Add const-eval for `sin` and `sinh`

This CL adds const-eval for `sin` and `sinh`.

Bug: tint:1581
Change-Id: I96345378c826e2c49ffae688b5185764019967d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109560
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair 2022-11-10 14:20:36 +00:00 committed by Dawn LUCI CQ
parent a5fec04e62
commit b7868ff3ee
189 changed files with 4792 additions and 396 deletions

View File

@ -531,10 +531,10 @@ fn round<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const("select_boolvec") fn select<N: num, T: scalar>(vec<N, T>, vec<N, T>, vec<N, bool>) -> vec<N, T>
@const fn sign<T: fa_f32_f16>(T) -> T
@const fn sign<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
fn sin<T: f32_f16>(T) -> T
fn sin<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn sinh<T: f32_f16>(T) -> T
fn sinh<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn sin<T: fa_f32_f16>(T) -> T
@const fn sin<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
@const fn sinh<T: fa_f32_f16>(T) -> T
@const fn sinh<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
fn smoothstep<T: f32_f16>(T, T, T) -> T
fn smoothstep<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn sqrt<T: f32_f16>(T) -> T

View File

@ -2285,6 +2285,32 @@ ConstEval::Result ConstEval::sign(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::sin(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
return CreateElement(builder, c0->Type(), NumberT(std::sin(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::sinh(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
return CreateElement(builder, c0->Type(), NumberT(std::sinh(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::step(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {

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@ -656,6 +656,24 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// sin builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result sin(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// sinh builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result sinh(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// step builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -1486,6 +1486,50 @@ INSTANTIATE_TEST_SUITE_P( //
SignCases<f32>(),
SignCases<f16>()))));
template <typename T>
std::vector<Case> SinCases() {
std::vector<Case> cases = {
C({-T(0)}, -T(0)),
C({T(0)}, T(0)),
C({T(0.75)}, T(0.68163876)).FloatComp(),
C({-T(0.75)}, -T(0.68163876)).FloatComp(),
// Vector test
C({Vec(T(0), -T(0), T(0.75))}, Vec(T(0), -T(0), T(0.68163876))).FloatComp(),
};
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Sin,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kSin),
testing::ValuesIn(Concat(SinCases<AFloat>(), //
SinCases<f32>(),
SinCases<f16>()))));
template <typename T>
std::vector<Case> SinhCases() {
std::vector<Case> cases = {
C({T(0)}, T(0)),
C({-T(0)}, -T(0)),
C({T(1)}, T(1.1752012)).FloatComp(),
C({T(-1)}, -T(1.1752012)).FloatComp(),
// Vector tests
C({Vec(T(0), -T(0), T(1))}, Vec(T(0), -T(0), T(1.1752012))).FloatComp(),
};
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Sinh,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kSinh),
testing::ValuesIn(Concat(SinhCases<AFloat>(), //
SinhCases<f32>(),
SinhCases<f16>()))));
template <typename T>
std::vector<Case> StepCases() {
return {

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@ -12513,48 +12513,48 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[908],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::sin,
},
{
/* [349] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[5],
/* parameters */ &kParameters[909],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::sin,
},
{
/* [350] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[910],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::sinh,
},
{
/* [351] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[5],
/* parameters */ &kParameters[911],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::sinh,
},
{
/* [352] */
@ -14490,15 +14490,15 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [70] */
/* fn sin<T : f32_f16>(T) -> T */
/* fn sin<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn sin<T : fa_f32_f16>(T) -> T */
/* fn sin<N : num, T : fa_f32_f16>(vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[348],
},
{
/* [71] */
/* fn sinh<T : f32_f16>(T) -> T */
/* fn sinh<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn sinh<T : fa_f32_f16>(T) -> T */
/* fn sinh<N : num, T : fa_f32_f16>(vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[350],
},

