Fix OpenGL format table for GL_DEPTH_COMPONENT textures
GL_DEPTH is for calls like glEnable(GL_DEPTH) and glClearBuffer(GL_DEPTH, ...). GL_DEPTH_COMPONENT is the enum for the texture internal format. Bug: dawn:367 Change-Id: I8f237e26148e3fd5a624a8bb4ed69e65fdd1acd7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20822 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -90,8 +90,8 @@ namespace dawn_native { namespace opengl {
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AddFormat(wgpu::TextureFormat::RGBA32Float, GL_RGBA32F, GL_RGBA, GL_FLOAT, Type::Float);
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// Depth stencil formats
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AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
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AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
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AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil);
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AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil);
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AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil);
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// Block compressed formats
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