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test/tint: Update SKIP "expectations"
Change-Id: I131522625051426e93624fbe4f4763071f26ad72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
f0e578f8bd
commit
b990d393f5
@@ -10,26 +10,26 @@ int i() {
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return counter;
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}
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matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
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matrix<float16_t, 2, 3> a_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset / 4];
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uint4 ubo_load_1 = a[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
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uint4 ubo_load_3 = a[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
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}
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typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
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tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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typedef matrix<float16_t, 2, 3> a_load_ret[4];
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a_load_ret a_load(uint offset) {
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matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
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{
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
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arr[i_1] = a_load_1((offset + (i_1 * 16u)));
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}
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}
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return arr;
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@@ -39,8 +39,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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void f() {
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const int p_a_i_save = i();
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const int p_a_i_i_save = i();
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const matrix<float16_t, 2, 3> l_a[4] = tint_symbol(a, 0u);
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const matrix<float16_t, 2, 3> l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
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const matrix<float16_t, 2, 3> l_a[4] = a_load(0u);
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const matrix<float16_t, 2, 3> l_a_i = a_load_1((16u * uint(p_a_i_save)));
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const uint scalar_offset_2 = (((16u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
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uint4 ubo_load_5 = a[scalar_offset_2 / 4];
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uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
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@@ -49,6 +49,3 @@ void f() {
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const vector<float16_t, 3> l_a_i_i = vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4D5AC4540(11,8-16): error X3000: syntax error: unexpected token 'float16_t'
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@@ -4,26 +4,26 @@ cbuffer cbuffer_a : register(b0, space0) {
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uint4 a[4];
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};
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matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
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matrix<float16_t, 2, 3> a_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset / 4];
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uint4 ubo_load_1 = a[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
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uint4 ubo_load_3 = a[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
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}
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typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
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tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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typedef matrix<float16_t, 2, 3> a_load_ret[4];
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a_load_ret a_load(uint offset) {
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matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
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{
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
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arr[i] = a_load_1((offset + (i * 16u)));
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}
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}
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return arr;
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@@ -31,14 +31,11 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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[numthreads(1, 1, 1)]
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void f() {
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const matrix<float16_t, 2, 3> l_a[4] = tint_symbol(a, 0u);
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const matrix<float16_t, 2, 3> l_a_i = tint_symbol_1(a, 32u);
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const matrix<float16_t, 2, 3> l_a[4] = a_load(0u);
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const matrix<float16_t, 2, 3> l_a_i = a_load_1(32u);
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uint2 ubo_load_4 = a[2].zw;
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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const vector<float16_t, 3> l_a_i_i = vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000016DBC7DD4E0(5,8-16): error X3000: syntax error: unexpected token 'float16_t'
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@@ -4,14 +4,14 @@ cbuffer cbuffer_u : register(b0, space0) {
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uint4 u[4];
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};
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matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[4], uint offset) {
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matrix<float16_t, 2, 3> u_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset / 4];
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uint4 ubo_load_1 = u[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
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uint4 ubo_load_3 = u[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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@@ -20,7 +20,7 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[4], uint offset) {
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[numthreads(1, 1, 1)]
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void f() {
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const matrix<float16_t, 3, 2> t = transpose(tint_symbol(u, 32u));
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const matrix<float16_t, 3, 2> t = transpose(u_load(32u));
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uint2 ubo_load_4 = u[0].zw;
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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@@ -31,6 +31,3 @@ void f() {
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const float16_t a = abs(vector<float16_t, 3>(ubo_load_5_xz[0], ubo_load_5_y, ubo_load_5_xz[1]).zxy.x);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001B4475A47D0(5,8-16): error X3000: syntax error: unexpected token 'float16_t'
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@@ -16,26 +16,26 @@ void c(vector<float16_t, 3> v) {
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void d(float16_t f_1) {
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}
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matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
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matrix<float16_t, 2, 3> u_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset / 4];
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uint4 ubo_load_1 = u[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
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uint4 ubo_load_3 = u[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
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}
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typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
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tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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typedef matrix<float16_t, 2, 3> u_load_ret[4];
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u_load_ret u_load(uint offset) {
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matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
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{
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