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@ -1,5 +1,5 @@
void sin_01f241() {
float3 res = sin((1.0f).xxx);
float3 res = (0.841470957f).xxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void sin_01f241() {
float3 res = sin((1.0f).xxx);
float3 res = (0.841470957f).xxx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void sin_01f241() {
vec3 res = sin(vec3(1.0f));
vec3 res = vec3(0.841470957f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sin_01f241() {
vec3 res = sin(vec3(1.0f));
vec3 res = vec3(0.841470957f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sin_01f241() {
vec3 res = sin(vec3(1.0f));
vec3 res = vec3(0.841470957f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void sin_01f241() {
float3 res = sin(float3(1.0f));
float3 res = float3(0.841470957f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_0_841470957 = OpConstant %float 0.841470957
%15 = OpConstantComposite %v3float %float_0_841470957 %float_0_841470957 %float_0_841470957
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_01f241 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Sin %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %sin_01f241
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sin_01f241
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sin_01f241
%28 = OpLabel
%29 = OpFunctionCall %void %sin_01f241
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sin_01f241
%31 = OpLabel
%32 = OpFunctionCall %void %sin_01f241
OpReturn
OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sin(vec<4, fa>) -> vec<4, fa>
fn sin_15b2c6() {
var res = sin(vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_15b2c6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_15b2c6();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_15b2c6();
}

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@ -0,0 +1,30 @@
void sin_15b2c6() {
float4 res = (0.841470957f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_15b2c6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_15b2c6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_15b2c6();
return;
}

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@ -0,0 +1,30 @@
void sin_15b2c6() {
float4 res = (0.841470957f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_15b2c6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_15b2c6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_15b2c6();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void sin_15b2c6() {
vec4 res = vec4(0.841470957f);
}
vec4 vertex_main() {
sin_15b2c6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sin_15b2c6() {
vec4 res = vec4(0.841470957f);
}
void fragment_main() {
sin_15b2c6();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sin_15b2c6() {
vec4 res = vec4(0.841470957f);
}
void compute_main() {
sin_15b2c6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sin_15b2c6() {
float4 res = float4(0.841470957f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sin_15b2c6();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sin_15b2c6();
return;
}
kernel void compute_main() {
sin_15b2c6();
return;
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sin_15b2c6 "sin_15b2c6"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_841470957 = OpConstant %float 0.841470957
%14 = OpConstantComposite %v4float %float_0_841470957 %float_0_841470957 %float_0_841470957 %float_0_841470957
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_15b2c6 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sin_15b2c6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %sin_15b2c6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sin_15b2c6
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn sin_15b2c6() {
var res = sin(vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_15b2c6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_15b2c6();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_15b2c6();
}

