mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 16:37:08 +00:00
test/tint: Update SKIP "expectations"
Change-Id: I131522625051426e93624fbe4f4763071f26ad72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122202 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
f0e578f8bd
commit
b990d393f5
@@ -3,8 +3,9 @@ SKIP: FAILED
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static uint var_1 = 0u;
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void main_1() {
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{
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for(; !(false); ) {
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while (true) {
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if (false) {
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break;
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}
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}
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return;
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@@ -15,10 +16,10 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:11: error: Loop must have break.
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shader.hlsl:12: error: Loop must have break.
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Validation failed.
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@@ -16,7 +16,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:12: error: Loop must have break.
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@@ -7,9 +7,7 @@ void main_1() {
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while (true) {
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var_1 = 1u;
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{
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if (false) {
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break;
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}
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if (false) { break; }
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}
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}
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var_1 = 5u;
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@@ -21,10 +19,10 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:17: error: Loop must have break.
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shader.hlsl:15: error: Loop must have break.
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Validation failed.
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@@ -7,9 +7,7 @@ void main_1() {
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while (true) {
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var_1 = 1u;
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{
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if (false) {
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break;
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}
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if (false) { break; }
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}
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}
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var_1 = 5u;
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@@ -20,6 +18,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x000002368B5C30E0(5,17-20): error X3696: infinite loop detected - loop never exits
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@@ -19,7 +19,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:15: error: Loop must have break.
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@@ -18,6 +18,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x0000022316E83810(5,17-20): error X3696: infinite loop detected - loop never exits
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@@ -31,7 +31,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:27: error: Loop must have break.
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@@ -30,6 +30,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x0000014CDFA08540(5,17-20): error X3696: infinite loop detected - loop never exits
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@@ -24,7 +24,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:20: error: Loop must have break.
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@@ -23,6 +23,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x000001D02A987360(5,17-20): error X3696: infinite loop detected - loop never exits
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@@ -16,7 +16,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:12: error: Loop must have break.
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@@ -20,7 +20,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:16: error: Loop must have break.
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@@ -19,6 +19,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x000002E640B78D60(4,17-20): error X3696: infinite loop detected - loop never exits
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@@ -21,7 +21,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:17: error: Loop must have break.
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@@ -20,6 +20,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x0000027D4D5AB130(4,17-20): error X3696: infinite loop detected - loop never exits
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@@ -19,7 +19,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:15: error: Loop must have break.
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@@ -18,6 +18,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x000002B299653E40(5,17-20): error X3696: infinite loop detected - loop never exits
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@@ -16,7 +16,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:12: error: Loop must have break.
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@@ -12,16 +12,14 @@ void main_1() {
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}
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x_1 = 3u;
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if (true) {
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x_2 = (1u + 1u);
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x_2 = 2u;
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} else {
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return;
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}
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x_1 = x_2;
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{
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x_1 = 4u;
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if (false) {
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break;
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}
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if (false) { break; }
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}
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}
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x_1 = 5u;
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@@ -33,10 +31,10 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:29: error: Loop must have break.
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shader.hlsl:27: error: Loop must have break.
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Validation failed.
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@@ -19,9 +19,7 @@ void main_1() {
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x_1 = x_2;
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{
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x_1 = 4u;
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if (false) {
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break;
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}
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if (false) { break; }
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}
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}
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x_1 = 5u;
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@@ -32,6 +30,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x00000292BFA3C190(5,17-20): error X3696: infinite loop detected - loop never exits
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@@ -8,25 +8,25 @@ void main_1() {
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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while (true) {
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uint x_2_phi = 0u;
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uint x_2 = 0u;
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if (x_101) {
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break;
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}
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if (x_102) {
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x_2_phi = 0u;
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x_2 = 0u;
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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} else {
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x_2_phi = 1u;
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x_2 = 1u;
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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}
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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}
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return;
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@@ -37,7 +37,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:33: error: Loop must have break.
