test/tint: Update SKIP "expectations"

Change-Id: I131522625051426e93624fbe4f4763071f26ad72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2023-03-02 09:25:40 +00:00
committed by Dawn LUCI CQ
parent f0e578f8bd
commit b990d393f5
958 changed files with 12120 additions and 5591 deletions

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@@ -10,23 +10,20 @@ int i() {
return counter;
}
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 2, 2> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 2, 2> l_m = m_load(0u);
const uint scalar_offset_2 = ((4u * uint(p_m_i_save))) / 4;
uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
const vector<float16_t, 2> l_m_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000021290B9AF00(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -10,21 +10,18 @@ int i() {
return counter;
}
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 2> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 2, 2> l_m = m_load(0u);
uint ubo_load_2 = m[0].y;
const vector<float16_t, 2> l_m_1 = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001899F313180(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -4,23 +4,20 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 2> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 2, 2> t = transpose(u_load(0u));
uint ubo_load_2 = u[0].y;
const float16_t l = length(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
uint ubo_load_3 = u[0].x;
const float16_t a = abs(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001C84DC29980(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -13,17 +13,17 @@ void b(vector<float16_t, 2> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint ubo_load_2 = u[0].y;
b(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
uint ubo_load_3 = u[0].y;
@@ -33,8 +33,3 @@ void f() {
c(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020E82D03620(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020E82D03620(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020E82D03620(11,8-16): error X3000: unrecognized identifier 'float16_t'

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@@ -5,17 +5,17 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 2, 2> p = matrix<float16_t, 2, 2>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 2, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint ubo_load_2 = u[0].x;
p[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)));
uint ubo_load_3 = u[0].x;
@@ -23,6 +23,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000021A30FC4890(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

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@@ -5,22 +5,22 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 2> value) {
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
void s_store(uint offset, matrix<float16_t, 2, 2> value) {
s.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
}
matrix<float16_t, 2, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint ubo_load_2 = u[0].x;
s.Store<vector<float16_t, 2> >(4u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
uint ubo_load_3 = u[0].x;
@@ -28,7 +28,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].y) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FAF34C3EE0(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FAF34C3EE0(7,3-14): error X3018: invalid subscript 'Store'

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@@ -9,11 +9,11 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 2, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
return matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))));
}
@@ -22,7 +22,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint ubo_load_2 = u[0].x;
w[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)));
uint ubo_load_3 = u[0].x;
@@ -35,6 +35,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000022F004DAD50(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

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@@ -10,14 +10,14 @@ int i() {
return counter;
}
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -27,7 +27,7 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 2, 3> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 2, 3> l_m = m_load(0u);
const uint scalar_offset_2 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
@@ -36,6 +36,3 @@ void f() {
const vector<float16_t, 3> l_m_i = vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002573701B0D0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -10,14 +10,14 @@ int i() {
return counter;
}
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -26,13 +26,10 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 3> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 2, 3> l_m = m_load(0u);
uint2 ubo_load_4 = m[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const vector<float16_t, 3> l_m_1 = vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F0B4D13EF0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -4,14 +4,14 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -20,7 +20,7 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 2> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 3, 2> t = transpose(u_load(0u));
uint2 ubo_load_4 = u[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -31,6 +31,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 3>(ubo_load_5_xz[0], ubo_load_5_y, ubo_load_5_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000024F9111AD30(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -13,14 +13,14 @@ void b(vector<float16_t, 3> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -29,7 +29,7 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint2 ubo_load_4 = u[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -45,8 +45,3 @@ void f() {
c(vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000239ABA8AAE0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000239ABA8AAE0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000239ABA8AAE0(11,8-16): error X3000: unrecognized identifier 'float16_t'