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@ -1,5 +1,5 @@
void sin_2c903b() {
vector<float16_t, 3> res = sin((float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(0.841308594h)).xxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sin_2c903b() {
f16vec3 res = sin(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.841308594hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sin_2c903b() {
f16vec3 res = sin(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.841308594hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sin_2c903b() {
f16vec3 res = sin(f16vec3(1.0hf));
f16vec3 res = f16vec3(0.841308594hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void sin_2c903b() {
half3 res = sin(half3(1.0h));
half3 res = half3(0.841308594h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1_aecpn1 = OpConstant %half 0x1.aecp-1
%16 = OpConstantComposite %v3half %half_0x1_aecpn1 %half_0x1_aecpn1 %half_0x1_aecpn1
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_2c903b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Sin %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sin_2c903b
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sin_2c903b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sin_2c903b
%29 = OpLabel
%30 = OpFunctionCall %void %sin_2c903b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sin_2c903b
%32 = OpLabel
%33 = OpFunctionCall %void %sin_2c903b
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void sin_3cca11() {
vector<float16_t, 2> res = sin((float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(0.841308594h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sin_3cca11() {
f16vec2 res = sin(f16vec2(1.0hf));
f16vec2 res = f16vec2(0.841308594hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sin_3cca11() {
f16vec2 res = sin(f16vec2(1.0hf));
f16vec2 res = f16vec2(0.841308594hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sin_3cca11() {
f16vec2 res = sin(f16vec2(1.0hf));
f16vec2 res = f16vec2(0.841308594hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sin_3cca11() {
half2 res = sin(half2(1.0h));
half2 res = half2(0.841308594h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_0x1_aecpn1 = OpConstant %half 0x1.aecp-1
%16 = OpConstantComposite %v2half %half_0x1_aecpn1 %half_0x1_aecpn1
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_3cca11 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Sin %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sin_3cca11
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sin_3cca11
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sin_3cca11
%29 = OpLabel
%30 = OpFunctionCall %void %sin_3cca11
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sin_3cca11
%32 = OpLabel
%33 = OpFunctionCall %void %sin_3cca11
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sin_4e3979() {
float4 res = sin((1.0f).xxxx);
float4 res = (0.841470957f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sin_4e3979() {
float4 res = sin((1.0f).xxxx);
float4 res = (0.841470957f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sin_4e3979() {
vec4 res = sin(vec4(1.0f));
vec4 res = vec4(0.841470957f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sin_4e3979() {
vec4 res = sin(vec4(1.0f));
vec4 res = vec4(0.841470957f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sin_4e3979() {
vec4 res = sin(vec4(1.0f));
vec4 res = vec4(0.841470957f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sin_4e3979() {
float4 res = sin(float4(1.0f));
float4 res = float4(0.841470957f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_0_841470957 = OpConstant %float 0.841470957
%14 = OpConstantComposite %v4float %float_0_841470957 %float_0_841470957 %float_0_841470957 %float_0_841470957
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_4e3979 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Sin %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sin_4e3979
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sin_4e3979
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sin_4e3979
%26 = OpLabel
%27 = OpFunctionCall %void %sin_4e3979
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sin_4e3979
%29 = OpLabel
%30 = OpFunctionCall %void %sin_4e3979
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sin_5c0712() {
vector<float16_t, 4> res = sin((float16_t(1.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(0.841308594h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sin_5c0712() {
f16vec4 res = sin(f16vec4(1.0hf));
f16vec4 res = f16vec4(0.841308594hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sin_5c0712() {
f16vec4 res = sin(f16vec4(1.0hf));
f16vec4 res = f16vec4(0.841308594hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sin_5c0712() {
f16vec4 res = sin(f16vec4(1.0hf));
f16vec4 res = f16vec4(0.841308594hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sin_5c0712() {
half4 res = sin(half4(1.0h));
half4 res = half4(0.841308594h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1_aecpn1 = OpConstant %half 0x1.aecp-1
%16 = OpConstantComposite %v4half %half_0x1_aecpn1 %half_0x1_aecpn1 %half_0x1_aecpn1 %half_0x1_aecpn1
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_5c0712 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 Sin %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sin_5c0712
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sin_5c0712
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sin_5c0712
%29 = OpLabel
%30 = OpFunctionCall %void %sin_5c0712
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sin_5c0712
%32 = OpLabel
%33 = OpFunctionCall %void %sin_5c0712
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sin_66a59f() {
float16_t res = sin(float16_t(1.0h));
float16_t res = float16_t(0.841308594h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sin_66a59f() {
float16_t res = sin(1.0hf);
float16_t res = 0.841308594hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sin_66a59f() {
float16_t res = sin(1.0hf);
float16_t res = 0.841308594hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sin_66a59f() {
float16_t res = sin(1.0hf);
float16_t res = 0.841308594hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sin_66a59f() {
half res = sin(1.0h);
half res = 0.841308594h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%half_0x1_aecpn1 = OpConstant %half 0x1.aecp-1
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_66a59f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Sin %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1_aecpn1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sin_66a59f
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sin_66a59f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sin_66a59f
%27 = OpLabel
%28 = OpFunctionCall %void %sin_66a59f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sin_66a59f
%30 = OpLabel
%31 = OpFunctionCall %void %sin_66a59f
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sin(vec<3, fa>) -> vec<3, fa>
fn sin_67b03c() {
var res = sin(vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_67b03c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_67b03c();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_67b03c();
}

View File

@ -0,0 +1,30 @@
void sin_67b03c() {
float3 res = (0.841470957f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_67b03c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_67b03c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_67b03c();
return;
}

View File

@ -0,0 +1,30 @@
void sin_67b03c() {
float3 res = (0.841470957f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_67b03c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_67b03c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_67b03c();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sin_67b03c() {
vec3 res = vec3(0.841470957f);
}
vec4 vertex_main() {
sin_67b03c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sin_67b03c() {
vec3 res = vec3(0.841470957f);
}
void fragment_main() {
sin_67b03c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sin_67b03c() {
vec3 res = vec3(0.841470957f);
}
void compute_main() {
sin_67b03c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sin_67b03c() {
float3 res = float3(0.841470957f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sin_67b03c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sin_67b03c();
return;
}
kernel void compute_main() {
sin_67b03c();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sin_67b03c "sin_67b03c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_0_841470957 = OpConstant %float 0.841470957
%15 = OpConstantComposite %v3float %float_0_841470957 %float_0_841470957 %float_0_841470957
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_67b03c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sin_67b03c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sin_67b03c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sin_67b03c
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sin_67b03c() {
var res = sin(vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_67b03c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_67b03c();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_67b03c();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sin(vec<2, fa>) -> vec<2, fa>
fn sin_68d3ab() {
var res = sin(vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_68d3ab();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_68d3ab();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_68d3ab();
}

