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Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit suffix disappeared. This caused a conflict with utils/dawn_native::ShaderStage that were both renamed to SingleShaderStage. BUG-dawn: 22 Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -210,9 +210,8 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
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dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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// Create the bind group to use the buffer as storage
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
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0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
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}});
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::StorageBuffer}});
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dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
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// Use the buffer as both index and storage in the same pass
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@@ -240,9 +239,8 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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dawn::TextureView view = texture.CreateDefaultView();
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// Create the bind group to use the texture as sampled
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
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0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
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}});
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::SampledTexture}});
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dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
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// Create the render pass that will use the texture as an output attachment
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