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@@ -5,14 +5,14 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 2, 3> p = matrix<float16_t, 2, 3>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -21,7 +21,7 @@ matrix<float16_t, 2, 3> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint2 ubo_load_4 = u[0].xy;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -33,6 +33,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000017EBF6D45E0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,19 +5,19 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
void s_store(uint offset, matrix<float16_t, 2, 3> value) {
s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
}
matrix<float16_t, 2, 3> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -26,7 +26,7 @@ matrix<float16_t, 2, 3> tint_symbol_2(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint2 ubo_load_4 = u[0].xy;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -38,7 +38,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000015012B07F20(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000015012B07F20(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,14 +9,14 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 2, 3> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
@@ -28,7 +28,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint2 ubo_load_4 = u[0].xy;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -45,6 +45,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000293678839C0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,14 +10,14 @@ int i() {
return counter;
}
matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -27,7 +27,7 @@ matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 2, 4> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 2, 4> l_m = m_load(0u);
const uint scalar_offset_2 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
@@ -36,6 +36,3 @@ void f() {
const vector<float16_t, 4> l_m_i = vector<float16_t, 4>(ubo_load_4_xz[0], ubo_load_4_yw[0], ubo_load_4_xz[1], ubo_load_4_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F513868710(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,14 +10,14 @@ int i() {
return counter;
}
matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -26,13 +26,10 @@ matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 4> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 2, 4> l_m = m_load(0u);
uint2 ubo_load_4 = m[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const vector<float16_t, 4> l_m_1 = vector<float16_t, 4>(ubo_load_4_xz[0], ubo_load_4_yw[0], ubo_load_4_xz[1], ubo_load_4_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002523DBC4780(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,14 +4,14 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -20,7 +20,7 @@ matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 2> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 4, 2> t = transpose(u_load(0u));
uint2 ubo_load_4 = u[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -31,6 +31,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 4>(ubo_load_5_xz[0], ubo_load_5_yw[0], ubo_load_5_xz[1], ubo_load_5_yw[1]).ywxz.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020C30943680(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -13,14 +13,14 @@ void b(vector<float16_t, 4> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -29,7 +29,7 @@ matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint2 ubo_load_4 = u[0].zw;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -45,8 +45,3 @@ void f() {
c(vector<float16_t, 4>(ubo_load_6_xz[0], ubo_load_6_yw[0], ubo_load_6_xz[1], ubo_load_6_yw[1]).ywxz.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000273F7AEC5E0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000273F7AEC5E0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000273F7AEC5E0(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,14 +5,14 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 2, 4> p = matrix<float16_t, 2, 4>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -21,7 +21,7 @@ matrix<float16_t, 2, 4> tint_symbol(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint2 ubo_load_4 = u[0].xy;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -33,6 +33,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000014E53D58AD0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,19 +5,19 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 4> value) {
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
void s_store(uint offset, matrix<float16_t, 2, 4> value) {
s.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
}
matrix<float16_t, 2, 4> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -26,7 +26,7 @@ matrix<float16_t, 2, 4> tint_symbol_2(uint4 buffer[1], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint2 ubo_load_4 = u[0].xy;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -38,7 +38,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000015E10277FD0(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000015E10277FD0(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,14 +9,14 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 2, 4> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 2, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
@@ -28,7 +28,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint2 ubo_load_4 = u[0].xy;
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -45,6 +45,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000018E62EDA940(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,25 +10,22 @@ int i() {
return counter;
}
matrix<float16_t, 3, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 3, 2> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 3, 2> l_m = m_load(0u);
const uint scalar_offset_3 = ((4u * uint(p_m_i_save))) / 4;
uint ubo_load_3 = m[scalar_offset_3 / 4][scalar_offset_3 % 4];
const vector<float16_t, 2> l_m_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000022586D0B760(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,23 +10,20 @@ int i() {
return counter;
}
matrix<float16_t, 3, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 2> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 3, 2> l_m = m_load(0u);
uint ubo_load_3 = m[0].y;
const vector<float16_t, 2> l_m_1 = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000213B52029A0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,25 +4,22 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
matrix<float16_t, 3, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 3> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 2, 3> t = transpose(u_load(0u));
uint ubo_load_3 = u[0].y;
const float16_t l = length(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
uint ubo_load_4 = u[0].x;
const float16_t a = abs(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002BC2002A7B0(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -13,19 +13,19 @@ void b(vector<float16_t, 2> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 3, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint ubo_load_3 = u[0].y;
b(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
uint ubo_load_4 = u[0].y;
@@ -35,8 +35,3 @@ void f() {
c(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_5 & 0xFFFF)), float16_t(f16tof32(ubo_load_5 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000014896F24370(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000014896F24370(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000014896F24370(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,19 +5,19 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 3, 2> p = matrix<float16_t, 3, 2>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 3, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint ubo_load_3 = u[0].x;
p[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)));
uint ubo_load_4 = u[0].x;
@@ -25,6 +25,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001D559EA82A0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,25 +5,25 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 2> value) {
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
void s_store(uint offset, matrix<float16_t, 3, 2> value) {
s.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
s.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
}
matrix<float16_t, 3, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint ubo_load_3 = u[0].x;
s.Store<vector<float16_t, 2> >(4u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
uint ubo_load_4 = u[0].x;
@@ -31,7 +31,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].y) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000027290DF7F00(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000027290DF7F00(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,13 +9,13 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 3, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 3, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
}
@@ -24,7 +24,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint ubo_load_3 = u[0].x;
w[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)));
uint ubo_load_4 = u[0].x;
@@ -37,6 +37,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000020735C921C0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,19 +10,19 @@ int i() {
return counter;
}
matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -32,7 +32,7 @@ matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 3, 3> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 3, 3> l_m = m_load(0u);
const uint scalar_offset_3 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_7 = m[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
@@ -41,6 +41,3 @@ void f() {
const vector<float16_t, 3> l_m_i = vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F17CCCC790(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,19 +10,19 @@ int i() {
return counter;
}
matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -31,13 +31,10 @@ matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 3> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 3, 3> l_m = m_load(0u);
uint2 ubo_load_6 = m[0].zw;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
const vector<float16_t, 3> l_m_1 = vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001DA8C8147C0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,19 +4,19 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -25,7 +25,7 @@ matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 3> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 3, 3> t = transpose(u_load(0u));
uint2 ubo_load_6 = u[0].zw;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -36,6 +36,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 3>(ubo_load_7_xz[0], ubo_load_7_y, ubo_load_7_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000233E8349550(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