View File

@ -0,0 +1,30 @@
void sin_68d3ab() {
float2 res = (0.841470957f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_68d3ab();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_68d3ab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_68d3ab();
return;
}

View File

@ -0,0 +1,30 @@
void sin_68d3ab() {
float2 res = (0.841470957f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_68d3ab();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_68d3ab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_68d3ab();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sin_68d3ab() {
vec2 res = vec2(0.841470957f);
}
vec4 vertex_main() {
sin_68d3ab();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sin_68d3ab() {
vec2 res = vec2(0.841470957f);
}
void fragment_main() {
sin_68d3ab();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sin_68d3ab() {
vec2 res = vec2(0.841470957f);
}
void compute_main() {
sin_68d3ab();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sin_68d3ab() {
float2 res = float2(0.841470957f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sin_68d3ab();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sin_68d3ab();
return;
}
kernel void compute_main() {
sin_68d3ab();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sin_68d3ab "sin_68d3ab"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_0_841470957 = OpConstant %float 0.841470957
%15 = OpConstantComposite %v2float %float_0_841470957 %float_0_841470957
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_68d3ab = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sin_68d3ab
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sin_68d3ab
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sin_68d3ab
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sin_68d3ab() {
var res = sin(vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_68d3ab();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_68d3ab();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_68d3ab();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sin(fa) -> fa
fn sin_a9ab19() {
var res = sin(1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_a9ab19();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_a9ab19();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_a9ab19();
}

View File

@ -0,0 +1,30 @@
void sin_a9ab19() {
float res = 0.841470957f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_a9ab19();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_a9ab19();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_a9ab19();
return;
}

View File

@ -0,0 +1,30 @@
void sin_a9ab19() {
float res = 0.841470957f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sin_a9ab19();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sin_a9ab19();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sin_a9ab19();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sin_a9ab19() {
float res = 0.841470957f;
}
vec4 vertex_main() {
sin_a9ab19();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sin_a9ab19() {
float res = 0.841470957f;
}
void fragment_main() {
sin_a9ab19();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sin_a9ab19() {
float res = 0.841470957f;
}
void compute_main() {
sin_a9ab19();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sin_a9ab19() {
float res = 0.841470957f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sin_a9ab19();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sin_a9ab19();
return;
}
kernel void compute_main() {
sin_a9ab19();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sin_a9ab19 "sin_a9ab19"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_841470957 = OpConstant %float 0.841470957
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_a9ab19 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_0_841470957
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sin_a9ab19
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %sin_a9ab19
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sin_a9ab19
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sin_a9ab19() {
var res = sin(1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_a9ab19();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_a9ab19();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_a9ab19();
}

View File

@ -1,5 +1,5 @@
void sin_b78c91() {
float res = sin(1.0f);
float res = 0.841470957f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sin_b78c91() {
float res = sin(1.0f);
float res = 0.841470957f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sin_b78c91() {
float res = sin(1.0f);
float res = 0.841470957f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sin_b78c91() {
float res = sin(1.0f);
float res = 0.841470957f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sin_b78c91() {
float res = sin(1.0f);
float res = 0.841470957f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sin_b78c91() {
float res = sin(1.0f);
float res = 0.841470957f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_0_841470957 = OpConstant %float 0.841470957
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_b78c91 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Sin %float_1
OpStore %res %13
OpStore %res %float_0_841470957
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sin_b78c91
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sin_b78c91
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %sin_b78c91
%25 = OpLabel
%26 = OpFunctionCall %void %sin_b78c91
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sin_b78c91
%28 = OpLabel
%29 = OpFunctionCall %void %sin_b78c91
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sin_fc8bc4() {
float2 res = sin((1.0f).xx);
float2 res = (0.841470957f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sin_fc8bc4() {
float2 res = sin((1.0f).xx);
float2 res = (0.841470957f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sin_fc8bc4() {
vec2 res = sin(vec2(1.0f));
vec2 res = vec2(0.841470957f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sin_fc8bc4() {
vec2 res = sin(vec2(1.0f));
vec2 res = vec2(0.841470957f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sin_fc8bc4() {
vec2 res = sin(vec2(1.0f));
vec2 res = vec2(0.841470957f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sin_fc8bc4() {
float2 res = sin(float2(1.0f));
float2 res = float2(0.841470957f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_0_841470957 = OpConstant %float 0.841470957
%15 = OpConstantComposite %v2float %float_0_841470957 %float_0_841470957
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sin_fc8bc4 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Sin %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %sin_fc8bc4
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sin_fc8bc4
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sin_fc8bc4
%28 = OpLabel
%29 = OpFunctionCall %void %sin_fc8bc4
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sin_fc8bc4
%31 = OpLabel
%32 = OpFunctionCall %void %sin_fc8bc4
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sinh_0908c1() {
vector<float16_t, 3> res = sinh((float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(1.174804688h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sinh_0908c1() {
f16vec3 res = sinh(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.174804688hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sinh_0908c1() {
f16vec3 res = sinh(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.174804688hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sinh_0908c1() {
f16vec3 res = sinh(f16vec3(1.0hf));
f16vec3 res = f16vec3(1.174804688hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sinh_0908c1() {
half3 res = sinh(half3(1.0h));
half3 res = half3(1.174804688h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_0x1_2ccp_0 = OpConstant %half 0x1.2ccp+0
%16 = OpConstantComposite %v3half %half_0x1_2ccp_0 %half_0x1_2ccp_0 %half_0x1_2ccp_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sinh_0908c1 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Sinh %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sinh_0908c1
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sinh_0908c1
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sinh_0908c1
%29 = OpLabel
%30 = OpFunctionCall %void %sinh_0908c1
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sinh_0908c1
%32 = OpLabel
%33 = OpFunctionCall %void %sinh_0908c1
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sinh_445e33() {
float4 res = sinh((1.0f).xxxx);
float4 res = (1.175201178f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sinh_445e33() {
float4 res = sinh((1.0f).xxxx);
float4 res = (1.175201178f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sinh_445e33() {
vec4 res = sinh(vec4(1.0f));
vec4 res = vec4(1.175201178f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sinh_445e33() {
vec4 res = sinh(vec4(1.0f));
vec4 res = vec4(1.175201178f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sinh_445e33() {
vec4 res = sinh(vec4(1.0f));
vec4 res = vec4(1.175201178f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sinh_445e33() {
float4 res = sinh(float4(1.0f));
float4 res = float4(1.175201178f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_1_17520118 = OpConstant %float 1.17520118
%14 = OpConstantComposite %v4float %float_1_17520118 %float_1_17520118 %float_1_17520118 %float_1_17520118
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sinh_445e33 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Sinh %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sinh_445e33
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %sinh_445e33
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %sinh_445e33
%26 = OpLabel
%27 = OpFunctionCall %void %sinh_445e33
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %sinh_445e33
%29 = OpLabel
%30 = OpFunctionCall %void %sinh_445e33
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sinh_69cce2() {
float16_t res = sinh(float16_t(1.0h));
float16_t res = float16_t(1.174804688h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sinh_69cce2() {
float16_t res = sinh(1.0hf);
float16_t res = 1.174804688hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sinh_69cce2() {
float16_t res = sinh(1.0hf);
float16_t res = 1.174804688hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sinh_69cce2() {
float16_t res = sinh(1.0hf);
float16_t res = 1.174804688hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sinh_69cce2() {
half res = sinh(1.0h);
half res = 1.174804688h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%half_0x1_2ccp_0 = OpConstant %half 0x1.2ccp+0
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sinh_69cce2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Sinh %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1_2ccp_0
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sinh_69cce2
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sinh_69cce2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sinh_69cce2
%27 = OpLabel
%28 = OpFunctionCall %void %sinh_69cce2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %sinh_69cce2
%30 = OpLabel
%31 = OpFunctionCall %void %sinh_69cce2
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sinh(vec<3, fa>) -> vec<3, fa>
fn sinh_77a2a3() {
var res = sinh(vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sinh_77a2a3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sinh_77a2a3();
}
@compute @workgroup_size(1)
fn compute_main() {
sinh_77a2a3();
}

