test/tint: Update SKIP "expectations"

Change-Id: I131522625051426e93624fbe4f4763071f26ad72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2023-03-02 09:25:40 +00:00
committed by Dawn LUCI CQ
parent f0e578f8bd
commit b990d393f5
958 changed files with 12120 additions and 5591 deletions

View File

@@ -10,24 +10,24 @@ int i() {
return counter;
}
matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> a_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = a[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = a[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = a[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = a[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
typedef matrix<float16_t, 4, 2> a_load_ret[4];
a_load_ret a_load(uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u)));
arr[i_1] = a_load_1((offset + (i_1 * 16u)));
}
}
return arr;
@@ -37,13 +37,10 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const matrix<float16_t, 4, 2> l_a[4] = tint_symbol(a, 0u);
const matrix<float16_t, 4, 2> l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save)));
const matrix<float16_t, 4, 2> l_a[4] = a_load(0u);
const matrix<float16_t, 4, 2> l_a_i = a_load_1((16u * uint(p_a_i_save)));
const uint scalar_offset_4 = (((16u * uint(p_a_i_save)) + (4u * uint(p_a_i_i_save)))) / 4;
uint ubo_load_4 = a[scalar_offset_4 / 4][scalar_offset_4 % 4];
const vector<float16_t, 2> l_a_i_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252EDBAA7F0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,24 +4,24 @@ cbuffer cbuffer_a : register(b0, space0) {
uint4 a[4];
};
matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> a_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = a[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = a[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = a[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = a[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
typedef matrix<float16_t, 4, 2> a_load_ret[4];
a_load_ret a_load(uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
arr[i] = a_load_1((offset + (i * 16u)));
}
}
return arr;
@@ -29,12 +29,9 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 2> l_a[4] = tint_symbol(a, 0u);
const matrix<float16_t, 4, 2> l_a_i = tint_symbol_1(a, 32u);
const matrix<float16_t, 4, 2> l_a[4] = a_load(0u);
const matrix<float16_t, 4, 2> l_a_i = a_load_1(32u);
uint ubo_load_4 = a[2].y;
const vector<float16_t, 2> l_a_i_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000014EAAC1C520(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,27 +4,24 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[4];
};
matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 4> t = transpose(tint_symbol(u, 32u));
const matrix<float16_t, 2, 4> t = transpose(u_load(32u));
uint ubo_load_4 = u[0].y;
const float16_t l = length(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx);
uint ubo_load_5 = u[0].y;
const float16_t a = abs(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_5 & 0xFFFF)), float16_t(f16tof32(ubo_load_5 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000025103259540(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -16,24 +16,24 @@ void c(vector<float16_t, 2> v) {
void d(float16_t f_1) {
}
matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
typedef matrix<float16_t, 4, 2> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
arr[i] = u_load_1((offset + (i * 16u)));
}
}
return arr;
@@ -41,17 +41,11 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 16u));
a(u_load(0u));
b(u_load_1(16u));
uint ubo_load_4 = u[1].x;
c(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx);
uint ubo_load_5 = u[1].x;
d(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_5 & 0xFFFF)), float16_t(f16tof32(ubo_load_5 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000029B724CE850(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000029B724CE850(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000029B724CE850(11,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000029B724CE850(14,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,24 +5,24 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 4, 2> p[4] = (matrix<float16_t, 4, 2>[4])0;
matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
typedef matrix<float16_t, 4, 2> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 16u)));
arr[i] = u_load_1((offset + (i * 16u)));
}
}
return arr;
@@ -30,13 +30,10 @@ tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p[1] = tint_symbol_1(u, 32u);
p = u_load(0u);
p[1] = u_load_1(32u);
uint ubo_load_4 = u[0].y;
p[1][0] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx;
p[1][0].x = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000015CB4D295E0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,40 +5,40 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
void s_store_1(uint offset, matrix<float16_t, 4, 2> value) {
s.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
s.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
s.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value[4]) {
matrix<float16_t, 4, 2> array[4] = value;
void s_store(uint offset, matrix<float16_t, 4, 2> value[4]) {
matrix<float16_t, 4, 2> array_1[4] = value;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 16u)), array[i]);
s_store_1((offset + (i * 16u)), array_1[i]);
}
}
}
matrix<float16_t, 4, 2> tint_symbol_4(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
typedef matrix<float16_t, 4, 2> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u)));
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
}
}
return arr;
@@ -46,14 +46,10 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 16u, tint_symbol_4(u, 32u));
s_store(0u, u_load(0u));
s_store_1(16u, u_load_1(32u));
uint ubo_load_4 = u[0].y;
s.Store<vector<float16_t, 2> >(16u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx);
s.Store<float16_t>(16u, float16_t(f16tof32(((u[0].y) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F88B180520(6,68-76): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F88B180520(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,24 +9,24 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 4, 2> tint_symbol_3(uint4 buffer[4], uint offset) {
matrix<float16_t, 4, 2> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
typedef matrix<float16_t, 4, 2> tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[4], uint offset) {
typedef matrix<float16_t, 4, 2> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 16u)));
arr[i_1] = u_load_1((offset + (i_1 * 16u)));
}
}
return arr;
@@ -40,8 +40,8 @@ void f_inner(uint local_invocation_index) {
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 32u);
w = u_load(0u);
w[1] = u_load_1(32u);
uint ubo_load_4 = u[0].y;
w[1][0] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx;
w[1][0].x = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
@@ -52,6 +52,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020D4DFDDE90(4,20-28): error X3000: syntax error: unexpected token 'float16_t'