Add const-eval for `tan` and `tanh`

This CL adds const-eval for `tan` and `tanh`.

Bug: tint:1581
Change-Id: I3d3506a6e7462bba1557cb88065d696ddc21b0f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109562
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
dan sinclair 2022-11-10 15:55:00 +00:00 committed by Dawn LUCI CQ
parent 02d4ea06b9
commit b77332edd2
189 changed files with 4791 additions and 396 deletions

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@ -542,10 +542,10 @@ fn sqrt<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn step<T: fa_f32_f16>(T, T) -> T
@const fn step<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@stage("compute") fn storageBarrier()
fn tan<T: f32_f16>(T) -> T
fn tan<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn tanh<T: f32_f16>(T) -> T
fn tanh<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn tan<T: fa_f32_f16>(T) -> T
@const fn tan<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
@const fn tanh<T: fa_f32_f16>(T) -> T
@const fn tanh<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
fn transpose<M: num, N: num, T: f32_f16>(mat<M, N, T>) -> mat<N, M, T>
fn trunc<T: f32_f16>(T) -> T
fn trunc<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>

View File

@ -2351,6 +2351,32 @@ ConstEval::Result ConstEval::step(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::tan(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
return CreateElement(builder, c0->Type(), NumberT(std::tan(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::tanh(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
return CreateElement(builder, c0->Type(), NumberT(std::tanh(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::unpack2x16float(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {

View File

@ -701,6 +701,24 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// tan builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result tan(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// tanh builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result tanh(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// unpack2x16float builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -1607,6 +1607,49 @@ INSTANTIATE_TEST_SUITE_P( //
StepCases<f32>(),
StepCases<f16>()))));
template <typename T>
std::vector<Case> TanCases() {
std::vector<Case> cases = {
C({-T(0)}, -T(0)),
C({T(0)}, T(0)),
C({T(.75)}, T(0.9315964599)).FloatComp(),
// Vector test
C({Vec(T(0), -T(0), T(.75))}, Vec(T(0), -T(0), T(0.9315964599))).FloatComp(),
};
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Tan,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kTan),
testing::ValuesIn(Concat(TanCases<AFloat>(), //
TanCases<f32>(),
TanCases<f16>()))));
template <typename T>
std::vector<Case> TanhCases() {
std::vector<Case> cases = {
C({T(0)}, T(0)),
C({-T(0)}, -T(0)),
C({T(1)}, T(0.761594156)).FloatComp(),
C({T(-1)}, -T(0.761594156)).FloatComp(),
// Vector tests
C({Vec(T(0), -T(0), T(1))}, Vec(T(0), -T(0), T(0.761594156))).FloatComp(),
};
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Tanh,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kTanh),
testing::ValuesIn(Concat(TanhCases<AFloat>(), //
TanhCases<f32>(),
TanhCases<f16>()))));
std::vector<Case> Unpack4x8snormCases() {
return {
C({Val(u32(0x0000'0000))}, Vec(f32(0), f32(0), f32(0), f32(0))),

View File

@ -12657,48 +12657,48 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[869],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::tan,
},
{
/* [361] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[5],
/* parameters */ &kParameters[999],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::tan,
},
{
/* [362] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[993],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::tanh,
},
{
/* [363] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[5],
/* parameters */ &kParameters[987],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::tanh,
},
{
/* [364] */
@ -14531,15 +14531,15 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [76] */
/* fn tan<T : f32_f16>(T) -> T */
/* fn tan<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn tan<T : fa_f32_f16>(T) -> T */
/* fn tan<N : num, T : fa_f32_f16>(vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[360],
},
{
/* [77] */
/* fn tanh<T : f32_f16>(T) -> T */
/* fn tanh<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn tanh<T : fa_f32_f16>(T) -> T */
/* fn tanh<N : num, T : fa_f32_f16>(vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[362],
},

