Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit suffix disappeared. This caused a conflict with utils/dawn_native::ShaderStage that were both renamed to SingleShaderStage. BUG-dawn: 22 Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
9e9e29f7a6
commit
b9b088f57e
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@ -54,7 +54,7 @@
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"extensible": false,
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"members": [
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{"name": "binding", "type": "uint32_t"},
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{"name": "visibility", "type": "shader stage bit"},
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{"name": "visibility", "type": "shader stage"},
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{"name": "type", "type": "binding type"},
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{"name": "dynamic", "type": "bool", "default": "false"},
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{"name": "multisampled", "type": "bool", "default": "false"},
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@ -1063,7 +1063,7 @@
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{"name": "code", "type": "uint32_t", "annotation": "const*", "length": "code size"}
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]
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},
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"shader stage bit": {
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"shader stage": {
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"category": "bitmask",
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"values": [
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{"value": 0, "name": "none"},
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@ -55,7 +55,8 @@ void init() {
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swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
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640, 480);
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(std140, set = 0, binding = 0) uniform Constants {
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@ -103,7 +104,7 @@ void init() {
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_color;
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@ -112,7 +113,7 @@ void init() {
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})");
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer, true}});
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device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer, true}});
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -45,7 +45,8 @@ void init() {
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" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
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"}\n";
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DawnShaderModule vsModule =
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utils::CreateShaderModule(dawn::Device(device), utils::ShaderStage::Vertex, vs).Release();
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utils::CreateShaderModule(dawn::Device(device), utils::SingleShaderStage::Vertex, vs)
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.Release();
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const char* fs =
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"#version 450\n"
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@ -54,7 +55,7 @@ void init() {
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" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
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"}\n";
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DawnShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs).Release();
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs).Release();
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{
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DawnRenderPipelineDescriptor descriptor;
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@ -96,7 +96,8 @@ void initBuffers() {
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}
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void initRender() {
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec2 a_particlePos;
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layout(location = 1) in vec2 a_particleVel;
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@ -110,7 +111,7 @@ void initRender() {
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)");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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@ -146,7 +147,8 @@ void initRender() {
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}
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void initSim() {
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dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
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dawn::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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struct Particle {
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@ -237,9 +239,9 @@ void initSim() {
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
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{2, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
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{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
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{2, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
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});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -96,7 +96,8 @@ void init() {
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initBuffers();
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initTextures();
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec4 pos;
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void main() {
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@ -104,7 +105,7 @@ void init() {
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0) uniform sampler mySampler;
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layout(set = 0, binding = 1) uniform texture2D myTexture;
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@ -116,8 +117,8 @@ void init() {
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
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{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
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{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
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{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
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});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -124,7 +124,8 @@ void init() {
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initBuffers();
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(set = 0, binding = 0) uniform cameraData {
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mat4 view;
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@ -142,7 +143,7 @@ void init() {
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 2) in vec3 f_col;
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layout(location = 0) out vec4 fragColor;
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@ -151,7 +152,7 @@ void init() {
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})");
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dawn::ShaderModule fsReflectionModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 2) in vec3 f_col;
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layout(location = 0) out vec4 fragColor;
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@ -171,8 +172,8 @@ void init() {
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
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{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
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});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -34,7 +34,7 @@ namespace dawn_native {
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uint32_t dynamicStorageBufferCount = 0;
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for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
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const BindGroupLayoutBinding& binding = descriptor->bindings[i];
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DAWN_TRY(ValidateShaderStageBit(binding.visibility));
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DAWN_TRY(ValidateShaderStage(binding.visibility));
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DAWN_TRY(ValidateBindingType(binding.type));
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DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
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@ -45,7 +45,7 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("some binding index was specified more than once");
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}
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if (binding.visibility == dawn::ShaderStageBit::None) {
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if (binding.visibility == dawn::ShaderStage::None) {
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return DAWN_VALIDATION_ERROR("Visibility of bindings can't be None");
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}
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@ -40,7 +40,7 @@ namespace dawn_native {
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static BindGroupLayoutBase* MakeError(DeviceBase* device);
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struct LayoutBindingInfo {
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std::array<dawn::ShaderStageBit, kMaxBindingsPerGroup> visibilities;
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std::array<dawn::ShaderStage, kMaxBindingsPerGroup> visibilities;
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std::array<dawn::BindingType, kMaxBindingsPerGroup> types;
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std::array<dawn::TextureComponentType, kMaxBindingsPerGroup> textureComponentTypes;
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std::bitset<kMaxBindingsPerGroup> dynamic;
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@ -27,7 +27,7 @@ namespace dawn_native {
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DAWN_TRY(device->ValidateObject(descriptor->layout));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->computeStage,
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descriptor->layout, ShaderStage::Compute));
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descriptor->layout, SingleShaderStage::Compute));
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return {};
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}
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@ -36,7 +36,7 @@ namespace dawn_native {
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor,
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bool blueprint)
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: PipelineBase(device, descriptor->layout, dawn::ShaderStageBit::Compute),
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: PipelineBase(device, descriptor->layout, dawn::ShaderStage::Compute),
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mModule(descriptor->computeStage->module),
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mEntryPoint(descriptor->computeStage->entryPoint),
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mIsBlueprint(blueprint) {
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@ -16,14 +16,14 @@
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namespace dawn_native {
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BitSetIterator<kNumStages, ShaderStage> IterateStages(dawn::ShaderStageBit stages) {
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BitSetIterator<kNumStages, SingleShaderStage> IterateStages(dawn::ShaderStage stages) {
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std::bitset<kNumStages> bits(static_cast<uint32_t>(stages));
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return BitSetIterator<kNumStages, ShaderStage>(bits);
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return BitSetIterator<kNumStages, SingleShaderStage>(bits);
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}
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dawn::ShaderStageBit StageBit(ShaderStage stage) {
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dawn::ShaderStage StageBit(SingleShaderStage stage) {
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ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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return static_cast<dawn::ShaderStageBit>(1 << static_cast<uint32_t>(stage));
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return static_cast<dawn::ShaderStage>(1 << static_cast<uint32_t>(stage));
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}
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} // namespace dawn_native
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@ -25,27 +25,27 @@
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namespace dawn_native {
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enum class ShaderStage { Vertex, Fragment, Compute };
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enum class SingleShaderStage { Vertex, Fragment, Compute };
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static_assert(static_cast<uint32_t>(ShaderStage::Vertex) < kNumStages, "");
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static_assert(static_cast<uint32_t>(ShaderStage::Fragment) < kNumStages, "");
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static_assert(static_cast<uint32_t>(ShaderStage::Compute) < kNumStages, "");
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static_assert(static_cast<uint32_t>(SingleShaderStage::Vertex) < kNumStages, "");
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static_assert(static_cast<uint32_t>(SingleShaderStage::Fragment) < kNumStages, "");
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static_assert(static_cast<uint32_t>(SingleShaderStage::Compute) < kNumStages, "");
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static_assert(static_cast<uint32_t>(dawn::ShaderStageBit::Vertex) ==
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(1 << static_cast<uint32_t>(ShaderStage::Vertex)),
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static_assert(static_cast<uint32_t>(dawn::ShaderStage::Vertex) ==
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(1 << static_cast<uint32_t>(SingleShaderStage::Vertex)),
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"");
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static_assert(static_cast<uint32_t>(dawn::ShaderStageBit::Fragment) ==
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(1 << static_cast<uint32_t>(ShaderStage::Fragment)),
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static_assert(static_cast<uint32_t>(dawn::ShaderStage::Fragment) ==
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(1 << static_cast<uint32_t>(SingleShaderStage::Fragment)),
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"");
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static_assert(static_cast<uint32_t>(dawn::ShaderStageBit::Compute) ==
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(1 << static_cast<uint32_t>(ShaderStage::Compute)),
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static_assert(static_cast<uint32_t>(dawn::ShaderStage::Compute) ==
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(1 << static_cast<uint32_t>(SingleShaderStage::Compute)),
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"");
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BitSetIterator<kNumStages, ShaderStage> IterateStages(dawn::ShaderStageBit stages);
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dawn::ShaderStageBit StageBit(ShaderStage stage);
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BitSetIterator<kNumStages, SingleShaderStage> IterateStages(dawn::ShaderStage stages);
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dawn::ShaderStage StageBit(SingleShaderStage stage);
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static constexpr dawn::ShaderStageBit kAllStages =
