Rename ShaderStageBit to ShaderStage.

This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:42:29 +00:00
committed by Commit Bot service account
parent 9e9e29f7a6
commit b9b088f57e
76 changed files with 469 additions and 460 deletions

View File

@@ -23,13 +23,13 @@ class RenderPipelineValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
})");
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {