Rename ShaderStageBit to ShaderStage.

This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:42:29 +00:00
committed by Commit Bot service account
parent 9e9e29f7a6
commit b9b088f57e
76 changed files with 469 additions and 460 deletions

View File

@@ -45,7 +45,8 @@ void init() {
" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
"}\n";
DawnShaderModule vsModule =
utils::CreateShaderModule(dawn::Device(device), utils::ShaderStage::Vertex, vs).Release();
utils::CreateShaderModule(dawn::Device(device), utils::SingleShaderStage::Vertex, vs)
.Release();
const char* fs =
"#version 450\n"
@@ -54,7 +55,7 @@ void init() {
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
DawnShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs).Release();
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs).Release();
{
DawnRenderPipelineDescriptor descriptor;