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@@ -13,19 +13,19 @@ void b(vector<float16_t, 3> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -34,7 +34,7 @@ matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint2 ubo_load_6 = u[0].zw;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -50,8 +50,3 @@ void f() {
c(vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000024400654510(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000024400654510(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000024400654510(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,19 +5,19 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 3, 3> p = matrix<float16_t, 3, 3>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -26,7 +26,7 @@ matrix<float16_t, 3, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -38,6 +38,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000024859339490(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,25 +5,25 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 3> value) {
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
void s_store(uint offset, matrix<float16_t, 3, 3> value) {
s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
s.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
}
matrix<float16_t, 3, 3> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -32,7 +32,7 @@ matrix<float16_t, 3, 3> tint_symbol_2(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -44,7 +44,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002A95A169E30(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002A95A169E30(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,19 +9,19 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 3, 3> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
@@ -33,7 +33,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -50,6 +50,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000027B0D02C6A0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

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@@ -10,19 +10,19 @@ int i() {
return counter;
}
matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -32,7 +32,7 @@ matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 3, 4> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 3, 4> l_m = m_load(0u);
const uint scalar_offset_3 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_7 = m[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
@@ -41,6 +41,3 @@ void f() {
const vector<float16_t, 4> l_m_i = vector<float16_t, 4>(ubo_load_6_xz[0], ubo_load_6_yw[0], ubo_load_6_xz[1], ubo_load_6_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FCC8F3EC10(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,19 +10,19 @@ int i() {
return counter;
}
matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -31,13 +31,10 @@ matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 4> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 3, 4> l_m = m_load(0u);
uint2 ubo_load_6 = m[0].zw;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
const vector<float16_t, 4> l_m_1 = vector<float16_t, 4>(ubo_load_6_xz[0], ubo_load_6_yw[0], ubo_load_6_xz[1], ubo_load_6_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000017BEAA5D290(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,19 +4,19 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -25,7 +25,7 @@ matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 3> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 4, 3> t = transpose(u_load(0u));
uint2 ubo_load_6 = u[0].zw;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -36,6 +36,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 4>(ubo_load_7_xz[0], ubo_load_7_yw[0], ubo_load_7_xz[1], ubo_load_7_yw[1]).ywxz.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001DE25EAC9C0(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -13,19 +13,19 @@ void b(vector<float16_t, 4> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -34,7 +34,7 @@ matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint2 ubo_load_6 = u[0].zw;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -50,8 +50,3 @@ void f() {
c(vector<float16_t, 4>(ubo_load_8_xz[0], ubo_load_8_yw[0], ubo_load_8_xz[1], ubo_load_8_yw[1]).ywxz.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002E63B0EDB50(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002E63B0EDB50(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002E63B0EDB50(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,19 +5,19 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 3, 4> p = matrix<float16_t, 3, 4>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -26,7 +26,7 @@ matrix<float16_t, 3, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -38,6 +38,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002EEEBC7D430(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,25 +5,25 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 4> value) {
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
void s_store(uint offset, matrix<float16_t, 3, 4> value) {
s.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
s.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
}
matrix<float16_t, 3, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -32,7 +32,7 @@ matrix<float16_t, 3, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -44,7 +44,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002438C2DBBB0(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002438C2DBBB0(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,19 +9,19 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 3, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 3, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
@@ -33,7 +33,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint2 ubo_load_6 = u[0].xy;
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -50,6 +50,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002AEEC70C750(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,27 +10,24 @@ int i() {
return counter;
}
matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = m[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 4, 2> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 4, 2> l_m = m_load(0u);
const uint scalar_offset_4 = ((4u * uint(p_m_i_save))) / 4;
uint ubo_load_4 = m[scalar_offset_4 / 4][scalar_offset_4 % 4];
const vector<float16_t, 2> l_m_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000013D9C70AA90(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,25 +10,22 @@ int i() {
return counter;
}
matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = m[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 2> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 4, 2> l_m = m_load(0u);
