dawn_node: Add binding/GPUDevice.cpp
Bug: dawn:1123 Change-Id: Ied4baca4d5eea41ad13ee488978a8f2354d5f8d0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64919 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
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3c0925b480
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@ -37,6 +37,7 @@ add_library(dawn_node_binding STATIC
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"GPUComputePassEncoder.h"
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"GPUComputePipeline.cpp"
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"GPUComputePipeline.h"
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"GPUDevice.cpp"
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"GPUDevice.h"
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"GPUPipelineLayout.cpp"
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"GPUPipelineLayout.h"
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@ -0,0 +1,510 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUDevice.h"
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#include <memory>
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#include "src/dawn_node/binding/Converter.h"
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#include "src/dawn_node/binding/Errors.h"
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#include "src/dawn_node/binding/GPUBindGroup.h"
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#include "src/dawn_node/binding/GPUBindGroupLayout.h"
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#include "src/dawn_node/binding/GPUBuffer.h"
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#include "src/dawn_node/binding/GPUCommandBuffer.h"
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#include "src/dawn_node/binding/GPUCommandEncoder.h"
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#include "src/dawn_node/binding/GPUComputePipeline.h"
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#include "src/dawn_node/binding/GPUPipelineLayout.h"
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#include "src/dawn_node/binding/GPUQuerySet.h"
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#include "src/dawn_node/binding/GPUQueue.h"
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#include "src/dawn_node/binding/GPURenderBundleEncoder.h"
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#include "src/dawn_node/binding/GPURenderPipeline.h"
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#include "src/dawn_node/binding/GPUSampler.h"
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#include "src/dawn_node/binding/GPUShaderModule.h"
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#include "src/dawn_node/binding/GPUSupportedLimits.h"
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#include "src/dawn_node/binding/GPUTexture.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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namespace {
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class DeviceLostInfo : public interop::GPUDeviceLostInfo {
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public:
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DeviceLostInfo(interop::GPUDeviceLostReason reason, std::string message)
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: reason_(reason), message_(message) {
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}
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std::variant<interop::GPUDeviceLostReason> getReason(Napi::Env env) override {
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return reason_;
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}
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std::string getMessage(Napi::Env) override {
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return message_;
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}
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private:
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interop::GPUDeviceLostReason reason_;
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std::string message_;
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};
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class OOMError : public interop::GPUOutOfMemoryError {};
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class ValidationError : public interop::GPUValidationError {
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public:
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ValidationError(std::string message) : message_(std::move(message)) {
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}
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std::string getMessage(Napi::Env) override {
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return message_;
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};
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private:
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std::string message_;
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};
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} // namespace
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUDevice
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////////////////////////////////////////////////////////////////////////////////
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GPUDevice::GPUDevice(Napi::Env env, wgpu::Device device)
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: env_(env), device_(device), async_(std::make_shared<AsyncRunner>(env, device)) {
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device_.SetLoggingCallback(
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[](WGPULoggingType type, char const* message, void* userdata) {
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std::cout << type << ": " << message << std::endl;
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},
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nullptr);
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device_.SetUncapturedErrorCallback(
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[](WGPUErrorType type, char const* message, void* userdata) {
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std::cout << type << ": " << message << std::endl;
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},
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nullptr);
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device_.SetDeviceLostCallback(
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[](WGPUDeviceLostReason reason, char const* message, void* userdata) {
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auto r = interop::GPUDeviceLostReason::kDestroyed;
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switch (reason) {
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case WGPUDeviceLostReason_Destroyed:
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r = interop::GPUDeviceLostReason::kDestroyed;
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break;
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}
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auto* self = static_cast<GPUDevice*>(userdata);
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for (auto promise : self->lost_promises_) {
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promise.Resolve(
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interop::GPUDeviceLostInfo::Create<DeviceLostInfo>(self->env_, r, message));
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}
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},
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this);
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}
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GPUDevice::~GPUDevice() {
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}
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interop::Interface<interop::GPUSupportedFeatures> GPUDevice::getFeatures(Napi::Env env) {
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class Features : public interop::GPUSupportedFeatures {};
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return interop::GPUSupportedFeatures::Create<Features>(env);
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}
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interop::Interface<interop::GPUSupportedLimits> GPUDevice::getLimits(Napi::Env env) {
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return interop::GPUSupportedLimits::Create<GPUSupportedLimits>(env);
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}
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interop::Interface<interop::GPUQueue> GPUDevice::getQueue(Napi::Env env) {
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// TODO(crbug.com/dawn/1144): Should probably return the same Queue JS object.
