Rename ShaderStageBit to ShaderStage.

This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:42:29 +00:00
committed by Commit Bot service account
parent 9e9e29f7a6
commit b9b088f57e
76 changed files with 469 additions and 460 deletions

View File

@@ -210,9 +210,8 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
// Create the bind group to use the buffer as storage
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
}});
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::StorageBuffer}});
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
// Use the buffer as both index and storage in the same pass
@@ -240,9 +239,8 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
dawn::TextureView view = texture.CreateDefaultView();
// Create the bind group to use the texture as sampled
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
}});
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::SampledTexture}});
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Create the render pass that will use the texture as an output attachment