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@ -1,5 +1,5 @@
void tan_244e2a() {
float4 res = tan((1.0f).xxxx);
float4 res = (1.557407737f).xxxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void tan_244e2a() {
float4 res = tan((1.0f).xxxx);
float4 res = (1.557407737f).xxxx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void tan_244e2a() {
vec4 res = tan(vec4(1.0f));
vec4 res = vec4(1.557407737f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void tan_244e2a() {
vec4 res = tan(vec4(1.0f));
vec4 res = vec4(1.557407737f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void tan_244e2a() {
vec4 res = tan(vec4(1.0f));
vec4 res = vec4(1.557407737f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void tan_244e2a() {
float4 res = tan(float4(1.0f));
float4 res = float4(1.557407737f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_1_55740774 = OpConstant %float 1.55740774
%14 = OpConstantComposite %v4float %float_1_55740774 %float_1_55740774 %float_1_55740774 %float_1_55740774
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_244e2a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Tan %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tan_244e2a
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %tan_244e2a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %tan_244e2a
%26 = OpLabel
%27 = OpFunctionCall %void %tan_244e2a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %tan_244e2a
%29 = OpLabel
%30 = OpFunctionCall %void %tan_244e2a
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void tan_2f030e() {
float res = tan(1.0f);
float res = 1.557407737f;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void tan_2f030e() {
float res = tan(1.0f);
float res = 1.557407737f;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void tan_2f030e() {
float res = tan(1.0f);
float res = 1.557407737f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void tan_2f030e() {
float res = tan(1.0f);
float res = 1.557407737f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void tan_2f030e() {
float res = tan(1.0f);
float res = 1.557407737f;
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void tan_2f030e() {
float res = tan(1.0f);
float res = 1.557407737f;
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_1_55740774 = OpConstant %float 1.55740774
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_2f030e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Tan %float_1
OpStore %res %13
OpStore %res %float_1_55740774
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %tan_2f030e
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %tan_2f030e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %tan_2f030e
%25 = OpLabel
%26 = OpFunctionCall %void %tan_2f030e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tan_2f030e
%28 = OpLabel
%29 = OpFunctionCall %void %tan_2f030e
OpReturn
OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn tan(fa) -> fa
fn tan_311400() {
var res = tan(1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_311400();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_311400();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_311400();
}

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@ -0,0 +1,30 @@
void tan_311400() {
float res = 1.557407737f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_311400();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_311400();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_311400();
return;
}

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@ -0,0 +1,30 @@
void tan_311400() {
float res = 1.557407737f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_311400();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_311400();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_311400();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void tan_311400() {
float res = 1.557407737f;
}
vec4 vertex_main() {
tan_311400();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void tan_311400() {
float res = 1.557407737f;
}
void fragment_main() {
tan_311400();
}
void main() {
fragment_main();
return;
}
#version 310 es
void tan_311400() {
float res = 1.557407737f;
}
void compute_main() {
tan_311400();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void tan_311400() {
float res = 1.557407737f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
tan_311400();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
tan_311400();
return;
}
kernel void compute_main() {
tan_311400();
return;
}

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@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tan_311400 "tan_311400"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1_55740774 = OpConstant %float 1.55740774
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_311400 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1_55740774
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %tan_311400
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %tan_311400
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %tan_311400
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn tan_311400() {
var res = tan(1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_311400();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_311400();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_311400();
}

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@ -1,5 +1,5 @@
void tan_539e54() {
vector<float16_t, 4> res = tan((float16_t(1.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(1.556640625h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void tan_539e54() {
f16vec4 res = tan(f16vec4(1.0hf));
f16vec4 res = f16vec4(1.556640625hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void tan_539e54() {
f16vec4 res = tan(f16vec4(1.0hf));
f16vec4 res = f16vec4(1.556640625hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void tan_539e54() {
f16vec4 res = tan(f16vec4(1.0hf));
f16vec4 res = f16vec4(1.556640625hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void tan_539e54() {
half4 res = tan(half4(1.0h));
half4 res = half4(1.556640625h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1_8e8p_0 = OpConstant %half 0x1.8e8p+0
%16 = OpConstantComposite %v4half %half_0x1_8e8p_0 %half_0x1_8e8p_0 %half_0x1_8e8p_0 %half_0x1_8e8p_0
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_539e54 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 Tan %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %tan_539e54
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %tan_539e54
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tan_539e54
%29 = OpLabel
%30 = OpFunctionCall %void %tan_539e54
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %tan_539e54
%32 = OpLabel
%33 = OpFunctionCall %void %tan_539e54
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn tan(vec<2, fa>) -> vec<2, fa>
fn tan_7be368() {
var res = tan(vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_7be368();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_7be368();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_7be368();
}

