Update DestroyTests to use WGSL
Bug: dawn:572 Change-Id: Ia4ffacad9740fc49aac4333a6e7a1a83a5002491 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33762 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -27,20 +27,17 @@ class DestroyTest : public DawnTest {
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::ShaderModule vsModule =
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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[[location(0)]] var<in> pos : vec4<f32>;
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#version 450
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[[builtin(position)]] var<out> Position : vec4<f32>;
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layout(location = 0) in vec4 pos;
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[[stage(vertex)]] fn main() -> void {
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void main() {
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Position = pos;
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gl_Position = pos;
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})");
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})");
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wgpu::ShaderModule fsModule =
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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[[location(0)]] var<out> fragColor : vec4<f32>;
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#version 450
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[[stage(fragment)]] fn main() -> void {
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layout(location = 0) out vec4 fragColor;
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fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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