Implement readonly depth/stencil attachment on Metal
Bug: dawn:485 Change-Id: Ifb119361d8c383c43b4fad51f6a1f6b12ccea434 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76040 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@ -316,10 +316,10 @@ TEST_P(ReadOnlyStencilAttachmentTests, NotSampleFromAttachment) {
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}
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DAWN_INSTANTIATE_TEST_P(ReadOnlyDepthAttachmentTests,
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{D3D12Backend(), VulkanBackend()},
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{D3D12Backend(), MetalBackend(), VulkanBackend()},
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std::vector<wgpu::TextureFormat>(utils::kDepthFormats.begin(),
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utils::kDepthFormats.end()));
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DAWN_INSTANTIATE_TEST_P(ReadOnlyStencilAttachmentTests,
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{D3D12Backend(), VulkanBackend()},
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{D3D12Backend(), MetalBackend(), VulkanBackend()},
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std::vector<wgpu::TextureFormat>(utils::kStencilFormats.begin(),
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utils::kStencilFormats.end()));
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