uint ubo_load_4 = m[0].y;
const vector<float16_t, 2> l_m_1 = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000025078B145D0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,27 +4,24 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[1];
};
matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 2, 4> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 2, 4> t = transpose(u_load(0u));
uint ubo_load_4 = u[0].y;
const float16_t l = length(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))));
uint ubo_load_5 = u[0].x;
const float16_t a = abs(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_5 & 0xFFFF)), float16_t(f16tof32(ubo_load_5 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FEE1A64990(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -13,21 +13,21 @@ void b(vector<float16_t, 2> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint ubo_load_4 = u[0].y;
b(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))));
uint ubo_load_5 = u[0].y;
@@ -37,8 +37,3 @@ void f() {
c(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_6 & 0xFFFF)), float16_t(f16tof32(ubo_load_6 >> 16))).yx.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4F9D145E0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4F9D145E0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4F9D145E0(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,21 +5,21 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 4, 2> p = matrix<float16_t, 4, 2>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint ubo_load_4 = u[0].x;
p[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
uint ubo_load_5 = u[0].x;
@@ -27,6 +27,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001D1582D92D0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,28 +5,28 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
void s_store(uint offset, matrix<float16_t, 4, 2> value) {
s.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
s.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
s.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
}
matrix<float16_t, 4, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint ubo_load_4 = u[0].x;
s.Store<vector<float16_t, 2> >(4u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))));
uint ubo_load_5 = u[0].x;
@@ -34,7 +34,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].y) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252CF939A80(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252CF939A80(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,15 +9,15 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 4, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
matrix<float16_t, 4, 2> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
const uint scalar_offset_1 = ((offset + 4u)) / 4;
uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
const uint scalar_offset_2 = ((offset + 8u)) / 4;
uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
const uint scalar_offset_3 = ((offset + 12u)) / 4;
uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
}
@@ -26,7 +26,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint ubo_load_4 = u[0].x;
w[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
uint ubo_load_5 = u[0].x;
@@ -39,6 +39,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001DAFCDE42A0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,24 +10,24 @@ int i() {
return counter;
}
matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = m[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -37,7 +37,7 @@ matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 4, 3> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 4, 3> l_m = m_load(0u);
const uint scalar_offset_4 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_9 = m[scalar_offset_4 / 4];
uint2 ubo_load_8 = ((scalar_offset_4 & 2) ? ubo_load_9.zw : ubo_load_9.xy);
@@ -46,6 +46,3 @@ void f() {
const vector<float16_t, 3> l_m_i = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000029A277BC3D0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,24 +10,24 @@ int i() {
return counter;
}
matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = m[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -36,13 +36,10 @@ matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 3> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 4, 3> l_m = m_load(0u);
uint2 ubo_load_8 = m[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
const vector<float16_t, 3> l_m_1 = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001D61ABCB8F0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,24 +4,24 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -30,7 +30,7 @@ matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 3, 4> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 3, 4> t = transpose(u_load(0u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -41,6 +41,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 3>(ubo_load_9_xz[0], ubo_load_9_y, ubo_load_9_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000214C6C4DE30(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -13,24 +13,24 @@ void b(vector<float16_t, 3> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -39,7 +39,7 @@ matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -55,8 +55,3 @@ void f() {
c(vector<float16_t, 3>(ubo_load_10_xz[0], ubo_load_10_y, ubo_load_10_xz[1]).zxy.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F16275ECF0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F16275ECF0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F16275ECF0(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,24 +5,24 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 4, 3> p = matrix<float16_t, 4, 3>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -31,7 +31,7 @@ matrix<float16_t, 4, 3> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -43,6 +43,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001A61234DB60(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -5,31 +5,31 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) {
buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
void s_store(uint offset, matrix<float16_t, 4, 3> value) {
s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
s.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
s.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
}
matrix<float16_t, 4, 3> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -38,7 +38,7 @@ matrix<float16_t, 4, 3> tint_symbol_2(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -50,7 +50,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FD3C2FBCC0(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FD3C2FBCC0(7,3-14): error X3018: invalid subscript 'Store'

