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test/tint: Update SKIP "expectations"
Change-Id: I131522625051426e93624fbe4f4763071f26ad72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
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Dawn LUCI CQ
parent
f0e578f8bd
commit
b990d393f5
@@ -7,8 +7,3 @@ void f() {
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const matrix<float16_t, 4, 4> r = mul(b, a);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x0000029C36D606A0(3,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x0000029C36D606A0(4,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x0000029C36D606A0(5,16-24): error X3000: syntax error: unexpected token 'float16_t'
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@@ -1,20 +1,23 @@
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SKIP: FAILED
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binary/mul/mat3x2-vec3/f16.wgsl:3:14 error: using f16 types in 'uniform' address space is not implemented yet
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matrix : mat3x2<f16>,
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^^^^^^^^^^^
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cbuffer cbuffer_data : register(b0, space0) {
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uint4 data[2];
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};
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binary/mul/mat3x2-vec3/f16.wgsl:2:1 note: see layout of struct:
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/* align(8) size(24) */ struct S {
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/* offset( 0) align(4) size(12) */ matrix : mat3x2<f16>;
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/* offset(12) align(1) size( 4) */ // -- implicit field alignment padding --;
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/* offset(16) align(8) size( 6) */ vector : vec3<f16>;
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/* offset(22) align(1) size( 2) */ // -- implicit struct size padding --;
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/* */ };
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struct S {
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^^^^^^
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binary/mul/mat3x2-vec3/f16.wgsl:6:36 note: see declaration of variable
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@group(0) @binding(0) var<uniform> data: S;
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^^^^
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matrix<float16_t, 3, 2> data_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint ubo_load = data[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = ((offset + 4u)) / 4;
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uint ubo_load_1 = data[scalar_offset_1 / 4][scalar_offset_1 % 4];
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const uint scalar_offset_2 = ((offset + 8u)) / 4;
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uint ubo_load_2 = data[scalar_offset_2 / 4][scalar_offset_2 % 4];
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return matrix<float16_t, 3, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))));
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}
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void main() {
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uint2 ubo_load_3 = data[1].xy;
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vector<float16_t, 2> ubo_load_3_xz = vector<float16_t, 2>(f16tof32(ubo_load_3 & 0xFFFF));
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float16_t ubo_load_3_y = f16tof32(ubo_load_3[0] >> 16);
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const vector<float16_t, 2> x = mul(vector<float16_t, 3>(ubo_load_3_xz[0], ubo_load_3_y, ubo_load_3_xz[1]), data_load(0u));
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return;
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}
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@@ -7,8 +7,3 @@ void f() {
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const matrix<float16_t, 3, 3> r = mul(b, a);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001A5CF164C00(3,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001A5CF164C00(4,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001A5CF164C00(5,16-24): error X3000: syntax error: unexpected token 'float16_t'
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@@ -1,19 +1,32 @@
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SKIP: FAILED
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binary/mul/mat3x3-vec3/f16.wgsl:3:14 error: using f16 types in 'uniform' address space is not implemented yet
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matrix : mat3x3<f16>,
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^^^^^^^^^^^
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cbuffer cbuffer_data : register(b0, space0) {
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uint4 data[2];
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};
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binary/mul/mat3x3-vec3/f16.wgsl:2:1 note: see layout of struct:
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/* align(8) size(32) */ struct S {
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/* offset( 0) align(8) size(24) */ matrix : mat3x3<f16>;
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/* offset(24) align(8) size( 6) */ vector : vec3<f16>;
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/* offset(30) align(1) size( 2) */ // -- implicit struct size padding --;
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/* */ };
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struct S {
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^^^^^^
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binary/mul/mat3x3-vec3/f16.wgsl:6:36 note: see declaration of variable
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@group(0) @binding(0) var<uniform> data: S;
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^^^^
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matrix<float16_t, 3, 3> data_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = data[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = data[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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const uint scalar_offset_2 = ((offset + 16u)) / 4;
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uint4 ubo_load_5 = data[scalar_offset_2 / 4];
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uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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return matrix<float16_t, 3, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]));
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}
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void main() {
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uint2 ubo_load_6 = data[1].zw;
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vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
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float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
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const vector<float16_t, 3> x = mul(vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]), data_load(0u));
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return;
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}
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@@ -7,8 +7,3 @@ void f() {
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const matrix<float16_t, 2, 2> r = mul(b, a);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001CE35477700(3,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001CE35477700(4,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001CE35477700(5,16-24): error X3000: syntax error: unexpected token 'float16_t'
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@@ -2,9 +2,8 @@ SKIP: FAILED
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[numthreads(1, 1, 1)]
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void f() {
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const float16_t r = (float16_t(1.0h) * float16_t(2.0h));
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const float16_t a = float16_t(1.0h);
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const float16_t b = float16_t(2.0h);
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const float16_t r = (a * b);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x00000252E8C86030(3,9-17): error X3000: unrecognized identifier 'float16_t'
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@@ -7,6 +7,3 @@ void f() {
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const vector<float16_t, 3> r = (a * b);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x00000178A2942A20(3,9-17): error X3000: unrecognized identifier 'float16_t'