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static_cast<dawn::ShaderStageBit>((1 << kNumStages) - 1);
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static constexpr dawn::ShaderStage kAllStages =
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static_cast<dawn::ShaderStage>((1 << kNumStages) - 1);
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template <typename T>
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class PerStage {
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@ -55,21 +55,21 @@ namespace dawn_native {
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mData.fill(initialValue);
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}
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T& operator[](ShaderStage stage) {
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T& operator[](SingleShaderStage stage) {
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DAWN_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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return mData[static_cast<uint32_t>(stage)];
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}
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const T& operator[](ShaderStage stage) const {
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const T& operator[](SingleShaderStage stage) const {
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DAWN_ASSERT(static_cast<uint32_t>(stage) < kNumStages);
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return mData[static_cast<uint32_t>(stage)];
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}
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T& operator[](dawn::ShaderStageBit stageBit) {
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T& operator[](dawn::ShaderStage stageBit) {
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uint32_t bit = static_cast<uint32_t>(stageBit);
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DAWN_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
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return mData[Log2(bit)];
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}
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const T& operator[](dawn::ShaderStageBit stageBit) const {
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const T& operator[](dawn::ShaderStage stageBit) const {
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uint32_t bit = static_cast<uint32_t>(stageBit);
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DAWN_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
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return mData[Log2(bit)];
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@ -23,7 +23,7 @@ namespace dawn_native {
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MaybeError ValidatePipelineStageDescriptor(const DeviceBase* device,
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const PipelineStageDescriptor* descriptor,
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const PipelineLayoutBase* layout,
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ShaderStage stage) {
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SingleShaderStage stage) {
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DAWN_TRY(device->ValidateObject(descriptor->module));
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if (descriptor->entryPoint != std::string("main")) {
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@ -42,7 +42,7 @@ namespace dawn_native {
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PipelineBase::PipelineBase(DeviceBase* device,
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PipelineLayoutBase* layout,
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dawn::ShaderStageBit stages)
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dawn::ShaderStage stages)
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: ObjectBase(device), mStageMask(stages), mLayout(layout) {
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}
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@ -50,7 +50,7 @@ namespace dawn_native {
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: ObjectBase(device, tag) {
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}
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dawn::ShaderStageBit PipelineBase::GetStageMask() const {
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dawn::ShaderStage PipelineBase::GetStageMask() const {
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ASSERT(!IsError());
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return mStageMask;
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}
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@ -31,20 +31,20 @@ namespace dawn_native {
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MaybeError ValidatePipelineStageDescriptor(const DeviceBase* device,
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const PipelineStageDescriptor* descriptor,
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const PipelineLayoutBase* layout,
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ShaderStage stage);
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SingleShaderStage stage);
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class PipelineBase : public ObjectBase {
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public:
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dawn::ShaderStageBit GetStageMask() const;
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dawn::ShaderStage GetStageMask() const;
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PipelineLayoutBase* GetLayout();
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const PipelineLayoutBase* GetLayout() const;
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protected:
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PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, dawn::ShaderStageBit stages);
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PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, dawn::ShaderStage stages);
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PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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private:
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dawn::ShaderStageBit mStageMask;
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dawn::ShaderStage mStageMask;
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Ref<PipelineLayoutBase> mLayout;
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};
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@ -280,9 +280,9 @@ namespace dawn_native {
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DAWN_TRY(ValidateVertexInputDescriptor(descriptor->vertexInput, &attributesSetMask));
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DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->vertexStage,
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descriptor->layout, ShaderStage::Vertex));
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descriptor->layout, SingleShaderStage::Vertex));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->fragmentStage,
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descriptor->layout, ShaderStage::Fragment));
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descriptor->layout, SingleShaderStage::Fragment));
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if (descriptor->rasterizationState) {
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DAWN_TRY(ValidateRasterizationStateDescriptor(descriptor->rasterizationState));
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@ -352,7 +352,7 @@ namespace dawn_native {
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bool blueprint)
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: PipelineBase(device,
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descriptor->layout,
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dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment),
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dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment),
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mVertexInput(*descriptor->vertexInput),
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mAttachmentState(device->GetOrCreateAttachmentState(descriptor)),
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mPrimitiveTopology(descriptor->primitiveTopology),
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@ -102,13 +102,13 @@ namespace dawn_native {
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switch (compiler.get_execution_model()) {
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case spv::ExecutionModelVertex:
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mExecutionModel = ShaderStage::Vertex;
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mExecutionModel = SingleShaderStage::Vertex;
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break;
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case spv::ExecutionModelFragment:
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mExecutionModel = ShaderStage::Fragment;
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mExecutionModel = SingleShaderStage::Fragment;
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break;
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case spv::ExecutionModelGLCompute:
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mExecutionModel = ShaderStage::Compute;
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mExecutionModel = SingleShaderStage::Compute;
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break;
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default:
|
||||
UNREACHABLE();
|
||||
|
@ -153,7 +153,7 @@ namespace dawn_native {
|
|||
dawn::BindingType::StorageBuffer);
|
||||
|
||||
// Extract the vertex attributes
|
||||
if (mExecutionModel == ShaderStage::Vertex) {
|
||||
if (mExecutionModel == SingleShaderStage::Vertex) {
|
||||
for (const auto& attrib : resources.stage_inputs) {
|
||||
ASSERT(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation));
|
||||
uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
|
||||
|
@ -176,7 +176,7 @@ namespace dawn_native {
|
|||
}
|
||||
}
|
||||
|
||||
if (mExecutionModel == ShaderStage::Fragment) {
|
||||
if (mExecutionModel == SingleShaderStage::Fragment) {
|
||||
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them
|
||||
// all the location 0, causing a compile error.
|
||||
for (const auto& attrib : resources.stage_inputs) {
|
||||
|
@ -198,7 +198,7 @@ namespace dawn_native {
|
|||
return mUsedVertexAttributes;
|
||||
}
|
||||
|
||||
ShaderStage ShaderModuleBase::GetExecutionModel() const {
|
||||
SingleShaderStage ShaderModuleBase::GetExecutionModel() const {
|
||||
ASSERT(!IsError());
|
||||
return mExecutionModel;
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace dawn_native {
|
|||
|
||||
const ModuleBindingInfo& GetBindingInfo() const;
|
||||
const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
|
||||
ShaderStage GetExecutionModel() const;
|
||||
SingleShaderStage GetExecutionModel() const;
|
||||
|
||||
bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout);
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace dawn_native {
|
|||
|
||||
ModuleBindingInfo mBindingInfo;
|
||||
std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;
|
||||
ShaderStage mExecutionModel;
|
||||
SingleShaderStage mExecutionModel;
|
||||
};
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -24,14 +24,14 @@ using Microsoft::WRL::ComPtr;
|
|||
|
||||
namespace dawn_native { namespace d3d12 {
|
||||
namespace {
|
||||
D3D12_SHADER_VISIBILITY ShaderVisibilityType(dawn::ShaderStageBit visibility) {
|
||||
ASSERT(visibility != dawn::ShaderStageBit::None);
|
||||
D3D12_SHADER_VISIBILITY ShaderVisibilityType(dawn::ShaderStage visibility) {
|
||||
ASSERT(visibility != dawn::ShaderStage::None);
|
||||
|
||||
if (visibility == dawn::ShaderStageBit::Vertex) {
|
||||
if (visibility == dawn::ShaderStage::Vertex) {
|
||||
return D3D12_SHADER_VISIBILITY_VERTEX;
|
||||
}
|
||||
|
||||
if (visibility == dawn::ShaderStageBit::Fragment) {
|
||||
if (visibility == dawn::ShaderStage::Fragment) {
|
||||
return D3D12_SHADER_VISIBILITY_PIXEL;
|
||||
}
|
||||
|
||||
|
|
|
@ -304,21 +304,20 @@ namespace dawn_native { namespace d3d12 {
|
|||
PerStage<ComPtr<ID3DBlob>> compiledShader;
|
||||
ComPtr<ID3DBlob> errors;
|
||||
|
||||
dawn::ShaderStageBit renderStages =
|
||||
dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment;
|
||||
dawn::ShaderStage renderStages = dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment;
|
||||
for (auto stage : IterateStages(renderStages)) {
|
||||
const ShaderModule* module = nullptr;
|
||||
const char* entryPoint = nullptr;
|
||||
const char* compileTarget = nullptr;
|
||||
D3D12_SHADER_BYTECODE* shader = nullptr;
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
case SingleShaderStage::Vertex:
|
||||
module = ToBackend(descriptor->vertexStage->module);
|
||||
entryPoint = descriptor->vertexStage->entryPoint;
|
||||
shader = &descriptorD3D12.VS;
|
||||
compileTarget = "vs_5_1";
|
||||
break;
|
||||
case ShaderStage::Fragment:
|
||||
case SingleShaderStage::Fragment:
|
||||
module = ToBackend(descriptor->fragmentStage->module);
|
||||
entryPoint = descriptor->fragmentStage->entryPoint;
|
||||
shader = &descriptorD3D12.PS;
|
||||
|
|
|
@ -200,32 +200,32 @@ namespace dawn_native { namespace metal {
|
|||
// length of storage buffers and can apply them to the reserved "buffer length buffer" when
|
||||
// needed for a draw or a dispatch.
|
||||
struct StorageBufferLengthTracker {
|
||||
dawn::ShaderStageBit dirtyStages = dawn::ShaderStageBit::None;
|
||||
dawn::ShaderStage dirtyStages = dawn::ShaderStage::None;
|
||||
|
||||
// The lengths of buffers are stored as 32bit integers because that is the width the
|
||||
// MSL code generated by SPIRV-Cross expects.
|
||||
PerStage<std::array<uint32_t, kGenericMetalBufferSlots>> data;
|
||||
|
||||
void Apply(RenderPipeline* pipeline, id<MTLRenderCommandEncoder> render) {
|
||||
dawn::ShaderStageBit stagesToApply =
|
||||
dawn::ShaderStage stagesToApply =
|
||||
dirtyStages & pipeline->GetStagesRequiringStorageBufferLength();
|
||||
|
||||
if (stagesToApply == dawn::ShaderStageBit::None) {
|
||||
if (stagesToApply == dawn::ShaderStage::None) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (stagesToApply & dawn::ShaderStageBit::Vertex) {
|
||||
if (stagesToApply & dawn::ShaderStage::Vertex) {
|
||||
uint32_t bufferCount = ToBackend(pipeline->GetLayout())
|
||||
->GetBufferBindingCount(ShaderStage::Vertex);
|
||||
[render setVertexBytes:data[ShaderStage::Vertex].data()
|
||||
->GetBufferBindingCount(SingleShaderStage::Vertex);
|
||||
[render setVertexBytes:data[SingleShaderStage::Vertex].data()
|
||||
length:sizeof(uint32_t) * bufferCount
|
||||
atIndex:kBufferLengthBufferSlot];
|
||||
}
|
||||
|
||||
if (stagesToApply & dawn::ShaderStageBit::Fragment) {
|
||||
if (stagesToApply & dawn::ShaderStage::Fragment) {
|
||||
uint32_t bufferCount = ToBackend(pipeline->GetLayout())
|
||||
->GetBufferBindingCount(ShaderStage::Fragment);
|
||||
[render setFragmentBytes:data[ShaderStage::Fragment].data()
|
||||
->GetBufferBindingCount(SingleShaderStage::Fragment);
|
||||
[render setFragmentBytes:data[SingleShaderStage::Fragment].data()
|
||||
length:sizeof(uint32_t) * bufferCount
|
||||
atIndex:kBufferLengthBufferSlot];
|
||||
}
|
||||
|
@ -235,7 +235,7 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
void Apply(ComputePipeline* pipeline, id<MTLComputeCommandEncoder> compute) {
|
||||
if (!(dirtyStages & dawn::ShaderStageBit::Compute)) {
|
||||
if (!(dirtyStages & dawn::ShaderStage::Compute)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -243,13 +243,13 @@ namespace dawn_native { namespace metal {
|
|||
return;
|
||||
}
|
||||
|
||||
uint32_t bufferCount =
|
||||
ToBackend(pipeline->GetLayout())->GetBufferBindingCount(ShaderStage::Compute);
|
||||
[compute setBytes:data[ShaderStage::Compute].data()
|
||||
uint32_t bufferCount = ToBackend(pipeline->GetLayout())
|
||||
->GetBufferBindingCount(SingleShaderStage::Compute);
|
||||
[compute setBytes:data[SingleShaderStage::Compute].data()
|
||||
length:sizeof(uint32_t) * bufferCount
|
||||
atIndex:kBufferLengthBufferSlot];
|
||||
|
||||
dirtyStages ^= dawn::ShaderStageBit::Compute;
|
||||
dirtyStages ^= dawn::ShaderStage::Compute;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -273,9 +273,9 @@ namespace dawn_native { namespace metal {
|
|||
// call here.