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@@ -8,25 +8,25 @@ void main_1() {
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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while (true) {
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uint x_2_phi = 0u;
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uint x_2 = 0u;
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if (x_101) {
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break;
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}
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if (x_102) {
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x_2_phi = 0u;
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x_2 = 0u;
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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} else {
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x_2_phi = 1u;
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x_2 = 1u;
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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}
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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}
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return;
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@@ -36,6 +36,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x0000025B50880850(8,17-20): error X3696: infinite loop detected - loop never exits
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@@ -8,25 +8,25 @@ void main_1() {
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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while (true) {
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uint x_2_phi = 0u;
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uint x_2 = 0u;
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if (x_101) {
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break;
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}
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x_2_phi = 0u;
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x_2 = 0u;
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if (x_102) {
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x_2_phi = 1u;
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x_2 = 1u;
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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} else {
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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}
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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}
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return;
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@@ -37,7 +37,7 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:33: error: Loop must have break.
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@@ -8,25 +8,25 @@ void main_1() {
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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while (true) {
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uint x_2_phi = 0u;
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uint x_2 = 0u;
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if (x_101) {
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break;
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}
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x_2_phi = 0u;
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x_2 = 0u;
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if (x_102) {
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x_2_phi = 1u;
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x_2 = 1u;
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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} else {
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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continue;
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}
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{
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x_1 = x_2_phi;
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x_1 = x_2;
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}
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}
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return;
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@@ -36,6 +36,3 @@ void main() {
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main_1();
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return;
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}
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FXC validation failure:
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C:\src\dawn\test\tint\Shader@0x0000025611B16C90(8,17-20): error X3696: infinite loop detected - loop never exits
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@@ -6,26 +6,25 @@ static bool x_8 = false;
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void main_1() {
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while (true) {
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uint x_2_phi = 0u;
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uint x_3_phi = 0u;
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uint x_2 = 0u;
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uint x_3 = 0u;
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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x_2_phi = 0u;
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x_3_phi = 1u;
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x_2 = 0u;
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x_3 = 1u;
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if (x_101) {
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break;
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}
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while (true) {
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uint x_4 = 0u;
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const uint x_2 = x_2_phi;
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const uint x_3 = x_3_phi;
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if (x_102) {
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break;
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}
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{
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x_4 = (x_2 + 1u);
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x_2_phi = x_4;
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x_3_phi = x_3;
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const uint x_3_c30 = x_3;
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x_2 = x_4;
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x_3 = x_3_c30;
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}
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}
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}
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@@ -37,10 +36,10 @@ void main() {
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return;
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}
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
|
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
|
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error: validation errors
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shader.hlsl:33: error: Loop must have break.
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shader.hlsl:32: error: Loop must have break.
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Validation failed.
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@@ -6,19 +6,19 @@ static bool x_8 = false;
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void main_1() {
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while (true) {
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uint x_2_phi = 0u;
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uint x_3_phi = 0u;
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uint x_2 = 0u;
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uint x_3 = 0u;
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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x_2_phi = 0u;
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x_3_phi = 1u;
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x_2 = 0u;
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x_3 = 1u;
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if (x_101) {
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break;
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}
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while (true) {
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const uint x_3 = x_3_phi;
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x_2_phi = (x_2_phi + 1u);
|
||||
x_3_phi = x_3;
|
||||
const uint x_3_c20 = x_3;
|
||||
x_2 = (x_2 + 1u);
|
||||
x_3 = x_3_c20;
|
||||
if (x_102) {
|
||||
break;
|
||||
}
|
||||
@@ -32,7 +32,7 @@ void main() {
|
||||
return;
|
||||
}
|
||||
DXC validation failure:
|
||||
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
|
||||
warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
|
||||
|
||||
error: validation errors
|
||||
shader.hlsl:28: error: Loop must have break.
|
||||
|
||||
Reference in New Issue
Block a user