View File

@@ -9,24 +9,24 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 4, 3> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 3> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
@@ -38,7 +38,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
@@ -55,6 +55,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000019BA46EC370(4,20-28): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,24 +10,24 @@ int i() {
return counter;
}
matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = m[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -37,7 +37,7 @@ matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const int p_m_i_save = i();
const matrix<float16_t, 4, 4> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 4, 4> l_m = m_load(0u);
const uint scalar_offset_4 = ((8u * uint(p_m_i_save))) / 4;
uint4 ubo_load_9 = m[scalar_offset_4 / 4];
uint2 ubo_load_8 = ((scalar_offset_4 & 2) ? ubo_load_9.zw : ubo_load_9.xy);
@@ -46,6 +46,3 @@ void f() {
const vector<float16_t, 4> l_m_i = vector<float16_t, 4>(ubo_load_8_xz[0], ubo_load_8_yw[0], ubo_load_8_xz[1], ubo_load_8_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000021737B8AE70(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -10,24 +10,24 @@ int i() {
return counter;
}
matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> m_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = m[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = m[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = m[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = m[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -36,13 +36,10 @@ matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 4> l_m = tint_symbol(m, 0u);
const matrix<float16_t, 4, 4> l_m = m_load(0u);
uint2 ubo_load_8 = m[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
const vector<float16_t, 4> l_m_1 = vector<float16_t, 4>(ubo_load_8_xz[0], ubo_load_8_yw[0], ubo_load_8_xz[1], ubo_load_8_yw[1]);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002055528A940(11,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -4,24 +4,24 @@ cbuffer cbuffer_u : register(b0, space0) {
uint4 u[2];
};
matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -30,7 +30,7 @@ matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
const matrix<float16_t, 4, 4> t = transpose(tint_symbol(u, 0u));
const matrix<float16_t, 4, 4> t = transpose(u_load(0u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
@@ -41,6 +41,3 @@ void f() {
const float16_t a = abs(vector<float16_t, 4>(ubo_load_9_xz[0], ubo_load_9_yw[0], ubo_load_9_xz[1], ubo_load_9_yw[1]).ywxz.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000023EC1BAE110(5,8-16): error X3000: syntax error: unexpected token 'float16_t'