View File

@ -0,0 +1,30 @@
void tan_7be368() {
float2 res = (1.557407737f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_7be368();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_7be368();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_7be368();
return;
}

View File

@ -0,0 +1,30 @@
void tan_7be368() {
float2 res = (1.557407737f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_7be368();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_7be368();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_7be368();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void tan_7be368() {
vec2 res = vec2(1.557407737f);
}
vec4 vertex_main() {
tan_7be368();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void tan_7be368() {
vec2 res = vec2(1.557407737f);
}
void fragment_main() {
tan_7be368();
}
void main() {
fragment_main();
return;
}
#version 310 es
void tan_7be368() {
vec2 res = vec2(1.557407737f);
}
void compute_main() {
tan_7be368();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void tan_7be368() {
float2 res = float2(1.557407737f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
tan_7be368();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
tan_7be368();
return;
}
kernel void compute_main() {
tan_7be368();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tan_7be368 "tan_7be368"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1_55740774 = OpConstant %float 1.55740774
%15 = OpConstantComposite %v2float %float_1_55740774 %float_1_55740774
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_7be368 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tan_7be368
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %tan_7be368
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tan_7be368
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn tan_7be368() {
var res = tan(vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_7be368();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_7be368();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_7be368();
}

View File

@ -1,5 +1,5 @@
void tan_7ea104() {
float3 res = tan((1.0f).xxx);
float3 res = (1.557407737f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void tan_7ea104() {
float3 res = tan((1.0f).xxx);
float3 res = (1.557407737f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void tan_7ea104() {
vec3 res = tan(vec3(1.0f));
vec3 res = vec3(1.557407737f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void tan_7ea104() {
vec3 res = tan(vec3(1.0f));
vec3 res = vec3(1.557407737f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void tan_7ea104() {
vec3 res = tan(vec3(1.0f));
vec3 res = vec3(1.557407737f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tan_7ea104() {
float3 res = tan(float3(1.0f));
float3 res = float3(1.557407737f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_1_55740774 = OpConstant %float 1.55740774
%15 = OpConstantComposite %v3float %float_1_55740774 %float_1_55740774 %float_1_55740774
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_7ea104 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Tan %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %tan_7ea104
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tan_7ea104
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tan_7ea104
%28 = OpLabel
%29 = OpFunctionCall %void %tan_7ea104
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %tan_7ea104
%31 = OpLabel
%32 = OpFunctionCall %void %tan_7ea104
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void tan_8ce3e9() {
float2 res = tan((1.0f).xx);
float2 res = (1.557407737f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void tan_8ce3e9() {
float2 res = tan((1.0f).xx);
float2 res = (1.557407737f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void tan_8ce3e9() {
vec2 res = tan(vec2(1.0f));
vec2 res = vec2(1.557407737f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void tan_8ce3e9() {
vec2 res = tan(vec2(1.0f));
vec2 res = vec2(1.557407737f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void tan_8ce3e9() {
vec2 res = tan(vec2(1.0f));
vec2 res = vec2(1.557407737f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tan_8ce3e9() {
float2 res = tan(float2(1.0f));
float2 res = float2(1.557407737f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_1_55740774 = OpConstant %float 1.55740774
%15 = OpConstantComposite %v2float %float_1_55740774 %float_1_55740774
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_8ce3e9 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Tan %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %tan_8ce3e9
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tan_8ce3e9
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tan_8ce3e9
%28 = OpLabel
%29 = OpFunctionCall %void %tan_8ce3e9
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %tan_8ce3e9
%31 = OpLabel
%32 = OpFunctionCall %void %tan_8ce3e9
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void tan_9f7c9c() {
vector<float16_t, 2> res = tan((float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(1.556640625h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void tan_9f7c9c() {
f16vec2 res = tan(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.556640625hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void tan_9f7c9c() {
f16vec2 res = tan(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.556640625hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void tan_9f7c9c() {
f16vec2 res = tan(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.556640625hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tan_9f7c9c() {
half2 res = tan(half2(1.0h));
half2 res = half2(1.556640625h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_0x1_8e8p_0 = OpConstant %half 0x1.8e8p+0
%16 = OpConstantComposite %v2half %half_0x1_8e8p_0 %half_0x1_8e8p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_9f7c9c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Tan %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %tan_9f7c9c
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %tan_9f7c9c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tan_9f7c9c
%29 = OpLabel
%30 = OpFunctionCall %void %tan_9f7c9c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %tan_9f7c9c
%32 = OpLabel
%33 = OpFunctionCall %void %tan_9f7c9c
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn tan(vec<4, fa>) -> vec<4, fa>
fn tan_a0966f() {
var res = tan(vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_a0966f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_a0966f();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_a0966f();
}

