Rename ShaderStageBit to ShaderStage.

This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:42:29 +00:00
committed by Commit Bot service account
parent 9e9e29f7a6
commit b9b088f57e
76 changed files with 469 additions and 460 deletions

View File

@@ -96,7 +96,8 @@ void initBuffers() {
}
void initRender() {
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec2 a_particlePos;
layout(location = 1) in vec2 a_particleVel;
@@ -110,7 +111,7 @@ void initRender() {
)");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
@@ -146,7 +147,8 @@ void initRender() {
}
void initSim() {
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
dawn::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
struct Particle {
@@ -237,9 +239,9 @@ void initSim() {
auto bgl = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer},
{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
{2, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
{2, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
});
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);