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Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit suffix disappeared. This caused a conflict with utils/dawn_native::ShaderStage that were both renamed to SingleShaderStage. BUG-dawn: 22 Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -124,7 +124,8 @@ void init() {
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initBuffers();
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(set = 0, binding = 0) uniform cameraData {
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mat4 view;
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@@ -142,7 +143,7 @@ void init() {
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 2) in vec3 f_col;
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layout(location = 0) out vec4 fragColor;
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@@ -151,7 +152,7 @@ void init() {
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})");
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dawn::ShaderModule fsReflectionModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 2) in vec3 f_col;
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layout(location = 0) out vec4 fragColor;
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@@ -171,8 +172,8 @@ void init() {
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
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});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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