View File

@ -0,0 +1,30 @@
void tan_a0966f() {
float4 res = (1.557407737f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_a0966f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_a0966f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_a0966f();
return;
}

View File

@ -0,0 +1,30 @@
void tan_a0966f() {
float4 res = (1.557407737f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_a0966f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_a0966f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_a0966f();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void tan_a0966f() {
vec4 res = vec4(1.557407737f);
}
vec4 vertex_main() {
tan_a0966f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void tan_a0966f() {
vec4 res = vec4(1.557407737f);
}
void fragment_main() {
tan_a0966f();
}
void main() {
fragment_main();
return;
}
#version 310 es
void tan_a0966f() {
vec4 res = vec4(1.557407737f);
}
void compute_main() {
tan_a0966f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void tan_a0966f() {
float4 res = float4(1.557407737f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
tan_a0966f();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
tan_a0966f();
return;
}
kernel void compute_main() {
tan_a0966f();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tan_a0966f "tan_a0966f"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1_55740774 = OpConstant %float 1.55740774
%14 = OpConstantComposite %v4float %float_1_55740774 %float_1_55740774 %float_1_55740774 %float_1_55740774
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_a0966f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %tan_a0966f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %tan_a0966f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tan_a0966f
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn tan_a0966f() {
var res = tan(vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_a0966f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_a0966f();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_a0966f();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn tan(vec<3, fa>) -> vec<3, fa>
fn tan_ae26ae() {
var res = tan(vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_ae26ae();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_ae26ae();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_ae26ae();
}

View File

@ -0,0 +1,30 @@
void tan_ae26ae() {
float3 res = (1.557407737f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_ae26ae();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_ae26ae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_ae26ae();
return;
}

View File

@ -0,0 +1,30 @@
void tan_ae26ae() {
float3 res = (1.557407737f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tan_ae26ae();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tan_ae26ae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tan_ae26ae();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void tan_ae26ae() {
vec3 res = vec3(1.557407737f);
}
vec4 vertex_main() {
tan_ae26ae();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void tan_ae26ae() {
vec3 res = vec3(1.557407737f);
}
void fragment_main() {
tan_ae26ae();
}
void main() {
fragment_main();
return;
}
#version 310 es
void tan_ae26ae() {
vec3 res = vec3(1.557407737f);
}
void compute_main() {
tan_ae26ae();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void tan_ae26ae() {
float3 res = float3(1.557407737f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
tan_ae26ae();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
tan_ae26ae();
return;
}
kernel void compute_main() {
tan_ae26ae();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tan_ae26ae "tan_ae26ae"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1_55740774 = OpConstant %float 1.55740774
%15 = OpConstantComposite %v3float %float_1_55740774 %float_1_55740774 %float_1_55740774
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_ae26ae = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tan_ae26ae
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %tan_ae26ae
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tan_ae26ae
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn tan_ae26ae() {
var res = tan(vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tan_ae26ae();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tan_ae26ae();
}
@compute @workgroup_size(1)
fn compute_main() {
tan_ae26ae();
}