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arr[i] = u_load_1((offset + (i * 16u)));
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}
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}
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return arr;
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@@ -43,8 +43,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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[numthreads(1, 1, 1)]
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void f() {
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a(tint_symbol(u, 0u));
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b(tint_symbol_1(u, 16u));
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a(u_load(0u));
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b(u_load_1(16u));
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uint2 ubo_load_4 = u[1].xy;
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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@@ -55,9 +55,3 @@ void f() {
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d(vector<float16_t, 3>(ubo_load_5_xz[0], ubo_load_5_y, ubo_load_5_xz[1]).zxy.x);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002290980B6C0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002290980B6C0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002290980B6C0(11,15-23): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002290980B6C0(14,8-16): error X3000: unrecognized identifier 'float16_t'
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@@ -5,26 +5,26 @@ cbuffer cbuffer_u : register(b0, space0) {
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};
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static matrix<float16_t, 2, 3> p[4] = (matrix<float16_t, 2, 3>[4])0;
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matrix<float16_t, 2, 3> tint_symbol_1(uint4 buffer[4], uint offset) {
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matrix<float16_t, 2, 3> u_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset / 4];
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uint4 ubo_load_1 = u[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
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uint4 ubo_load_3 = u[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
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}
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typedef matrix<float16_t, 2, 3> tint_symbol_ret[4];
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tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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typedef matrix<float16_t, 2, 3> u_load_ret[4];
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u_load_ret u_load(uint offset) {
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matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
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{
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
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arr[i] = u_load_1((offset + (i * 16u)));
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}
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}
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return arr;
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@@ -32,8 +32,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
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[numthreads(1, 1, 1)]
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void f() {
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p = tint_symbol(u, 0u);
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p[1] = tint_symbol_1(u, 32u);
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p = u_load(0u);
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p[1] = u_load_1(32u);
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uint2 ubo_load_4 = u[0].zw;
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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@@ -41,6 +41,3 @@ void f() {
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p[1][0].x = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001C62197B570(4,15-23): error X3000: syntax error: unexpected token 'float16_t'
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@@ -5,40 +5,40 @@ cbuffer cbuffer_u : register(b0, space0) {
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};
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RWByteAddressBuffer s : register(u1, space0);
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void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
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buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
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void s_store_1(uint offset, matrix<float16_t, 2, 3> value) {
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s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
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s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
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}
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void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value[4]) {
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matrix<float16_t, 2, 3> array[4] = value;
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void s_store(uint offset, matrix<float16_t, 2, 3> value[4]) {
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matrix<float16_t, 2, 3> array_1[4] = value;
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{
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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tint_symbol_1(buffer, (offset + (i * 16u)), array[i]);
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s_store_1((offset + (i * 16u)), array_1[i]);
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}
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}
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}
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matrix<float16_t, 2, 3> tint_symbol_4(uint4 buffer[4], uint offset) {
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matrix<float16_t, 2, 3> u_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset / 4];
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uint4 ubo_load_1 = u[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_3_ret[4];
|
||||
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
@@ -46,8 +46,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
|
||||
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
|
||||
s_store(0u, u_load(0u));
|
||||
s_store_1(16u, u_load_1(32u));
|
||||
uint2 ubo_load_4 = u[0].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
@@ -55,7 +55,3 @@ void f() {
|
||||
s.Store<float16_t>(16u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001AB590A03F0(6,68-76): error X3000: syntax error: unexpected token 'float16_t'
|
||||
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001AB590A03F0(7,3-14): error X3018: invalid subscript 'Store'
|
||||
|
||||
|
||||
@@ -9,26 +9,26 @@ struct tint_symbol_1 {
|
||||
uint local_invocation_index : SV_GroupIndex;
|
||||
};
|
||||
|
||||
matrix<float16_t, 2, 3> tint_symbol_3(uint4 buffer[4], uint offset) {
|
||||
matrix<float16_t, 2, 3> u_load_1(uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
uint4 ubo_load_1 = buffer[scalar_offset / 4];
|
||||
uint4 ubo_load_1 = u[scalar_offset / 4];
|
||||
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
|
||||
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
|
||||
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
|
||||
const uint scalar_offset_1 = ((offset + 8u)) / 4;
|
||||
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
|
||||
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
|
||||
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
|
||||
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
|
||||
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
|
||||
return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]));
|
||||
}
|
||||
|
||||
typedef matrix<float16_t, 2, 3> tint_symbol_2_ret[4];
|
||||
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
|
||||
typedef matrix<float16_t, 2, 3> u_load_ret[4];
|
||||
u_load_ret u_load(uint offset) {
|
||||
matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0;
|
||||
{
|
||||
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
||||
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
|
||||
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
@@ -42,8 +42,8 @@ void f_inner(uint local_invocation_index) {
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
w = tint_symbol_2(u, 0u);
|
||||
w[1] = tint_symbol_3(u, 32u);
|
||||
w = u_load(0u);
|
||||
w[1] = u_load_1(32u);
|
||||
uint2 ubo_load_4 = u[0].zw;
|
||||
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
|
||||
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
|
||||
@@ -56,6 +56,3 @@ void f(tint_symbol_1 tint_symbol) {
|
||||
f_inner(tint_symbol.local_invocation_index);
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000019397EFCDD0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
|
||||
Reference in New Issue
Block a user