|
||||
for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
|
||||
auto stage = layout.visibilities[bindingIndex];
|
||||
bool hasVertStage = stage & dawn::ShaderStageBit::Vertex && render != nil;
|
||||
bool hasFragStage = stage & dawn::ShaderStageBit::Fragment && render != nil;
|
||||
bool hasComputeStage = stage & dawn::ShaderStageBit::Compute && compute != nil;
|
||||
bool hasVertStage = stage & dawn::ShaderStage::Vertex && render != nil;
|
||||
bool hasFragStage = stage & dawn::ShaderStage::Fragment && render != nil;
|
||||
bool hasComputeStage = stage & dawn::ShaderStage::Compute && compute != nil;
|
||||
|
||||
uint32_t vertIndex = 0;
|
||||
uint32_t fragIndex = 0;
|
||||
|
@ -283,15 +283,15 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
if (hasVertStage) {
|
||||
vertIndex = pipelineLayout->GetBindingIndexInfo(
|
||||
ShaderStage::Vertex)[index][bindingIndex];
|
||||
SingleShaderStage::Vertex)[index][bindingIndex];
|
||||
}
|
||||
if (hasFragStage) {
|
||||
fragIndex = pipelineLayout->GetBindingIndexInfo(
|
||||
ShaderStage::Fragment)[index][bindingIndex];
|
||||
SingleShaderStage::Fragment)[index][bindingIndex];
|
||||
}
|
||||
if (hasComputeStage) {
|
||||
computeIndex = pipelineLayout->GetBindingIndexInfo(
|
||||
ShaderStage::Compute)[index][bindingIndex];
|
||||
SingleShaderStage::Compute)[index][bindingIndex];
|
||||
}
|
||||
|
||||
switch (layout.types[bindingIndex]) {
|
||||
|
@ -310,22 +310,25 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
if (hasVertStage) {
|
||||
lengthTracker->data[ShaderStage::Vertex][vertIndex] = binding.size;
|
||||
lengthTracker->dirtyStages |= dawn::ShaderStageBit::Vertex;
|
||||
lengthTracker->data[SingleShaderStage::Vertex][vertIndex] =
|
||||
binding.size;
|
||||
lengthTracker->dirtyStages |= dawn::ShaderStage::Vertex;
|
||||
[render setVertexBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(vertIndex, 1)];
|
||||
}
|
||||
if (hasFragStage) {
|
||||
lengthTracker->data[ShaderStage::Fragment][fragIndex] = binding.size;
|
||||
lengthTracker->dirtyStages |= dawn::ShaderStageBit::Fragment;
|
||||
lengthTracker->data[SingleShaderStage::Fragment][fragIndex] =
|
||||
binding.size;
|
||||
lengthTracker->dirtyStages |= dawn::ShaderStage::Fragment;
|
||||
[render setFragmentBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(fragIndex, 1)];
|
||||
}
|
||||
if (hasComputeStage) {
|
||||
lengthTracker->data[ShaderStage::Compute][computeIndex] = binding.size;
|
||||
lengthTracker->dirtyStages |= dawn::ShaderStageBit::Compute;
|
||||
lengthTracker->data[SingleShaderStage::Compute][computeIndex] =
|
||||
binding.size;
|
||||
lengthTracker->dirtyStages |= dawn::ShaderStage::Compute;
|
||||
[compute setBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(computeIndex, 1)];
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace dawn_native { namespace metal {
|
|||
const ShaderModule* computeModule = ToBackend(descriptor->computeStage->module);
|
||||
const char* computeEntryPoint = descriptor->computeStage->entryPoint;
|
||||
ShaderModule::MetalFunctionData computeData = computeModule->GetFunction(
|
||||
computeEntryPoint, ShaderStage::Compute, ToBackend(GetLayout()));
|
||||
computeEntryPoint, SingleShaderStage::Compute, ToBackend(GetLayout()));
|
||||
|
||||
NSError* error = nil;
|
||||
mMtlComputePipelineState =
|
||||
|
|
|
@ -42,10 +42,10 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
using BindingIndexInfo =
|
||||
std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
const BindingIndexInfo& GetBindingIndexInfo(ShaderStage stage) const;
|
||||
const BindingIndexInfo& GetBindingIndexInfo(SingleShaderStage stage) const;
|
||||
|
||||
// The number of Metal vertex stage buffers used for the whole pipeline layout.
|
||||
uint32_t GetBufferBindingCount(ShaderStage stage);
|
||||
uint32_t GetBufferBindingCount(SingleShaderStage stage);
|
||||
|
||||
private:
|
||||
PerStage<BindingIndexInfo> mIndexInfo;
|
||||
|
|
|
@ -66,11 +66,11 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(
|
||||
ShaderStage stage) const {
|
||||
SingleShaderStage stage) const {
|
||||
return mIndexInfo[stage];
|
||||
}
|
||||
|
||||
uint32_t PipelineLayout::GetBufferBindingCount(ShaderStage stage) {
|
||||
uint32_t PipelineLayout::GetBufferBindingCount(SingleShaderStage stage) {
|
||||
return mBufferBindingCount[stage];
|
||||
}
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace dawn_native { namespace metal {
|
|||
// vertex buffer table.
|
||||
uint32_t GetMtlVertexBufferIndex(uint32_t dawnIndex) const;
|
||||
|
||||
dawn::ShaderStageBit GetStagesRequiringStorageBufferLength() const;
|
||||
dawn::ShaderStage GetStagesRequiringStorageBufferLength() const;
|
||||
|
||||
private:
|
||||
MTLVertexDescriptor* MakeVertexDesc();
|
||||
|
@ -54,7 +54,7 @@ namespace dawn_native { namespace metal {
|
|||
id<MTLDepthStencilState> mMtlDepthStencilState = nil;
|
||||
std::array<uint32_t, kMaxVertexBuffers> mMtlVertexBufferIndices;
|
||||
|
||||
dawn::ShaderStageBit mStagesRequiringStorageBufferLength = dawn::ShaderStageBit::None;
|
||||
dawn::ShaderStage mStagesRequiringStorageBufferLength = dawn::ShaderStage::None;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::metal
|
||||
|
|
|
@ -317,19 +317,19 @@ namespace dawn_native { namespace metal {
|
|||
const ShaderModule* vertexModule = ToBackend(descriptor->vertexStage->module);
|
||||
const char* vertexEntryPoint = descriptor->vertexStage->entryPoint;
|
||||
ShaderModule::MetalFunctionData vertexData = vertexModule->GetFunction(
|
||||
vertexEntryPoint, ShaderStage::Vertex, ToBackend(GetLayout()));
|
||||
vertexEntryPoint, SingleShaderStage::Vertex, ToBackend(GetLayout()));
|
||||
descriptorMTL.vertexFunction = vertexData.function;
|
||||
if (vertexData.needsStorageBufferLength) {
|
||||
mStagesRequiringStorageBufferLength |= dawn::ShaderStageBit::Vertex;
|
||||
mStagesRequiringStorageBufferLength |= dawn::ShaderStage::Vertex;
|
||||
}
|
||||
|
||||
const ShaderModule* fragmentModule = ToBackend(descriptor->fragmentStage->module);
|
||||
const char* fragmentEntryPoint = descriptor->fragmentStage->entryPoint;
|
||||
ShaderModule::MetalFunctionData fragmentData = fragmentModule->GetFunction(
|
||||
fragmentEntryPoint, ShaderStage::Fragment, ToBackend(GetLayout()));
|
||||
fragmentEntryPoint, SingleShaderStage::Fragment, ToBackend(GetLayout()));
|
||||
descriptorMTL.fragmentFunction = fragmentData.function;
|
||||
if (fragmentData.needsStorageBufferLength) {
|
||||
mStagesRequiringStorageBufferLength |= dawn::ShaderStageBit::Fragment;
|
||||
mStagesRequiringStorageBufferLength |= dawn::ShaderStage::Fragment;
|
||||
}
|
||||
|
||||
if (HasDepthStencilAttachment()) {
|
||||
|
@ -411,7 +411,7 @@ namespace dawn_native { namespace metal {
|
|||
return mMtlVertexBufferIndices[dawnIndex];
|
||||
}
|
||||
|
||||
dawn::ShaderStageBit RenderPipeline::GetStagesRequiringStorageBufferLength() const {
|
||||
dawn::ShaderStage RenderPipeline::GetStagesRequiringStorageBufferLength() const {
|
||||
return mStagesRequiringStorageBufferLength;
|
||||
}
|
||||
|
||||
|
@ -420,7 +420,7 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
// Vertex buffers are packed after all the buffers for the bind groups.
