Rename ShaderStageBit to ShaderStage.

This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:42:29 +00:00
committed by Commit Bot service account
parent 9e9e29f7a6
commit b9b088f57e
76 changed files with 469 additions and 460 deletions

View File

@@ -55,7 +55,8 @@ void init() {
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
640, 480);
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(std140, set = 0, binding = 0) uniform Constants {
@@ -103,7 +104,7 @@ void init() {
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 v_color;
@@ -112,7 +113,7 @@ void init() {
})");
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer, true}});
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer, true}});
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);