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Load operations (#105)
* load ops: design + implementation (all backends) * Animometer/glTFViewer: use just one subpass per frame
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@@ -16,8 +16,8 @@
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#include "backend/opengl/BlendStateGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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namespace backend {
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namespace opengl {
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