|
||||
uint32_t mtlVertexBufferIndex =
|
||||
ToBackend(GetLayout())->GetBufferBindingCount(ShaderStage::Vertex);
|
||||
ToBackend(GetLayout())->GetBufferBindingCount(SingleShaderStage::Vertex);
|
||||
|
||||
for (uint32_t dawnVertexBufferIndex : IterateBitSet(GetInputsSetMask())) {
|
||||
const VertexBufferInfo& info = GetInput(dawnVertexBufferIndex);
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
};
|
||||
MetalFunctionData GetFunction(const char* functionName,
|
||||
ShaderStage functionStage,
|
||||
SingleShaderStage functionStage,
|
||||
const PipelineLayout* layout) const;
|
||||
|
||||
private:
|
||||
|
|
|
@ -26,13 +26,13 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
namespace {
|
||||
|
||||
spv::ExecutionModel SpirvExecutionModelForStage(ShaderStage stage) {
|
||||
spv::ExecutionModel SpirvExecutionModelForStage(SingleShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
case SingleShaderStage::Vertex:
|
||||
return spv::ExecutionModelVertex;
|
||||
case ShaderStage::Fragment:
|
||||
case SingleShaderStage::Fragment:
|
||||
return spv::ExecutionModelFragment;
|
||||
case ShaderStage::Compute:
|
||||
case SingleShaderStage::Compute:
|
||||
return spv::ExecutionModelGLCompute;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -48,7 +48,7 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
ShaderModule::MetalFunctionData ShaderModule::GetFunction(const char* functionName,
|
||||
ShaderStage functionStage,
|
||||
SingleShaderStage functionStage,
|
||||
const PipelineLayout* layout) const {
|
||||
spirv_cross::CompilerMSL compiler(mSpirv);
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace dawn_native { namespace opengl {
|
|||
ComputePipeline::ComputePipeline(Device* device, const ComputePipelineDescriptor* descriptor)
|
||||
: ComputePipelineBase(device, descriptor) {
|
||||
PerStage<const ShaderModule*> modules(nullptr);
|
||||
modules[ShaderStage::Compute] = ToBackend(descriptor->computeStage->module);
|
||||
modules[SingleShaderStage::Compute] = ToBackend(descriptor->computeStage->module);
|
||||
|
||||
PipelineGL::Initialize(device->gl, ToBackend(descriptor->layout), modules);
|
||||
}
|
||||
|
|
|
@ -28,13 +28,13 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
namespace {
|
||||
|
||||
GLenum GLShaderType(ShaderStage stage) {
|
||||
GLenum GLShaderType(SingleShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
case SingleShaderStage::Vertex:
|
||||
return GL_VERTEX_SHADER;
|
||||
case ShaderStage::Fragment:
|
||||
case SingleShaderStage::Fragment:
|
||||
return GL_FRAGMENT_SHADER;
|
||||
case ShaderStage::Compute:
|
||||
case SingleShaderStage::Compute:
|
||||
return GL_COMPUTE_SHADER;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -74,14 +74,14 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
mProgram = gl.CreateProgram();
|
||||
|
||||
dawn::ShaderStageBit activeStages = dawn::ShaderStageBit::None;
|
||||
for (ShaderStage stage : IterateStages(kAllStages)) {
|
||||
dawn::ShaderStage activeStages = dawn::ShaderStage::None;
|
||||
for (SingleShaderStage stage : IterateStages(kAllStages)) {
|
||||
if (modules[stage] != nullptr) {
|
||||
activeStages |= StageBit(stage);
|
||||
}
|
||||
}
|
||||
|
||||
for (ShaderStage stage : IterateStages(activeStages)) {
|
||||
for (SingleShaderStage stage : IterateStages(activeStages)) {
|
||||
GLuint shader = CreateShader(gl, GLShaderType(stage), modules[stage]->GetSource());
|
||||
gl.AttachShader(mProgram, shader);
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ namespace dawn_native { namespace opengl {
|
|||
// Compute links between stages for combined samplers, then bind them to texture units
|
||||
{
|
||||
std::set<CombinedSampler> combinedSamplersSet;
|
||||
for (ShaderStage stage : IterateStages(activeStages)) {
|
||||
for (SingleShaderStage stage : IterateStages(activeStages)) {
|
||||
for (const auto& combined : modules[stage]->GetCombinedSamplerInfo()) {
|
||||
combinedSamplersSet.insert(combined);
|
||||
}
|
||||
|
|
|
@ -198,8 +198,8 @@ namespace dawn_native { namespace opengl {
|
|||
mVertexArrayObject(0),
|
||||
mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
|
||||
PerStage<const ShaderModule*> modules(nullptr);
|
||||
modules[ShaderStage::Vertex] = ToBackend(descriptor->vertexStage->module);
|
||||
modules[ShaderStage::Fragment] = ToBackend(descriptor->fragmentStage->module);
|
||||
modules[SingleShaderStage::Vertex] = ToBackend(descriptor->vertexStage->module);
|
||||
modules[SingleShaderStage::Fragment] = ToBackend(descriptor->fragmentStage->module);
|
||||
|
||||
PipelineGL::Initialize(device->gl, ToBackend(GetLayout()), modules);
|
||||
CreateVAOForVertexInput(descriptor->vertexInput);
|
||||
|
|
|
@ -21,16 +21,16 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
namespace {
|
||||
|
||||
VkShaderStageFlags VulkanShaderStageFlags(dawn::ShaderStageBit stages) {
|
||||
VkShaderStageFlags VulkanShaderStageFlags(dawn::ShaderStage stages) {
|
||||
VkShaderStageFlags flags = 0;
|
||||
|
||||
if (stages & dawn::ShaderStageBit::Vertex) {
|
||||
if (stages & dawn::ShaderStage::Vertex) {
|
||||
flags |= VK_SHADER_STAGE_VERTEX_BIT;
|
||||
}
|
||||
if (stages & dawn::ShaderStageBit::Fragment) {
|
||||
if (stages & dawn::ShaderStage::Fragment) {
|
||||
flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
}
|
||||
if (stages & dawn::ShaderStageBit::Compute) {
|
||||
if (stages & dawn::ShaderStage::Compute) {
|
||||
flags |= VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,11 +49,9 @@ protected:
|
|||
// This test passes by not asserting or crashing.
|
||||
TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer},
|
||||
}
|
||||
);
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
const char* shader = R"(
|
||||
|
@ -66,7 +64,7 @@ TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
|
|||
)";
|
||||
|
||||
dawn::ShaderModule module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, shader);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
|
||||
dawn::ComputePipelineDescriptor cpDesc;
|
||||
cpDesc.layout = pl;
|
||||
|
||||
|
@ -98,7 +96,8 @@ TEST_P(BindGroupTests, ReusedUBO) {
|
|||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 0) uniform vertexUniformBuffer {
|
||||
mat2 transform;
|
||||
|
@ -109,7 +108,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 1) uniform fragmentUniformBuffer {
|
||||
vec4 color;
|
||||
|
@ -120,12 +119,10 @@ TEST_P(BindGroupTests, ReusedUBO) {
|
|||
})");
|
||||
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
|
||||
}
|
||||
);
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
dawn::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor textureDescriptor(device);
|
||||
|
@ -183,7 +180,8 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
|||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 0) uniform vertexUniformBuffer {
|
||||
mat2 transform;
|
||||
|
@ -194,7 +192,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 1) uniform sampler samp;
|
||||
layout (set = 0, binding = 2) uniform texture2D tex;
|
||||
|
@ -204,13 +202,11 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
|||
})");
|
||||
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{2, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
|
||||
}
|
||||
);
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{2, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
|
||||
});
|
||||
dawn::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||
|
@ -301,7 +297,8 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
|
|||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 0) uniform vertexUniformBuffer1 {
|
||||
mat2 transform1;
|
||||
|
@ -315,7 +312,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 1) uniform fragmentUniformBuffer1 {
|
||||
vec4 color1;
|
||||
|
@ -330,8 +327,8 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
|
|||
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
dawn::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, {layout, layout});
|
||||
|
@ -396,7 +393,8 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets)
|
|||
{
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(1.f, -1.f), vec2(-1.f, 1.f));
|
||||
|
@ -404,7 +402,7 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets)
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout (std140, set = 0, binding = 0) uniform fragmentUniformBuffer1 {
|
||||
vec4 color1;
|
||||
|
@ -424,9 +422,7 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets)
|
|||
})");
|
||||
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{ 0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer }
|
||||
});
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
dawn::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(
|
||||
device, { layout, layout, layout, layout });
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ class ClipSpaceTest : public DawnTest {
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs);
|
||||
|
||||
const char* fs =
|
||||
R"(#version 450
|
||||
|
@ -46,7 +46,7 @@ class ClipSpaceTest : public DawnTest {
|
|||
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
|
||||
|
||||
pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::LessEqual;
|
||||
pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
|
||||
|
|
|
@ -29,7 +29,7 @@ class ColorStateTest : public DawnTest {
|
|||
void SetUp() override {
|
||||
DawnTest::SetUp();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(3.f, -1.f), vec2(-1.f, 3.f));
|
||||
|
@ -39,7 +39,7 @@ class ColorStateTest : public DawnTest {
|
|||
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||
|
@ -56,7 +56,7 @@ class ColorStateTest : public DawnTest {
|
|||
// attachment. basePipeline has no blending
|
||||
void SetupSingleSourcePipelines(dawn::ColorStateDescriptor colorStateDescriptor) {
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec4 color;
|
||||
|
@ -773,7 +773,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
|
|||
renderTargetViews[2], renderTargetViews[3]});
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec4 color0;
|
||||
|
@ -884,7 +884,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
|
|||
// Test that the default blend color is correctly set at the beginning of every subpass
|
||||
TEST_P(ColorStateTest, DefaultBlendColor) {
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec4 color;
|
||||
|
@ -1008,7 +1008,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
|
|||
// attachment.
