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test/tint: Update SKIP "expectations"
Change-Id: I131522625051426e93624fbe4f4763071f26ad72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
f0e578f8bd
commit
b990d393f5
@@ -10,27 +10,24 @@ int i() {
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return counter;
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}
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matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> m_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = m[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
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}
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[numthreads(1, 1, 1)]
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void f() {
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const int p_m_i_save = i();
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const matrix<float16_t, 4, 2> l_m = tint_symbol(m, 0u);
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const matrix<float16_t, 4, 2> l_m = m_load(0u);
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const uint scalar_offset_4 = ((4u * uint(p_m_i_save))) / 4;
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uint ubo_load_4 = m[scalar_offset_4 / 4][scalar_offset_4 % 4];
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const vector<float16_t, 2> l_m_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000013D9C70AA90(11,8-16): error X3000: syntax error: unexpected token 'float16_t'
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@@ -10,25 +10,22 @@ int i() {
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return counter;
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}
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matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> m_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = m[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = m[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = m[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = m[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
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}
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[numthreads(1, 1, 1)]
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void f() {
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const matrix<float16_t, 4, 2> l_m = tint_symbol(m, 0u);
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const matrix<float16_t, 4, 2> l_m = m_load(0u);
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uint ubo_load_4 = m[0].y;
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const vector<float16_t, 2> l_m_1 = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x0000025078B145D0(11,8-16): error X3000: syntax error: unexpected token 'float16_t'
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@@ -4,27 +4,24 @@ cbuffer cbuffer_u : register(b0, space0) {
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uint4 u[1];
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};
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matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> u_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
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}
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[numthreads(1, 1, 1)]
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void f() {
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const matrix<float16_t, 2, 4> t = transpose(tint_symbol(u, 0u));
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const matrix<float16_t, 2, 4> t = transpose(u_load(0u));
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uint ubo_load_4 = u[0].y;
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const float16_t l = length(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))));
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uint ubo_load_5 = u[0].x;
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const float16_t a = abs(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_5 & 0xFFFF)), float16_t(f16tof32(ubo_load_5 >> 16))).yx.x);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001FEE1A64990(5,8-16): error X3000: syntax error: unexpected token 'float16_t'
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@@ -13,21 +13,21 @@ void b(vector<float16_t, 2> v) {
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void c(float16_t f_1) {
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}
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matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> u_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
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}
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[numthreads(1, 1, 1)]
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void f() {
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a(tint_symbol(u, 0u));
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a(u_load(0u));
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uint ubo_load_4 = u[0].y;
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b(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))));
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uint ubo_load_5 = u[0].y;
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@@ -37,8 +37,3 @@ void f() {
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c(vector<float16_t, 2>(float16_t(f16tof32(ubo_load_6 & 0xFFFF)), float16_t(f16tof32(ubo_load_6 >> 16))).yx.x);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4F9D145E0(5,15-23): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4F9D145E0(8,15-23): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001F4F9D145E0(11,8-16): error X3000: unrecognized identifier 'float16_t'
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@@ -5,21 +5,21 @@ cbuffer cbuffer_u : register(b0, space0) {
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};
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static matrix<float16_t, 4, 2> p = matrix<float16_t, 4, 2>(float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h), float16_t(0.0h));
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matrix<float16_t, 4, 2> tint_symbol(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> u_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
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}
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[numthreads(1, 1, 1)]
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void f() {
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p = tint_symbol(u, 0u);
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p = u_load(0u);
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uint ubo_load_4 = u[0].x;
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p[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
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uint ubo_load_5 = u[0].x;
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@@ -27,6 +27,3 @@ void f() {
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p[0][1] = float16_t(f16tof32(((u[0].y) & 0xFFFF)));
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001D1582D92D0(4,15-23): error X3000: syntax error: unexpected token 'float16_t'
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@@ -5,28 +5,28 @@ cbuffer cbuffer_u : register(b0, space0) {
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};
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RWByteAddressBuffer s : register(u1, space0);
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void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
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buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
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buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
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buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
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void s_store(uint offset, matrix<float16_t, 4, 2> value) {
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s.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
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s.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
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s.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
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s.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
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}
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matrix<float16_t, 4, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> u_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
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}
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[numthreads(1, 1, 1)]
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void f() {
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tint_symbol(s, 0u, tint_symbol_2(u, 0u));
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s_store(0u, u_load(0u));
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uint ubo_load_4 = u[0].x;
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s.Store<vector<float16_t, 2> >(4u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))));
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uint ubo_load_5 = u[0].x;
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@@ -34,7 +34,3 @@ void f() {
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s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].y) & 0xFFFF))));
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252CF939A80(6,66-74): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252CF939A80(7,3-14): error X3018: invalid subscript 'Store'
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@@ -9,15 +9,15 @@ struct tint_symbol_1 {
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uint local_invocation_index : SV_GroupIndex;
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};
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matrix<float16_t, 4, 2> tint_symbol_2(uint4 buffer[1], uint offset) {
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matrix<float16_t, 4, 2> u_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4];
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uint ubo_load = u[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint ubo_load_1 = u[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4];
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uint ubo_load_2 = u[scalar_offset_2 / 4][scalar_offset_2 % 4];
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const uint scalar_offset_3 = ((offset + 12u)) / 4;
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uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4];
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uint ubo_load_3 = u[scalar_offset_3 / 4][scalar_offset_3 % 4];
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return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16))));
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ void f_inner(uint local_invocation_index) {
|
||||
w = matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
w = tint_symbol_2(u, 0u);
|
||||
w = u_load(0u);
|
||||
uint ubo_load_4 = u[0].x;
|
||||
w[1] = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)));
|
||||
uint ubo_load_5 = u[0].x;
|
||||
@@ -39,6 +39,3 @@ void f(tint_symbol_1 tint_symbol) {
|
||||
f_inner(tint_symbol.local_invocation_index);
|
||||
return;
|
||||
}
|
||||
FXC validation failure:
|
||||
D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000001DAFCDE42A0(4,20-28): error X3000: syntax error: unexpected token 'float16_t'
|
||||
|
||||
|
||||
Reference in New Issue
Block a user