View File

@@ -13,24 +13,24 @@ void b(vector<float16_t, 4> v) {
void c(float16_t f_1) {
}
matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -39,7 +39,7 @@ matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
a(tint_symbol(u, 0u));
a(u_load(0u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
@@ -55,8 +55,3 @@ void f() {
c(vector<float16_t, 4>(ubo_load_10_xz[0], ubo_load_10_yw[0], ubo_load_10_xz[1], ubo_load_10_yw[1]).ywxz.x);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001E1E337D1E0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001E1E337D1E0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001E1E337D1E0(11,8-16): error X3000: unrecognized identifier 'float16_t'

View File

@@ -5,24 +5,24 @@ cbuffer cbuffer_u : register(b0, space0) {
};
static matrix<float16_t, 4, 4> p = matrix<float16_t, 4, 4>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -31,7 +31,7 @@ matrix<float16_t, 4, 4> tint_symbol(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
p = tint_symbol(u, 0u);
p = u_load(0u);
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
@@ -43,6 +43,3 @@ void f() {
p[0][1] = float16_t(f16tof32(((u[0].z) & 0xFFFF)));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F1E6D79B60(4,15-23): error X3000: syntax error: unexpected token 'float16_t'

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@@ -5,31 +5,31 @@ cbuffer cbuffer_u : register(b0, space0) {
};
RWByteAddressBuffer s : register(u1, space0);
void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
void s_store(uint offset, matrix<float16_t, 4, 4> value) {
s.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
s.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
s.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
}
matrix<float16_t, 4, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -38,7 +38,7 @@ matrix<float16_t, 4, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
[numthreads(1, 1, 1)]
void f() {
tint_symbol(s, 0u, tint_symbol_2(u, 0u));
s_store(0u, u_load(0u));
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
@@ -50,7 +50,3 @@ void f() {
s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000017A08509500(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000017A08509500(7,3-14): error X3018: invalid subscript 'Store'

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@@ -9,24 +9,24 @@ struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
matrix<float16_t, 4, 4> tint_symbol_2(uint4 buffer[2], uint offset) {
matrix<float16_t, 4, 4> u_load(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset / 4];
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
vector<float16_t, 2> ubo_load_yw = vector<float16_t, 2>(f16tof32(ubo_load >> 16));
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_1 / 4];
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
vector<float16_t, 2> ubo_load_2_yw = vector<float16_t, 2>(f16tof32(ubo_load_2 >> 16));
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = buffer[scalar_offset_2 / 4];
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
vector<float16_t, 2> ubo_load_4_yw = vector<float16_t, 2>(f16tof32(ubo_load_4 >> 16));
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = buffer[scalar_offset_3 / 4];
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
vector<float16_t, 2> ubo_load_6_yw = vector<float16_t, 2>(f16tof32(ubo_load_6 >> 16));
@@ -38,7 +38,7 @@ void f_inner(uint local_invocation_index) {
w = matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx);
}
GroupMemoryBarrierWithGroupSync();
w = tint_symbol_2(u, 0u);
w = u_load(0u);
uint2 ubo_load_8 = u[0].xy;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
vector<float16_t, 2> ubo_load_8_yw = vector<float16_t, 2>(f16tof32(ubo_load_8 >> 16));
@@ -55,6 +55,3 @@ void f(tint_symbol_1 tint_symbol) {
f_inner(tint_symbol.local_invocation_index);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000234396001A0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'