|
||||
TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec4 color;
|
||||
|
|
|
@ -37,8 +37,8 @@ class CompressedTextureBCFormatTest : public DawnTest {
|
|||
void SetUp() override {
|
||||
DawnTest::SetUp();
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}});
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
|
||||
}
|
||||
|
||||
std::vector<const char*> GetRequiredExtensions() override {
|
||||
|
@ -140,7 +140,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
|
|||
|
||||
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location=0) out vec2 texCoord;
|
||||
void main() {
|
||||
|
@ -153,7 +153,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
|
|||
texCoord = gl_Position.xy / 2.0f + vec2(0.5f);
|
||||
})");
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform sampler sampler0;
|
||||
layout(set = 0, binding = 1) uniform texture2D texture0;
|
||||
|
|
|
@ -30,12 +30,12 @@ class ComputeCopyStorageBufferTests : public DawnTest {
|
|||
void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
||||
auto bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
|
||||
{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
|
||||
});
|
||||
|
||||
// Set up shader and pipeline
|
||||
auto module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, shader);
|
||||
auto module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
|
||||
auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
dawn::ComputePipelineDescriptor csDesc;
|
||||
|
|
|
@ -47,13 +47,13 @@ void ComputeIndirectTests::BasicTest(std::initializer_list<uint32_t> bufferList,
|
|||
uint64_t indirectOffset) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
|
||||
});
|
||||
|
||||
// Set up shader and pipeline
|
||||
dawn::ShaderModule module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, shaderSource);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shaderSource);
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
dawn::ComputePipelineDescriptor csDesc;
|
||||
|
|
|
@ -28,11 +28,11 @@ class ComputeSharedMemoryTests : public DawnTest {
|
|||
void ComputeSharedMemoryTests::BasicTest(const char* shader) {
|
||||
auto bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
|
||||
});
|
||||
|
||||
// Set up shader and pipeline
|
||||
auto module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, shader);
|
||||
auto module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
|
||||
auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
dawn::ComputePipelineDescriptor csDesc;
|
||||
|
|
|
@ -37,7 +37,7 @@ class CullingTest : public DawnTest {
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs);
|
||||
|
||||
// gl_FragCoord of pixel(x, y) in framebuffer coordinate is (x + 0.5, y + 0.5). And we use
|
||||
// RGBA8 format for the back buffer. So (gl_FragCoord.xy - vec2(0.5)) / 255 in shader code
|
||||
|
@ -49,7 +49,7 @@ class CullingTest : public DawnTest {
|
|||
fragColor = vec4((gl_FragCoord.xy - vec2(0.5)) / 255, 0.0, 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
|
||||
|
||||
// Set culling mode and front face according to the parameters
|
||||
pipelineDescriptor.cRasterizationState.frontFace = frontFace;
|
||||
|
|
|
@ -54,7 +54,7 @@ class DepthStencilStateTest : public DawnTest {
|
|||
|
||||
depthTextureView = depthTexture.CreateDefaultView();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec3 color;
|
||||
|
@ -69,7 +69,7 @@ class DepthStencilStateTest : public DawnTest {
|
|||
}
|
||||
)");
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec3 color;
|
||||
|
@ -83,7 +83,7 @@ class DepthStencilStateTest : public DawnTest {
|
|||
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment,
|
||||
{0, dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ class DestroyTest : public DawnTest {
|
|||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -35,7 +35,7 @@ class DestroyTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -27,7 +27,7 @@ class DrawIndexedIndirectTest : public DawnTest {
|
|||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -35,7 +35,7 @@ class DrawIndexedIndirectTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -27,7 +27,7 @@ class DrawIndexedTest : public DawnTest {
|
|||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -35,7 +35,7 @@ class DrawIndexedTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -27,7 +27,7 @@ class DrawIndirectTest : public DawnTest {
|
|||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -35,7 +35,7 @@ class DrawIndirectTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -27,7 +27,7 @@ class DrawTest : public DawnTest {
|
|||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -35,7 +35,7 @@ class DrawTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -55,13 +55,13 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
|
||||
// Default bind group layout
|
||||
mBindGroupLayouts[0] = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
{1, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::StorageBuffer},
|
||||
{3, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
{3, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::UniformBuffer, true},
|
||||
{4, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
{4, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::StorageBuffer, true}});
|
||||
|
||||
// Default bind group
|
||||
|
@ -77,7 +77,7 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
|
||||
// Bind group layout for inheriting test
|
||||
mBindGroupLayouts[1] = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::UniformBuffer}});
|
||||
|
||||
// Bind group for inheriting test
|
||||
|
@ -94,7 +94,7 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
|
||||
dawn::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) {
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[3] = vec2[3](vec2(-1.0f, 0.0f), vec2(-1.0f, -1.0f), vec2(0.0f, -1.0f));
|
||||
|
@ -137,7 +137,7 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
fs << " }\n";
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs.str().c_str());
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs.str().c_str());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||
pipelineDescriptor.cVertexStage.module = vsModule;
|
||||
|
@ -191,7 +191,7 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
cs << " }\n";
|
||||
|
||||
dawn::ShaderModule csModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, cs.str().c_str());
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs.str().c_str());
|
||||
|
||||
dawn::ComputePipelineDescriptor csDesc;
|
||||
dawn::PipelineStageDescriptor computeStage;
|
||||
|
|
|
@ -258,8 +258,8 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
|
||||
bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
|
||||
});
|
||||
|
||||
bindGroup = utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, textureView}});
|
||||
|
@ -269,7 +269,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
dawn::RenderPipeline pipeline;
|
||||
{
|
||||
dawn::ShaderModule vs =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout (location = 0) out vec2 o_texCoord;
|
||||
void main() {
|
||||
|
@ -290,7 +290,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
}
|
||||
)");
|
||||
dawn::ShaderModule fs =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform sampler sampler0;
|
||||
layout(set = 0, binding = 1) uniform texture2D texture0;
|
||||
|
|
|
@ -32,7 +32,7 @@ class IndexFormatTest : public DawnTest {
|
|||
|
||||
dawn::RenderPipeline MakeTestPipeline(dawn::IndexFormat format) {
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -40,7 +40,7 @@ class IndexFormatTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -197,14 +197,14 @@ class MultisampledRenderingTest : public DawnTest {
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs);
|
||||
|
||||
pipelineDescriptor.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
|
||||
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
dawn::PipelineLayout pipelineLayout =
|
||||
utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
|
||||
|
|
|
@ -22,11 +22,11 @@ class ObjectCachingTest : public DawnTest {};
|
|||
// Test that BindGroupLayouts are correctly deduplicated.
|
||||
TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
EXPECT_NE(bgl.Get(), otherBgl.Get());
|
||||
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
|
||||
|
@ -35,11 +35,11 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
|
|||
// Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
|
||||
TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer, true}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
|
||||
dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer, true}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
|
||||
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer, false}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, false}});
|
||||
|
||||
EXPECT_NE(bgl.Get(), otherBgl.Get());
|
||||
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
|
||||
|
@ -49,14 +49,14 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
|
|||
// textureComponentType
|
||||
TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture, false,
|
||||
false, dawn::TextureComponentType::Float}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
|
||||
dawn::TextureComponentType::Float}});
|
||||
dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture, false,
|
||||
false, dawn::TextureComponentType::Float}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
|
||||
dawn::TextureComponentType::Float}});
|
||||
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture, false,
|
||||
false, dawn::TextureComponentType::Uint}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
|
||||
dawn::TextureComponentType::Uint}});
|
||||
|
||||
EXPECT_NE(bgl.Get(), otherBgl.Get());
|
||||
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
|
||||
|
@ -66,16 +66,16 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
|
|||
TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
|
||||
ASSERT_DEVICE_ERROR(
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}}));
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}}));
|
||||
}
|
||||
|
||||
// Test that PipelineLayouts are correctly deduplicated.
|
||||
TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
@ -89,21 +89,22 @@ TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
|
|||
|
||||
// Test that ShaderModules are correctly deduplicated.
|
||||
TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
})");
|
||||
dawn::ShaderModule sameModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
})");
|
||||
dawn::ShaderModule otherModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -116,19 +117,20 @@ TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
|
|||
|
||||
// Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
|
||||
TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
dawn::ShaderModule module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
int i = 0;
|
||||
})");
|
||||
dawn::ShaderModule sameModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
int i = 0;
|
||||
})");
|
||||
dawn::ShaderModule otherModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
|
@ -161,9 +163,9 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
|
|||
// Test that ComputePipeline are correctly deduplicated wrt. their layout
|
||||
TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
@ -174,7 +176,7 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
|
|||
|
||||
dawn::PipelineStageDescriptor stageDesc;
|
||||
stageDesc.entryPoint = "main";
|
||||
stageDesc.module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
stageDesc.module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
int i = 0;
|
||||
|
@ -199,9 +201,9 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
|
|||
// Test that RenderPipelines are correctly deduplicated wrt. their layout
|
||||
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
@ -211,12 +213,14 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
|
|||
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
desc.cVertexStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
desc.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
})");
|
||||
desc.cFragmentStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
desc.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
|
@ -236,19 +240,20 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
|
|||
|
||||
// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
|
||||
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
})");
|
||||
dawn::ShaderModule sameModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
})");
|
||||
dawn::ShaderModule otherModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(1.0);
|
||||
|
@ -258,7 +263,8 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
|
|||
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
desc.cFragmentStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
desc.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
|
@ -278,17 +284,18 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
|
|||
|
||||
// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
|
||||
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
dawn::ShaderModule sameModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
dawn::ShaderModule otherModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
int i = 0;
|
||||
|
@ -298,7 +305,8 @@ TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
|
|||
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
desc.cVertexStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
desc.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
|
|
|
@ -36,9 +36,8 @@ class OpArrayLengthTest : public DawnTest {
|
|||
mStorageBuffer512 = device.CreateBuffer(&bufferDesc);
|
||||
|
||||
// Put them all in a bind group for tests to bind them easily.
|
||||
dawn::ShaderStageBit kAllStages = dawn::ShaderStageBit::Fragment |
|
||||
dawn::ShaderStageBit::Vertex |
|
||||
dawn::ShaderStageBit::Compute;
|
||||
dawn::ShaderStage kAllStages =
|
||||
dawn::ShaderStage::Fragment | dawn::ShaderStage::Vertex | dawn::ShaderStage::Compute;
|
||||
mBindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {{0, kAllStages, dawn::BindingType::StorageBuffer},
|
||||
{1, kAllStages, dawn::BindingType::StorageBuffer},
|
||||
|
@ -100,7 +99,7 @@ TEST_P(OpArrayLengthTest, Compute) {
|
|||
dawn::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
|
||||
|
||||
dawn::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer}});
|
||||
device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
|
||||
|
||||
dawn::BindGroup resultBindGroup =
|
||||
utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, dawn::kWholeSize}});
|
||||
|
@ -114,7 +113,7 @@ TEST_P(OpArrayLengthTest, Compute) {
|
|||
|
||||
dawn::PipelineStageDescriptor computeStage;
|
||||
computeStage.entryPoint = "main";
|
||||
computeStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Compute,
|
||||
computeStage.module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
|
||||
(R"(#version 450
|
||||
layout(std430, set = 1, binding = 0) buffer ResultBuffer {
|
||||
uint result[3];
|
||||
|
@ -157,14 +156,16 @@ TEST_P(OpArrayLengthTest, Fragment) {
|
|||
|
||||
// Create the pipeline that computes the length of the buffers and writes it to the only render
|
||||
// pass pixel.
