char kEmptyShader[] = R"(#version 450

View File

@ -54,7 +54,6 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout sameBgl =
@ -63,7 +62,6 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout otherBgl =
@ -72,7 +70,6 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Uint}});
@ -89,7 +86,6 @@ TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout sameBgl =
@ -98,7 +94,6 @@ TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout otherBgl =
@ -107,7 +102,6 @@ TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2DArray,
wgpu::TextureComponentType::Float}});

View File

@ -310,7 +310,6 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
@ -333,7 +332,6 @@ TEST_F(BindGroupValidationTest, TextureDimension) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});

View File

@ -399,7 +399,6 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
kTextureComponentTypes[j]}});
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
@ -455,7 +454,6 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
wgpu::BindingType::SampledTexture,
false,
false,
{},
kTextureViewDimensions[j],
wgpu::TextureComponentType::Float}});
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);

View File

@ -864,12 +864,12 @@ namespace {
// Create a bind group to use the texture as sampled and readonly storage bindings
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::SampledTexture},
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
device,
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::SampledTexture},
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
// Test render pass
@ -932,8 +932,7 @@ namespace {
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
// Create a no-op compute pipeline
@ -978,8 +977,7 @@ namespace {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
@ -1020,12 +1018,10 @@ namespace {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat},
wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
// Create a no-op compute pipeline
@ -1104,13 +1100,11 @@ namespace {
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
@ -1138,13 +1132,11 @@ namespace {
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
@ -1182,8 +1174,7 @@ namespace {
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
@ -1214,13 +1205,11 @@ namespace {
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
@ -1260,8 +1249,7 @@ namespace {
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
@ -1290,13 +1278,11 @@ namespace {
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
@ -1419,14 +1405,12 @@ namespace {
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
wgpu::BindGroup readBG0 = utils::MakeBindGroup(device, readBGL, {{0, view0}});
@ -1484,12 +1468,10 @@ namespace {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat},
wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
// These two bindings are invisible in render pass. But we still track these bindings.
@ -1508,12 +1490,10 @@ namespace {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat},
wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
// Create a no-op compute pipeline.
@ -1549,8 +1529,7 @@ namespace {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Texture usage in compute stage in bind group conflicts with render target. And
@ -1569,12 +1548,10 @@ namespace {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat},
wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
// Create a no-op compute pipeline.
@ -1604,15 +1581,15 @@ namespace {
// Create bind groups.
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
device,
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
device,
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});

View File

@ -877,9 +877,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
// Create a bind group that contains a storage texture.
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
device,
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroupWithStorageTexture =
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
@ -912,11 +912,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat},
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
@ -953,9 +951,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndOutputAttachmentInOneRend
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
// Create a bind group that contains a storage texture.
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
device,
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroupWithStorageTexture =
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
@ -980,11 +978,9 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat},
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
@ -1013,11 +1009,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat},
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
@ -1043,11 +1037,9 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device,
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat},
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, false,
wgpu::TextureViewDimension::Undefined, wgpu::TextureViewDimension::Undefined,
wgpu::TextureComponentType::Float, kFormat}});
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, bindGroupLayout,
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});

View File

@ -77,8 +77,7 @@ namespace {
device,
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
@ -109,8 +108,7 @@ namespace {
device,
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture,
false, false, wgpu::TextureViewDimension::Undefined,
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
kFormat}});
wgpu::TextureComponentType::Float, kFormat}});
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();

View File

@ -313,7 +313,6 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
WGPUBindingType_Sampler,
false,
false,
{},
WGPUTextureViewDimension_2D,
WGPUTextureComponentType_Float,
WGPUTextureFormat_RGBA8Unorm},
@ -322,7 +321,6 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
WGPUBindingType_SampledTexture,
false,
false,
{},
WGPUTextureViewDimension_2D,
WGPUTextureComponentType_Float,
WGPUTextureFormat_RGBA8Unorm},
@ -331,7 +329,6 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
WGPUBindingType_UniformBuffer,
false,
false,
{},
WGPUTextureViewDimension_2D,
WGPUTextureComponentType_Float,
WGPUTextureFormat_RGBA8Unorm},