View File

@ -1,5 +1,5 @@
void tan_d4d491() {
float16_t res = tan(float16_t(1.0h));
float16_t res = float16_t(1.556640625h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void tan_d4d491() {
float16_t res = tan(1.0hf);
float16_t res = 1.556640625hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void tan_d4d491() {
float16_t res = tan(1.0hf);
float16_t res = 1.556640625hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void tan_d4d491() {
float16_t res = tan(1.0hf);
float16_t res = 1.556640625hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tan_d4d491() {
half res = tan(1.0h);
half res = 1.556640625h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%half_0x1_8e8p_0 = OpConstant %half 0x1.8e8p+0
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_d4d491 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Tan %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1_8e8p_0
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %tan_d4d491
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %tan_d4d491
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tan_d4d491
%27 = OpLabel
%28 = OpFunctionCall %void %tan_d4d491
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %tan_d4d491
%30 = OpLabel
%31 = OpFunctionCall %void %tan_d4d491
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void tan_db0456() {
vector<float16_t, 3> res = tan((float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(1.556640625h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void tan_db0456() {
f16vec3 res = tan(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.556640625hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void tan_db0456() {
f16vec3 res = tan(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.556640625hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void tan_db0456() {
f16vec3 res = tan(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.556640625hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tan_db0456() {
half3 res = tan(half3(1.0h));
half3 res = half3(1.556640625h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1_8e8p_0 = OpConstant %half 0x1.8e8p+0
%16 = OpConstantComposite %v3half %half_0x1_8e8p_0 %half_0x1_8e8p_0 %half_0x1_8e8p_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tan_db0456 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Tan %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %tan_db0456
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %tan_db0456
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tan_db0456
%29 = OpLabel
%30 = OpFunctionCall %void %tan_db0456
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %tan_db0456
%32 = OpLabel
%33 = OpFunctionCall %void %tan_db0456
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void tanh_06a4fe() {
vector<float16_t, 3> res = tanh((float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(0.761230469h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void tanh_06a4fe() {
f16vec3 res = tanh(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.761230469hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void tanh_06a4fe() {
f16vec3 res = tanh(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.761230469hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void tanh_06a4fe() {
f16vec3 res = tanh(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.761230469hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tanh_06a4fe() {
half3 res = tanh(half3(1.0h));
half3 res = half3(0.761230469h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1_85cpn1 = OpConstant %half 0x1.85cp-1
%16 = OpConstantComposite %v3half %half_0x1_85cpn1 %half_0x1_85cpn1 %half_0x1_85cpn1
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tanh_06a4fe = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Tanh %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %tanh_06a4fe
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %tanh_06a4fe
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tanh_06a4fe
%29 = OpLabel
%30 = OpFunctionCall %void %tanh_06a4fe
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %tanh_06a4fe
%32 = OpLabel
%33 = OpFunctionCall %void %tanh_06a4fe
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn tanh(fa) -> fa
fn tanh_313aa1() {
var res = tanh(1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tanh_313aa1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tanh_313aa1();
}
@compute @workgroup_size(1)
fn compute_main() {
tanh_313aa1();
}

View File

@ -0,0 +1,30 @@
void tanh_313aa1() {
float res = 0.761594176f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tanh_313aa1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tanh_313aa1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tanh_313aa1();
return;
}

View File

@ -0,0 +1,30 @@
void tanh_313aa1() {
float res = 0.761594176f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tanh_313aa1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tanh_313aa1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tanh_313aa1();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void tanh_313aa1() {
float res = 0.761594176f;
}
vec4 vertex_main() {
tanh_313aa1();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void tanh_313aa1() {
float res = 0.761594176f;
}
void fragment_main() {
tanh_313aa1();
}
void main() {
fragment_main();
return;
}
#version 310 es
void tanh_313aa1() {
float res = 0.761594176f;
}
void compute_main() {
tanh_313aa1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void tanh_313aa1() {
float res = 0.761594176f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
tanh_313aa1();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
tanh_313aa1();
return;
}
kernel void compute_main() {
tanh_313aa1();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tanh_313aa1 "tanh_313aa1"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_761594176 = OpConstant %float 0.761594176
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tanh_313aa1 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_0_761594176
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %tanh_313aa1
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %tanh_313aa1
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %tanh_313aa1
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn tanh_313aa1() {
var res = tanh(1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tanh_313aa1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tanh_313aa1();
}
@compute @workgroup_size(1)
fn compute_main() {
tanh_313aa1();
}

View File

@ -1,5 +1,5 @@
void tanh_5663c5() {
float4 res = tanh((1.0f).xxxx);
float4 res = (0.761594176f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void tanh_5663c5() {
float4 res = tanh((1.0f).xxxx);
float4 res = (0.761594176f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void tanh_5663c5() {
vec4 res = tanh(vec4(1.0f));
vec4 res = vec4(0.761594176f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void tanh_5663c5() {
vec4 res = tanh(vec4(1.0f));
vec4 res = vec4(0.761594176f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void tanh_5663c5() {
vec4 res = tanh(vec4(1.0f));
vec4 res = vec4(0.761594176f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tanh_5663c5() {
float4 res = tanh(float4(1.0f));
float4 res = float4(0.761594176f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_0_761594176 = OpConstant %float 0.761594176
%14 = OpConstantComposite %v4float %float_0_761594176 %float_0_761594176 %float_0_761594176 %float_0_761594176
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tanh_5663c5 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Tanh %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tanh_5663c5
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %tanh_5663c5
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %tanh_5663c5
%26 = OpLabel
%27 = OpFunctionCall %void %tanh_5663c5
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %tanh_5663c5
%29 = OpLabel
%30 = OpFunctionCall %void %tanh_5663c5
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void tanh_5724b3() {
float2 res = tanh((1.0f).xx);
float2 res = (0.761594176f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void tanh_5724b3() {
float2 res = tanh((1.0f).xx);
float2 res = (0.761594176f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void tanh_5724b3() {
vec2 res = tanh(vec2(1.0f));
vec2 res = vec2(0.761594176f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void tanh_5724b3() {
vec2 res = tanh(vec2(1.0f));
vec2 res = vec2(0.761594176f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void tanh_5724b3() {
vec2 res = tanh(vec2(1.0f));
vec2 res = vec2(0.761594176f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tanh_5724b3() {
float2 res = tanh(float2(1.0f));
float2 res = float2(0.761594176f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_0_761594176 = OpConstant %float 0.761594176
%15 = OpConstantComposite %v2float %float_0_761594176 %float_0_761594176
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tanh_5724b3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Tanh %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %tanh_5724b3
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tanh_5724b3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tanh_5724b3
%28 = OpLabel
%29 = OpFunctionCall %void %tanh_5724b3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %tanh_5724b3
%31 = OpLabel
%32 = OpFunctionCall %void %tanh_5724b3
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void tanh_5b19af() {
float16_t res = tanh(float16_t(1.0h));
float16_t res = float16_t(0.761230469h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void tanh_5b19af() {
float16_t res = tanh(1.0hf);
float16_t res = 0.761230469hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void tanh_5b19af() {
float16_t res = tanh(1.0hf);
float16_t res = 0.761230469hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void tanh_5b19af() {
float16_t res = tanh(1.0hf);
float16_t res = 0.761230469hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void tanh_5b19af() {
half res = tanh(1.0h);
half res = 0.761230469h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%half_0x1_85cpn1 = OpConstant %half 0x1.85cp-1
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tanh_5b19af = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Tanh %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1_85cpn1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %tanh_5b19af
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %tanh_5b19af
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %tanh_5b19af
%27 = OpLabel
%28 = OpFunctionCall %void %tanh_5b19af
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %tanh_5b19af
%30 = OpLabel
%31 = OpFunctionCall %void %tanh_5b19af
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn tanh(vec<3, fa>) -> vec<3, fa>
fn tanh_6289fd() {
var res = tanh(vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
tanh_6289fd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
tanh_6289fd();
}
@compute @workgroup_size(1)
fn compute_main() {
tanh_6289fd();
}

View File

@ -0,0 +1,30 @@
void tanh_6289fd() {
float3 res = (0.761594176f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tanh_6289fd();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tanh_6289fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tanh_6289fd();
return;
}

View File

@ -0,0 +1,30 @@
void tanh_6289fd() {
float3 res = (0.761594176f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
tanh_6289fd();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
tanh_6289fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
tanh_6289fd();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void tanh_6289fd() {
vec3 res = vec3(0.761594176f);
}
vec4 vertex_main() {
tanh_6289fd();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void tanh_6289fd() {
vec3 res = vec3(0.761594176f);
}
void fragment_main() {
tanh_6289fd();
}
void main() {
fragment_main();
return;
}
#version 310 es
void tanh_6289fd() {
vec3 res = vec3(0.761594176f);
}
void compute_main() {
tanh_6289fd();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void tanh_6289fd() {
float3 res = float3(0.761594176f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
tanh_6289fd();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
tanh_6289fd();
return;
}
kernel void compute_main() {
tanh_6289fd();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tanh_6289fd "tanh_6289fd"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_0_761594176 = OpConstant %float 0.761594176
%15 = OpConstantComposite %v3float %float_0_761594176 %float_0_761594176 %float_0_761594176
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tanh_6289fd = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %tanh_6289fd
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %tanh_6289fd
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %tanh_6289fd
OpReturn
OpFunctionEnd

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