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
gl_PointSize = 1.0;
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment,
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
|
||||
(R"(
|
||||
#version 450
|
||||
)" + mShaderInterface + R"(
|
||||
|
@ -212,7 +213,8 @@ TEST_P(OpArrayLengthTest, Vertex) {
|
|||
|
||||
// Create the pipeline that computes the length of the buffers and writes it to the only render
|
||||
// pass pixel.
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex,
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex,
|
||||
(R"(
|
||||
#version 450
|
||||
)" + mShaderInterface + R"(
|
||||
|
@ -229,7 +231,7 @@ TEST_P(OpArrayLengthTest, Vertex) {
|
|||
.c_str());
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 0) in vec4 pointColor;
|
||||
|
|
|
@ -150,7 +150,7 @@ class PrimitiveTopologyTest : public DawnTest {
|
|||
|
||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -158,7 +158,7 @@ class PrimitiveTopologyTest : public DawnTest {
|
|||
gl_PointSize = 1.0;
|
||||
})");
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -32,7 +32,7 @@ class RenderBundleTest : public DawnTest {
|
|||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -40,7 +40,7 @@ class RenderBundleTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout (set = 0, binding = 0) uniform fragmentUniformBuffer {
|
||||
|
@ -51,7 +51,7 @@ class RenderBundleTest : public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
float colors0[] = {kColors[0].r / 255.f, kColors[0].g / 255.f, kColors[0].b / 255.f,
|
||||
kColors[0].a / 255.f};
|
||||
|
|
|
@ -26,8 +26,10 @@ class DrawQuad {
|
|||
DrawQuad() {}
|
||||
DrawQuad(dawn::Device device, const char* vsSource, const char* fsSource)
|
||||
: device(device) {
|
||||
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vsSource);
|
||||
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fsSource);
|
||||
vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource);
|
||||
fsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource);
|
||||
|
||||
pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ protected:
|
|||
|
||||
// Shaders to draw a bottom-left triangle in blue.
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[3] = vec2[3](
|
||||
|
@ -36,7 +36,7 @@ protected:
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -44,13 +44,13 @@ protected:
|
|||
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
|
||||
});
|
||||
|
||||
auto pipelineLayout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
|
||||
|
||||
auto vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
auto vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f),
|
||||
|
@ -62,7 +62,7 @@ protected:
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
|
||||
}
|
||||
)");
|
||||
auto fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
auto fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform sampler sampler0;
|
||||
layout(set = 0, binding = 1) uniform texture2D texture0;
|
||||
|
|
|
@ -21,7 +21,7 @@ class ScissorTest: public DawnTest {
|
|||
protected:
|
||||
dawn::RenderPipeline CreateQuadPipeline(dawn::TextureFormat format) {
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
const vec2 pos[6] = vec2[6](
|
||||
vec2(-1.0f, -1.0f), vec2(-1.0f, 1.0f), vec2(1.0f, -1.0f),
|
||||
|
@ -32,7 +32,7 @@ class ScissorTest: public DawnTest {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -174,7 +174,7 @@ class TextureFormatTest : public DawnTest {
|
|||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[3] = vec2[3](
|
||||
|
@ -213,8 +213,8 @@ class TextureFormatTest : public DawnTest {
|
|||
<< "sampler2D(myTexture, mySampler), ivec2(gl_FragCoord), 0);\n";
|
||||
fsSource << "}";
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fsSource.str().c_str());
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Fragment, fsSource.str().c_str());
|
||||
|
||||
desc.cVertexStage.module = vsModule;
|
||||
desc.cFragmentStage.module = fsModule;
|
||||
|
@ -271,8 +271,8 @@ class TextureFormatTest : public DawnTest {
|
|||
|
||||
// Create the bind group layout for sampling the texture
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture, false,
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false,
|
||||
false, sampleFormatInfo.type}});
|
||||
|
||||
// Prepare objects needed to sample from texture in the renderpass
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace {
|
|||
}
|
||||
|
||||
dawn::ShaderModule CreateDefaultVertexShaderModule(dawn::Device device) {
|
||||
return utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout (location = 0) out vec2 o_texCoord;
|
||||
void main() {
|
||||
|
@ -85,8 +85,8 @@ protected:
|
|||
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
|
||||
});
|
||||
|
||||
dawn::FilterMode kFilterMode = dawn::FilterMode::Nearest;
|
||||
|
@ -164,7 +164,7 @@ protected:
|
|||
});
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fragmentShader);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentShader);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor textureDescriptor(device);
|
||||
textureDescriptor.cVertexStage.module = mVSModule;
|
||||
|
@ -501,8 +501,8 @@ class TextureViewRenderingTest : public DawnTest {
|
|||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
dawn::ShaderModule oneColorFsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, oneColorFragmentShader);
|
||||
dawn::ShaderModule oneColorFsModule = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Fragment, oneColorFragmentShader);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||
pipelineDescriptor.cVertexStage.module = vsModule;
|
||||
|
|
|
@ -65,7 +65,7 @@ class TextureZeroInitTest : public DawnTest {
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs);
|
||||
|
||||
const char* fs =
|
||||
R"(#version 450
|
||||
|
@ -74,7 +74,7 @@ class TextureZeroInitTest : public DawnTest {
|
|||
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
})";
|
||||
pipelineDescriptor.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
|
||||
|
||||
pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Equal;
|
||||
pipelineDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
|
||||
|
@ -435,14 +435,14 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|||
dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
|
||||
|
||||
dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}});
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
|
||||
|
||||
// Create render pipeline
|
||||
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
|
||||
renderPipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||
renderPipelineDescriptor.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(#version 450
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(#version 450
|
||||
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
|
||||
vec2(-1.0f, 1.0f),
|
||||
vec2( 1.0f, -1.0f),
|
||||
|
@ -455,7 +455,7 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
|
||||
})");
|
||||
renderPipelineDescriptor.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment,
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
|
||||
R"(#version 450
|
||||
layout(set = 0, binding = 0) uniform sampler sampler0;
|
||||
layout(set = 0, binding = 1) uniform texture2D texture0;
|
||||
|
@ -512,9 +512,9 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|||
dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
|
||||
|
||||
dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Compute, dawn::BindingType::SampledTexture},
|
||||
{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
{2, dawn::ShaderStageBit::Compute, dawn::BindingType::Sampler}});
|
||||
device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::SampledTexture},
|
||||
{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
|
||||
{2, dawn::ShaderStage::Compute, dawn::BindingType::Sampler}});
|
||||
|
||||
// Create compute pipeline
|
||||
dawn::ComputePipelineDescriptor computePipelineDescriptor;
|
||||
|
@ -531,7 +531,7 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|||
bufferTex.result =
|
||||
texelFetch(sampler2D(sampleTex, sampler0), ivec2(0,0), 0);
|
||||
})";
|
||||
computeStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Compute, cs);
|
||||
computeStage.module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs);
|
||||
computeStage.entryPoint = "main";
|
||||
computePipelineDescriptor.computeStage = &computeStage;
|
||||
dawn::ComputePipeline computePipeline =
|
||||
|
|
|
@ -341,10 +341,10 @@ class VertexFormatTest : public DawnTest {
|
|||
vs << "}\n";
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs.str().c_str());
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs.str().c_str());
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 color;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
|
|
@ -117,9 +117,9 @@ class VertexInputTest : public DawnTest {
|
|||
vs << "}\n";
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs.str().c_str());
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs.str().c_str());
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 color;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
|
|
@ -23,7 +23,8 @@ class ViewportOrientationTests : public DawnTest {};
|
|||
TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
|
||||
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(-0.5f, -0.5f, 0.0f, 1.0f);
|
||||
|
@ -31,7 +32,7 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -45,7 +45,7 @@ class ViewportTest : public DawnTest {
|
|||
}
|
||||
})";
|
||||
pipelineDescriptor.cVertexStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs);
|
||||
|
||||
const char* fs =
|
||||
R"(#version 450
|
||||
|
@ -55,7 +55,7 @@ class ViewportTest : public DawnTest {
|
|||
fragColor = color;
|
||||
})";
|
||||
pipelineDescriptor.cFragmentStage.module =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs);
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
|
||||
|
||||
pipelineDescriptor.cDepthStencilState.depthCompare = depthCompare;
|
||||
pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
|
||||
|
|
|
@ -20,9 +20,9 @@ using namespace dawn_native;
|
|||
|
||||
// Tests for StageBit
|
||||
TEST(PerStage, StageBit) {
|
||||
ASSERT_EQ(StageBit(ShaderStage::Vertex), dawn::ShaderStageBit::Vertex);
|
||||
ASSERT_EQ(StageBit(ShaderStage::Fragment), dawn::ShaderStageBit::Fragment);
|
||||
ASSERT_EQ(StageBit(ShaderStage::Compute), dawn::ShaderStageBit::Compute);
|
||||
ASSERT_EQ(StageBit(SingleShaderStage::Vertex), dawn::ShaderStage::Vertex);
|
||||
ASSERT_EQ(StageBit(SingleShaderStage::Fragment), dawn::ShaderStage::Fragment);
|
||||
ASSERT_EQ(StageBit(SingleShaderStage::Compute), dawn::ShaderStage::Compute);
|
||||
}
|
||||
|
||||
// Basic test for the PerStage container
|
||||
|
@ -30,60 +30,60 @@ TEST(PerStage, PerStage) {
|
|||
PerStage<int> data;
|
||||
|
||||
// Store data using dawn::ShaderStage
|
||||
data[ShaderStage::Vertex] = 42;
|
||||
data[ShaderStage::Fragment] = 3;
|
||||
data[ShaderStage::Compute] = -1;
|
||||
data[SingleShaderStage::Vertex] = 42;
|
||||
data[SingleShaderStage::Fragment] = 3;
|
||||
data[SingleShaderStage::Compute] = -1;
|
||||
|
||||
// Load it using dawn::ShaderStageBit
|
||||
ASSERT_EQ(data[dawn::ShaderStageBit::Vertex], 42);
|
||||
ASSERT_EQ(data[dawn::ShaderStageBit::Fragment], 3);
|
||||
ASSERT_EQ(data[dawn::ShaderStageBit::Compute], -1);
|
||||
// Load it using dawn::ShaderStage
|
||||
ASSERT_EQ(data[dawn::ShaderStage::Vertex], 42);
|
||||
ASSERT_EQ(data[dawn::ShaderStage::Fragment], 3);
|
||||
ASSERT_EQ(data[dawn::ShaderStage::Compute], -1);
|
||||
}
|
||||
|
||||
// Test IterateStages with kAllStages
|
||||
TEST(PerStage, IterateAllStages) {
|
||||
PerStage<int> counts;
|
||||
counts[ShaderStage::Vertex] = 0;
|
||||
counts[ShaderStage::Fragment] = 0;
|
||||
counts[ShaderStage::Compute] = 0;
|
||||
counts[SingleShaderStage::Vertex] = 0;
|
||||
counts[SingleShaderStage::Fragment] = 0;
|
||||
counts[SingleShaderStage::Compute] = 0;
|
||||
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
counts[stage] ++;
|
||||
}
|
||||
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Vertex], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Fragment], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Compute], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Compute], 1);
|
||||
}
|
||||
|
||||
// Test IterateStages with one stage
|
||||
TEST(PerStage, IterateOneStage) {
|
||||
PerStage<int> counts;
|
||||
counts[ShaderStage::Vertex] = 0;
|
||||
counts[ShaderStage::Fragment] = 0;
|
||||
counts[ShaderStage::Compute] = 0;
|
||||
counts[SingleShaderStage::Vertex] = 0;
|
||||
counts[SingleShaderStage::Fragment] = 0;
|
||||
counts[SingleShaderStage::Compute] = 0;
|
||||
|
||||
for (auto stage : IterateStages(dawn::ShaderStageBit::Fragment)) {
|
||||
for (auto stage : IterateStages(dawn::ShaderStage::Fragment)) {
|
||||
counts[stage] ++;
|
||||
}
|
||||
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Vertex], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Fragment], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Compute], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Compute], 0);
|
||||
}
|
||||
|
||||
// Test IterateStages with no stage
|
||||
TEST(PerStage, IterateNoStages) {
|
||||
PerStage<int> counts;
|
||||
counts[ShaderStage::Vertex] = 0;
|
||||
counts[ShaderStage::Fragment] = 0;
|
||||
counts[ShaderStage::Compute] = 0;
|
||||
counts[SingleShaderStage::Vertex] = 0;
|
||||
counts[SingleShaderStage::Fragment] = 0;
|
||||
counts[SingleShaderStage::Compute] = 0;
|
||||
|
||||
for (auto stage : IterateStages(dawn::ShaderStageBit::Fragment & dawn::ShaderStageBit::Vertex)) {
|
||||
for (auto stage : IterateStages(dawn::ShaderStage::Fragment & dawn::ShaderStage::Vertex)) {
|
||||
counts[stage] ++;
|
||||
}
|
||||
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Vertex], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Fragment], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Compute], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStage::Compute], 0);
|
||||
}
|
||||
|
|
|
@ -80,9 +80,8 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
|
|||
|
||||
// Check constraints on bindingCount
|
||||
TEST_F(BindGroupValidationTest, bindingCountMismatch) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
|
||||
|
||||
// Control case: check that a descriptor with one binding is ok
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampler}});
|
||||
|
@ -93,9 +92,8 @@ TEST_F(BindGroupValidationTest, bindingCountMismatch) {
|
|||
|
||||
// Check constraints on BindGroupBinding::binding
|
||||
TEST_F(BindGroupValidationTest, WrongBindings) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
|
||||
|
||||
// Control case: check that a descriptor with a binding matching the layout's is ok
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampler}});
|
||||
|
@ -109,10 +107,9 @@ TEST_F(BindGroupValidationTest, WrongBindings) {
|
|||
|
||||
// Check that the same binding cannot be set twice
|
||||
TEST_F(BindGroupValidationTest, BindingSetTwice) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
|
||||
|
||||
// Control case: check that different bindings work
|
||||
utils::MakeBindGroup(device, layout, {
|
||||
|
@ -129,9 +126,8 @@ TEST_F(BindGroupValidationTest, BindingSetTwice) {
|
|||
|
||||
// Check that a sampler binding must contain exactly one sampler
|
||||
TEST_F(BindGroupValidationTest, SamplerBindingType) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
|
||||
|
||||
dawn::BindGroupBinding binding;
|
||||
binding.binding = 0;
|
||||
|
@ -179,9 +175,8 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
|
|||
|
||||
// Check that a texture binding must contain exactly a texture view
|
||||
TEST_F(BindGroupValidationTest, TextureBindingType) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
|
||||
|
||||
dawn::BindGroupBinding binding;
|
||||
binding.binding = 0;
|
||||
|
@ -234,9 +229,8 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
|
|||
|
||||
// Check that a buffer binding must contain exactly a buffer
|
||||
TEST_F(BindGroupValidationTest, BufferBindingType) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
dawn::BindGroupBinding binding;
|
||||
binding.binding = 0;
|
||||
|
@ -285,9 +279,8 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
|
|||
|
||||
// Check that a texture must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, TextureUsage) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
|
||||
|
||||
// Control case: setting a sampleable texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -309,8 +302,8 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
|
|||
// Check that a texture must have the correct component type
|
||||
TEST_F(BindGroupValidationTest, TextureComponentType) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture, false,
|
||||
false, dawn::TextureComponentType::Float}});
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
|
||||
dawn::TextureComponentType::Float}});
|
||||
|
||||
// Control case: setting a Float typed texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -332,9 +325,8 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
|
|||
|
||||
// Check that a UBO must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, BufferUsageUBO) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
|
||||
|
||||
// Control case: using a buffer with the uniform usage works
|
||||
utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}});
|
||||
|
@ -345,9 +337,8 @@ TEST_F(BindGroupValidationTest, BufferUsageUBO) {
|
|||
|
||||
// Check that a SSBO must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer}
|
||||
});
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer}});
|
||||
|
||||
// Control case: using a buffer with the storage usage works
|
||||
utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}});
|
||||
|
@ -358,8 +349,9 @@ TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
|
|||
|
||||
// Tests constraints on the buffer offset for bind groups.
|
||||
TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
// Check that offset 0 is valid
|
||||
|
@ -376,8 +368,9 @@ TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
|
|||
|
||||
// Tests constraints to be sure the buffer binding fits in the buffer
|
||||
TEST_F(BindGroupValidationTest, BufferBindingOOB) {
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
dawn::BufferDescriptor descriptor;
|
||||
|
@ -412,14 +405,17 @@ TEST_F(BindGroupValidationTest, BufferBindingOOB) {
|
|||
|
||||
// Test what happens when the layout is an error.
|
||||
TEST_F(BindGroupValidationTest, ErrorLayout) {
|
||||
dawn::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
dawn::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
dawn::BindGroupLayout errorLayout;
|
||||
ASSERT_DEVICE_ERROR(errorLayout = utils::MakeBindGroupLayout(device, {
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
ASSERT_DEVICE_ERROR(
|
||||
errorLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
}));
|
||||
|
||||
// Control case, creating with the good layout works
|
||||
|
@ -463,23 +459,22 @@ class BindGroupLayoutValidationTest : public ValidationTest {
|
|||
// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
|
||||
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
|
||||
// Checks that kMaxBindingsPerGroup - 1 is valid.
|
||||
utils::MakeBindGroupLayout(device, {
|
||||
{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
|
||||
});
|
||||
utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup - 1, dawn::ShaderStage::Vertex,
|
||||
dawn::BindingType::UniformBuffer}});
|
||||
|
||||
// Checks that kMaxBindingsPerGroup is OOB
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
|
||||
{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
|
||||
}));
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{kMaxBindingsPerGroup, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}}));
|
||||
}
|
||||
|
||||
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
|
||||
// binding ids are out-of-order.