View File

@ -0,0 +1,30 @@
void sinh_77a2a3() {
float3 res = (1.175201178f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sinh_77a2a3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sinh_77a2a3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sinh_77a2a3();
return;
}

View File

@ -0,0 +1,30 @@
void sinh_77a2a3() {
float3 res = (1.175201178f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sinh_77a2a3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sinh_77a2a3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sinh_77a2a3();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void sinh_77a2a3() {
vec3 res = vec3(1.175201178f);
}
vec4 vertex_main() {
sinh_77a2a3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void sinh_77a2a3() {
vec3 res = vec3(1.175201178f);
}
void fragment_main() {
sinh_77a2a3();
}
void main() {
fragment_main();
return;
}
#version 310 es
void sinh_77a2a3() {
vec3 res = vec3(1.175201178f);
}
void compute_main() {
sinh_77a2a3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void sinh_77a2a3() {
float3 res = float3(1.175201178f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
sinh_77a2a3();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
sinh_77a2a3();
return;
}
kernel void compute_main() {
sinh_77a2a3();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %sinh_77a2a3 "sinh_77a2a3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1_17520118 = OpConstant %float 1.17520118
%15 = OpConstantComposite %v3float %float_1_17520118 %float_1_17520118 %float_1_17520118
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sinh_77a2a3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %sinh_77a2a3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %sinh_77a2a3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sinh_77a2a3
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn sinh_77a2a3() {
var res = sinh(vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sinh_77a2a3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sinh_77a2a3();
}
@compute @workgroup_size(1)
fn compute_main() {
sinh_77a2a3();
}

View File

@ -1,5 +1,5 @@
void sinh_7bb598() {
float res = sinh(1.0f);
float res = 1.175201178f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void sinh_7bb598() {
float res = sinh(1.0f);
float res = 1.175201178f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void sinh_7bb598() {
float res = sinh(1.0f);
float res = 1.175201178f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void sinh_7bb598() {
float res = sinh(1.0f);
float res = 1.175201178f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void sinh_7bb598() {
float res = sinh(1.0f);
float res = 1.175201178f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sinh_7bb598() {
float res = sinh(1.0f);
float res = 1.175201178f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_1_17520118 = OpConstant %float 1.17520118
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sinh_7bb598 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Sinh %float_1
OpStore %res %13
OpStore %res %float_1_17520118
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %sinh_7bb598
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %sinh_7bb598
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %sinh_7bb598
%25 = OpLabel
%26 = OpFunctionCall %void %sinh_7bb598
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %sinh_7bb598
%28 = OpLabel
%29 = OpFunctionCall %void %sinh_7bb598
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void sinh_924f19() {
vector<float16_t, 2> res = sinh((float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(1.174804688h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void sinh_924f19() {
f16vec2 res = sinh(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.174804688hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void sinh_924f19() {
f16vec2 res = sinh(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.174804688hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void sinh_924f19() {
f16vec2 res = sinh(f16vec2(1.0hf));
f16vec2 res = f16vec2(1.174804688hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void sinh_924f19() {
half2 res = sinh(half2(1.0h));
half2 res = half2(1.174804688h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_0x1_2ccp_0 = OpConstant %half 0x1.2ccp+0
%16 = OpConstantComposite %v2half %half_0x1_2ccp_0 %half_0x1_2ccp_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%sinh_924f19 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Sinh %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %sinh_924f19
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %sinh_924f19
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %sinh_924f19
%29 = OpLabel
%30 = OpFunctionCall %void %sinh_924f19
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %sinh_924f19
%32 = OpLabel
%33 = OpFunctionCall %void %sinh_924f19
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn sinh(vec<2, fa>) -> vec<2, fa>
fn sinh_9c1092() {
var res = sinh(vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sinh_9c1092();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sinh_9c1092();
}
@compute @workgroup_size(1)
fn compute_main() {
sinh_9c1092();
}

View File

@ -0,0 +1,30 @@
void sinh_9c1092() {
float2 res = (1.175201178f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
sinh_9c1092();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
sinh_9c1092();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
sinh_9c1092();
return;
}

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