test/tint: Update SKIP "expectations"

Change-Id: I131522625051426e93624fbe4f4763071f26ad72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2023-03-02 09:25:40 +00:00
committed by Dawn LUCI CQ
parent f0e578f8bd
commit b990d393f5
958 changed files with 12120 additions and 5591 deletions

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@@ -10,36 +10,36 @@ int i() {
return counter;
}
matrix<float16_t, 4, 3> tint_symbol_1(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> a_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = a[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = a[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = a[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = a[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
typedef matrix<float16_t, 4, 3> a_load_ret[4];
a_load_ret a_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 32u)));
arr[i_1] = a_load_1((offset + (i_1 * 32u)));
}
}
return arr;
@@ -49,8 +49,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
void f() {
const int p_a_i_save = i();
const int p_a_i_i_save = i();
const matrix<float16_t, 4, 3> l_a[4] = tint_symbol(a, 0u);
const matrix<float16_t, 4, 3> l_a_i = tint_symbol_1(a, (32u * uint(p_a_i_save)));
const matrix<float16_t, 4, 3> l_a[4] = a_load(0u);
const matrix<float16_t, 4, 3> l_a_i = a_load_1((32u * uint(p_a_i_save)));
const uint scalar_offset_4 = (((32u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4;
uint4 ubo_load_9 = a[scalar_offset_4 / 4];
uint2 ubo_load_8 = ((scalar_offset_4 & 2) ? ubo_load_9.zw : ubo_load_9.xy);
@@ -59,6 +59,3 @@ void f() {
const vector<float16_t, 3> l_a_i_i = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000180EC89DCE0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -4,36 +4,36 @@ cbuffer cbuffer_a : register(b0, space0) {
uint4 a[8];
};
matrix<float16_t, 4, 3> tint_symbol_1(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> a_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = a[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = a[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = a[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = a[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
typedef matrix<float16_t, 4, 3> a_load_ret[4];
a_load_ret a_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
arr[i] = a_load_1((offset + (i * 32u)));
}
}
return arr;
@@ -41,14 +41,11 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 3> l_a[4] = tint_symbol(a, 0u);
const matrix<float16_t, 4, 3> l_a_i = tint_symbol_1(a, 64u);
const matrix<float16_t, 4, 3> l_a[4] = a_load(0u);
const matrix<float16_t, 4, 3> l_a_i = a_load_1(64u);
uint2 ubo_load_8 = a[4].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
const vector<float16_t, 3> l_a_i_i = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000021B182DE800(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -4,24 +4,24 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -30,7 +30,7 @@ matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[8], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 4> t = transpose(tint_symbol(u, 64u));
const matrix<float16_t, 3, 4> t = transpose(u_load(64u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -41,6 +41,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 3>(ubo_load_9_xz[0], ubo_load_9_y, ubo_load_9_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002C9B1C5A400(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -16,36 +16,36 @@ void c(vector<float16_t, 3> v) {
void d(float16_t f_1) {
}
matrix<float16_t, 4, 3> tint_symbol_1(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
typedef matrix<float16_t, 4, 3> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
arr[i] = u_load_1((offset + (i * 32u)));
}
}
return arr;
@@ -53,8 +53,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
b(tint_symbol_1(u, 32u));
a(u_load(0u));
b(u_load_1(32u));
uint2 ubo_load_8 = u[2].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -65,9 +65,3 @@ void f() {
d(vector<float16_t, 3>(ubo_load_9_xz[0], ubo_load_9_y, ubo_load_9_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(11,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(14,8-16): error X3000: unrecognized identifier 'float16_t'

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@@ -5,36 +5,36 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 4, 3> p[4] = (matrix<float16_t, 4, 3>[4])0;
matrix<float16_t, 4, 3> tint_symbol_1(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
typedef matrix<float16_t, 4, 3> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_1(buffer, (offset + (i * 32u)));
arr[i] = u_load_1((offset + (i * 32u)));
}
}
return arr;
@@ -42,8 +42,8 @@ tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p[1] = tint_symbol_1(u, 64u);
p = u_load(0u);
p[1] = u_load_1(64u);
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -51,6 +51,3 @@ void f() {
p[1][0].x = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000222F970C590(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

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@@ -5,52 +5,52 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) {
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
void s_store_1(uint offset, matrix<float16_t, 4, 3> value) {
s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
s.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
s.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
}
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value[4]) {
matrix<float16_t, 4, 3> array[4] = value;
void s_store(uint offset, matrix<float16_t, 4, 3> value[4]) {
matrix<float16_t, 4, 3> array_1[4] = value;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
tint_symbol_1(buffer, (offset + (i * 32u)), array[i]);
s_store_1((offset + (i * 32u)), array_1[i]);
}
}
}
matrix<float16_t, 4, 3> tint_symbol_4(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> tint_symbol_3_ret[4];
tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
typedef matrix<float16_t, 4, 3> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 32u)));
arr[i_1] = u_load_1((offset + (i_1 * 32u)));
}
}
return arr;
@@ -58,8 +58,8 @@ tint_symbol_3_ret tint_symbol_3(uint4 buffer[8], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_3(u, 0u));
tint_symbol_1(s, 32u, tint_symbol_4(u, 64u));
s_store(0u, u_load(0u));
s_store_1(32u, u_load_1(64u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -67,7 +67,3 @@ void f() {
s.Store<float16_t>(32u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000021F13DB33D0(6,68-76): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000021F13DB33D0(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,36 +9,36 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 4, 3> tint_symbol_3(uint4 buffer[8], uint offset) {
matrix<float16_t, 4, 3> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[8], uint offset) {
typedef matrix<float16_t, 4, 3> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 32u)));
arr[i_1] = u_load_1((offset + (i_1 * 32u)));
}
}
return arr;
@@ -52,8 +52,8 @@ void f_inner(uint local_invocation_index) {
}
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w[1] = tint_symbol_3(u, 64u);
w = u_load(0u);
w[1] = u_load_1(64u);
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -66,6 +66,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001D6F2EDF360(4,20-28): error X3000: syntax error: unexpected token 'float16_t'