|
||||
TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -487,33 +482,33 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
|
|||
TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer, true},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer, true},
|
||||
});
|
||||
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer, true},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer, true},
|
||||
});
|
||||
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::SampledTexture, true},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::SampledTexture, true},
|
||||
}));
|
||||
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::Sampler, true},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::Sampler, true},
|
||||
}));
|
||||
}
|
||||
|
||||
// This test verifies that visibility of bindings in BindGroupLayout can't be none
|
||||
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
dawn::BindGroupLayoutBinding binding = {0, dawn::ShaderStageBit::None,
|
||||
dawn::BindGroupLayoutBinding binding = {0, dawn::ShaderStage::None,
|
||||
dawn::BindingType::UniformBuffer};
|
||||
dawn::BindGroupLayoutDescriptor descriptor;
|
||||
descriptor.bindingCount = 1;
|
||||
|
@ -529,12 +524,12 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
|
||||
for (uint32_t i = 0; i < kMaxDynamicUniformBufferCount; ++i) {
|
||||
maxUniformDB.push_back(
|
||||
{i, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer, true});
|
||||
{i, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer, true});
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) {
|
||||
maxStorageDB.push_back(
|
||||
{i, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer, true});
|
||||
{i, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer, true});
|
||||
}
|
||||
|
||||
auto MakeBindGroupLayout = [&](dawn::BindGroupLayoutBinding* binding,
|
||||
|
@ -557,7 +552,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size());
|
||||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::UniformBuffer, true},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer, true},
|
||||
});
|
||||
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
|
@ -568,7 +563,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size());
|
||||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer, true},
|
||||
{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer, true},
|
||||
});
|
||||
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
|
@ -576,14 +571,14 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
|
||||
// Check dynamic uniform buffers exceed maximum in bind group layout.
|
||||
{
|
||||
maxUniformDB.push_back({kMaxDynamicUniformBufferCount, dawn::ShaderStageBit::Compute,
|
||||
maxUniformDB.push_back({kMaxDynamicUniformBufferCount, dawn::ShaderStage::Compute,
|
||||
dawn::BindingType::UniformBuffer, true});
|
||||
TestCreateBindGroupLayout(maxUniformDB.data(), maxUniformDB.size(), false);
|
||||
}
|
||||
|
||||
// Check dynamic storage buffers exceed maximum in bind group layout.
|
||||
{
|
||||
maxStorageDB.push_back({kMaxDynamicStorageBufferCount, dawn::ShaderStageBit::Compute,
|
||||
maxStorageDB.push_back({kMaxDynamicStorageBufferCount, dawn::ShaderStage::Compute,
|
||||
dawn::BindingType::StorageBuffer, true});
|
||||
TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false);
|
||||
}
|
||||
|
@ -596,9 +591,9 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
public:
|
||||
void SetUp() override {
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::UniformBuffer, true},
|
||||
{1, dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment,
|
||||
{1, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
|
||||
dawn::BindingType::StorageBuffer, true}});
|
||||
}
|
||||
|
||||
|
@ -616,13 +611,13 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
|
||||
dawn::RenderPipeline CreateRenderPipeline() {
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(std140, set = 0, binding = 0) uniform uBuffer {
|
||||
vec2 value1;
|
||||
|
@ -645,7 +640,7 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
|
||||
dawn::ComputePipeline CreateComputePipeline() {
|
||||
dawn::ShaderModule csModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
const uint kTileSize = 4;
|
||||
const uint kInstances = 11;
|
||||
|
|
|
@ -210,9 +210,8 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
|
|||
dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
||||
|
||||
// Create the bind group to use the buffer as storage
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
|
||||
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
|
||||
}});
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::StorageBuffer}});
|
||||
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
|
||||
|
||||
// Use the buffer as both index and storage in the same pass
|
||||
|
@ -240,9 +239,8 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
|
|||
dawn::TextureView view = texture.CreateDefaultView();
|
||||
|
||||
// Create the bind group to use the texture as sampled
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
|
||||
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
|
||||
}});
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::SampledTexture}});
|
||||
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// Create the render pass that will use the texture as an output attachment
|
||||
|
|
|
@ -23,7 +23,7 @@ class ComputeIndirectValidationTest : public ValidationTest {
|
|||
ValidationTest::SetUp();
|
||||
|
||||
dawn::ShaderModule computeModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
||||
#version 450
|
||||
layout(local_size_x = 1) in;
|
||||
void main() {
|
||||
|
|
|
@ -24,14 +24,14 @@ class DrawIndirectValidationTest : public ValidationTest {
|
|||
ValidationTest::SetUp();
|
||||
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace {
|
|||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec2 pos;
|
||||
layout (set = 0, binding = 0) uniform vertexUniformBuffer {
|
||||
|
@ -36,7 +36,7 @@ namespace {
|
|||
void main() {
|
||||
})");
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
|
||||
vec4 color;
|
||||
|
@ -49,12 +49,11 @@ namespace {
|
|||
|
||||
dawn::BindGroupLayout bgls[] = {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}}),
|
||||
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}}),
|
||||
utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer},
|
||||
device, {
|
||||
{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
|
||||
{1, dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer},
|
||||
})};
|
||||
|
||||
dawn::PipelineLayoutDescriptor pipelineLayoutDesc = {};
|
||||
|
|
|
@ -25,7 +25,8 @@ class RenderPassValidationTest : public ValidationTest {};
|
|||
|
||||
// Test that it is invalid to draw in a render pass with missing bind groups
|
||||
TEST_F(RenderPassValidationTest, MissingBindGroup) {
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout (set = 0, binding = 0) uniform vertexUniformBuffer {
|
||||
mat2 transform;
|
||||
|
@ -36,7 +37,7 @@ void main() {
|
|||
})");
|
||||
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
|
||||
vec4 color;
|
||||
|
@ -48,9 +49,9 @@ void main() {
|
|||
|
||||
dawn::BindGroupLayout bgls[] = {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}}),
|
||||
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}}),
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}})};
|
||||
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}})};
|
||||
|
||||
dawn::PipelineLayoutDescriptor pipelineLayoutDesc;
|
||||
pipelineLayoutDesc.bindGroupLayoutCount = 2;
|
||||
|
|
|
@ -23,13 +23,13 @@ class RenderPipelineValidationTest : public ValidationTest {
|
|||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
})");
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -24,7 +24,7 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -64,7 +64,8 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
|
||||
vs << "}\n";
|
||||
|
||||
return utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs.str().c_str());
|
||||
return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex,
|
||||
vs.str().c_str());
|
||||
}
|
||||
|
||||
dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule,
|
||||
|
|
|
@ -22,10 +22,10 @@ class VertexInputTest : public ValidationTest {
|
|||
void CreatePipeline(bool success,
|
||||
const utils::ComboVertexInputDescriptor& state,
|
||||
std::string vertexSource) {
|
||||
dawn::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vertexSource.c_str());
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Vertex, vertexSource.c_str());
|
||||
dawn::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
|
|
@ -332,13 +332,11 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
|
|||
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
|
||||
static constexpr int NUM_BINDINGS = 3;
|
||||
DawnBindGroupLayoutBinding bindings[NUM_BINDINGS]{
|
||||
{0, DAWN_SHADER_STAGE_BIT_VERTEX, DAWN_BINDING_TYPE_SAMPLER, false, false,
|
||||
{0, DAWN_SHADER_STAGE_VERTEX, DAWN_BINDING_TYPE_SAMPLER, false, false,
|
||||
DAWN_TEXTURE_COMPONENT_TYPE_FLOAT},
|
||||
{1, DAWN_SHADER_STAGE_BIT_VERTEX, DAWN_BINDING_TYPE_SAMPLED_TEXTURE, false, false,
|
||||
{1, DAWN_SHADER_STAGE_VERTEX, DAWN_BINDING_TYPE_SAMPLED_TEXTURE, false, false,
|
||||
DAWN_TEXTURE_COMPONENT_TYPE_FLOAT},
|
||||
{2,
|
||||
static_cast<DawnShaderStageBit>(DAWN_SHADER_STAGE_BIT_VERTEX |
|
||||
DAWN_SHADER_STAGE_BIT_FRAGMENT),
|
||||
{2, static_cast<DawnShaderStage>(DAWN_SHADER_STAGE_VERTEX | DAWN_SHADER_STAGE_FRAGMENT),
|
||||
DAWN_BINDING_TYPE_UNIFORM_BUFFER, false, false, DAWN_TEXTURE_COMPONENT_TYPE_FLOAT},
|
||||
};
|
||||
DawnBindGroupLayoutDescriptor bglDescriptor;
|
||||
|
|
|
@ -28,13 +28,13 @@ namespace utils {
|
|||
|
||||
namespace {
|
||||
|
||||
shaderc_shader_kind ShadercShaderKind(ShaderStage stage) {
|
||||
shaderc_shader_kind ShadercShaderKind(SingleShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
case SingleShaderStage::Vertex:
|
||||
return shaderc_glsl_vertex_shader;
|
||||
case ShaderStage::Fragment:
|
||||
case SingleShaderStage::Fragment:
|
||||
return shaderc_glsl_fragment_shader;
|
||||
case ShaderStage::Compute:
|
||||
case SingleShaderStage::Compute:
|
||||
return shaderc_glsl_compute_shader;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -60,7 +60,7 @@ namespace utils {
|
|||
} // anonymous namespace
|
||||
|
||||
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
|
||||
ShaderStage stage,
|
||||
SingleShaderStage stage,
|
||||
const char* source) {
|
||||
shaderc_shader_kind kind = ShadercShaderKind(stage);
|
||||
|
||||
|
@ -288,7 +288,7 @@ namespace utils {
|
|||
dawn::BindGroupLayout MakeBindGroupLayout(
|
||||
const dawn::Device& device,
|
||||
std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer) {
|
||||
constexpr dawn::ShaderStageBit kNoStages{};
|
||||
constexpr dawn::ShaderStage kNoStages{};
|
||||
|
||||
std::vector<dawn::BindGroupLayoutBinding> bindings;
|
||||
for (const dawn::BindGroupLayoutBinding& binding : bindingsInitializer) {
|
||||
|
|
|
@ -26,10 +26,10 @@ namespace utils {
|
|||
|
||||
enum Expectation { Success, Failure };
|
||||
|
||||
enum class ShaderStage { Vertex, Fragment, Compute };
|
||||
enum class SingleShaderStage { Vertex, Fragment, Compute };
|
||||
|
||||
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
|
||||
ShaderStage stage,
|
||||
SingleShaderStage stage,
|
||||
const char* source);
|
||||
dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
|
||||
|
||||
|
|
Loading…
Reference in New Issue