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@@ -1,19 +1,32 @@
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SKIP: FAILED
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binary/mul/vec3-mat3x3/f16.wgsl:3:14 error: using f16 types in 'uniform' address space is not implemented yet
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matrix : mat3x3<f16>,
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^^^^^^^^^^^
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cbuffer cbuffer_data : register(b0, space0) {
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uint4 data[2];
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};
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binary/mul/vec3-mat3x3/f16.wgsl:2:1 note: see layout of struct:
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/* align(8) size(32) */ struct S {
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/* offset( 0) align(8) size(24) */ matrix : mat3x3<f16>;
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/* offset(24) align(8) size( 6) */ vector : vec3<f16>;
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/* offset(30) align(1) size( 2) */ // -- implicit struct size padding --;
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/* */ };
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struct S {
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^^^^^^
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binary/mul/vec3-mat3x3/f16.wgsl:6:36 note: see declaration of variable
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@group(0) @binding(0) var<uniform> data: S;
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^^^^
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matrix<float16_t, 3, 3> data_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = data[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = data[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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const uint scalar_offset_2 = ((offset + 16u)) / 4;
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uint4 ubo_load_5 = data[scalar_offset_2 / 4];
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uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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return matrix<float16_t, 3, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]));
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}
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void main() {
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uint2 ubo_load_6 = data[1].zw;
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vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
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float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
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const vector<float16_t, 3> x = mul(data_load_1(0u), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
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return;
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}
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@@ -1,19 +1,37 @@
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SKIP: FAILED
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binary/mul/vec3-mat4x3/f16.wgsl:3:14 error: using f16 types in 'uniform' address space is not implemented yet
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matrix : mat4x3<f16>,
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^^^^^^^^^^^
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cbuffer cbuffer_data : register(b0, space0) {
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uint4 data[3];
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};
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binary/mul/vec3-mat4x3/f16.wgsl:2:1 note: see layout of struct:
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/* align(8) size(40) */ struct S {
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/* offset( 0) align(8) size(32) */ matrix : mat4x3<f16>;
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/* offset(32) align(8) size( 6) */ vector : vec3<f16>;
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/* offset(38) align(1) size( 2) */ // -- implicit struct size padding --;
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/* */ };
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struct S {
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^^^^^^
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binary/mul/vec3-mat4x3/f16.wgsl:6:36 note: see declaration of variable
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@group(0) @binding(0) var<uniform> data: S;
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^^^^
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matrix<float16_t, 4, 3> data_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load_1 = data[scalar_offset / 4];
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uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
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vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
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float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_3 = data[scalar_offset_1 / 4];
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uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
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vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
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float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
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const uint scalar_offset_2 = ((offset + 16u)) / 4;
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uint4 ubo_load_5 = data[scalar_offset_2 / 4];
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uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
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vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
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float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
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const uint scalar_offset_3 = ((offset + 24u)) / 4;
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uint4 ubo_load_7 = data[scalar_offset_3 / 4];
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uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
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vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
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float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
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return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
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}
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void main() {
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uint2 ubo_load_8 = data[2].xy;
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vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
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float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
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const vector<float16_t, 4> x = mul(data_load_1(0u), vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]));
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return;
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}
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@@ -3,10 +3,7 @@ SKIP: FAILED
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[numthreads(1, 1, 1)]
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void f() {
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const vector<float16_t, 3> a = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h));
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const vector<float16_t, 3> r = (a * float16_t(4.0h));
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const float16_t b = float16_t(4.0h);
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const vector<float16_t, 3> r = (a * b);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x00000298EEEF3700(3,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x00000298EEEF3700(4,16-24): error X3000: syntax error: unexpected token 'float16_t'
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@@ -7,8 +7,3 @@ void f() {
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const vector<float16_t, 3> r = (a * b);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001B65F083630(3,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001B65F083630(4,16-24): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001B65F083630(5,16-24): error X3000: syntax error: unexpected token 'float16_t'
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