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return interop::GPUQueue::Create<GPUQueue>(env, device_.GetQueue(), async_);
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}
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void GPUDevice::destroy(Napi::Env) {
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device_.Release();
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}
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interop::Interface<interop::GPUBuffer> GPUDevice::createBuffer(
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Napi::Env env,
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interop::GPUBufferDescriptor descriptor) {
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Converter conv(env);
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wgpu::BufferDescriptor desc{};
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if (!conv(desc.label, descriptor.label) ||
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!conv(desc.mappedAtCreation, descriptor.mappedAtCreation) ||
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!conv(desc.size, descriptor.size) || !conv(desc.usage, descriptor.usage)) {
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return {};
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}
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return interop::GPUBuffer::Create<GPUBuffer>(env, device_.CreateBuffer(&desc), desc,
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device_, async_);
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}
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interop::Interface<interop::GPUTexture> GPUDevice::createTexture(
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Napi::Env env,
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interop::GPUTextureDescriptor descriptor) {
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Converter conv(env);
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wgpu::TextureDescriptor desc{};
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if (!conv(desc.label, descriptor.label) || !conv(desc.usage, descriptor.usage) || //
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!conv(desc.size, descriptor.size) || //
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!conv(desc.dimension, descriptor.dimension) || //
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!conv(desc.mipLevelCount, descriptor.mipLevelCount) || //
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!conv(desc.sampleCount, descriptor.sampleCount) || //
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!conv(desc.format, descriptor.format)) {
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return {};
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}
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return interop::GPUTexture::Create<GPUTexture>(env, device_.CreateTexture(&desc));
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}
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interop::Interface<interop::GPUSampler> GPUDevice::createSampler(
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Napi::Env env,
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std::optional<interop::GPUSamplerDescriptor> descriptor) {
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Converter conv(env);
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if (descriptor.has_value()) {
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wgpu::SamplerDescriptor desc{};
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if (!conv(desc.label, descriptor->label) || //
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!conv(desc.addressModeU, descriptor->addressModeU) || //
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!conv(desc.addressModeV, descriptor->addressModeV) || //
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!conv(desc.addressModeW, descriptor->addressModeW) || //
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!conv(desc.magFilter, descriptor->magFilter) || //
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!conv(desc.minFilter, descriptor->minFilter) || //
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!conv(desc.mipmapFilter, descriptor->mipmapFilter) || //
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!conv(desc.lodMinClamp, descriptor->lodMinClamp) || //
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!conv(desc.lodMaxClamp, descriptor->lodMaxClamp) || //
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!conv(desc.compare, descriptor->compare) || //
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!conv(desc.maxAnisotropy, descriptor->maxAnisotropy)) {
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return {};
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}
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return interop::GPUSampler::Create<GPUSampler>(env, device_.CreateSampler(&desc));
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}
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return interop::GPUSampler::Create<GPUSampler>(env, device_.CreateSampler());
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}
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interop::Interface<interop::GPUExternalTexture> GPUDevice::importExternalTexture(
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Napi::Env,
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interop::GPUExternalTextureDescriptor descriptor) {
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UNIMPLEMENTED();
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}
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interop::Interface<interop::GPUBindGroupLayout> GPUDevice::createBindGroupLayout(
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Napi::Env env,
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interop::GPUBindGroupLayoutDescriptor descriptor) {
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Converter conv(env);
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wgpu::BindGroupLayoutDescriptor desc{};
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if (!conv(desc.label, descriptor.label) ||
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!conv(desc.entries, desc.entryCount, descriptor.entries)) {
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return {};
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}
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return interop::GPUBindGroupLayout::Create<GPUBindGroupLayout>(
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env, device_.CreateBindGroupLayout(&desc));
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}
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interop::Interface<interop::GPUPipelineLayout> GPUDevice::createPipelineLayout(
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Napi::Env env,
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interop::GPUPipelineLayoutDescriptor descriptor) {
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Converter conv(env);
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wgpu::PipelineLayoutDescriptor desc{};
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if (!conv(desc.label, descriptor.label) ||
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!conv(desc.bindGroupLayouts, desc.bindGroupLayoutCount, descriptor.bindGroupLayouts)) {
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return {};
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}
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return interop::GPUPipelineLayout::Create<GPUPipelineLayout>(
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env, device_.CreatePipelineLayout(&desc));
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}
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interop::Interface<interop::GPUBindGroup> GPUDevice::createBindGroup(
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Napi::Env env,
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interop::GPUBindGroupDescriptor descriptor) {
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Converter conv(env);
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wgpu::BindGroupDescriptor desc{};
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if (!conv(desc.label, descriptor.label) || !conv(desc.layout, descriptor.layout) ||
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!conv(desc.entries, desc.entryCount, descriptor.entries)) {
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return {};
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}
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return interop::GPUBindGroup::Create<GPUBindGroup>(env, device_.CreateBindGroup(&desc));
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}
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interop::Interface<interop::GPUShaderModule> GPUDevice::createShaderModule(
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Napi::Env env,
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interop::GPUShaderModuleDescriptor descriptor) {
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Converter conv(env);
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wgpu::ShaderModuleWGSLDescriptor wgsl_desc{};
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wgpu::ShaderModuleDescriptor sm_desc{};
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if (!conv(wgsl_desc.source, descriptor.code) || !conv(sm_desc.label, descriptor.label)) {
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return {};
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}
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sm_desc.nextInChain = &wgsl_desc;
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return interop::GPUShaderModule::Create<GPUShaderModule>(
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env, device_.CreateShaderModule(&sm_desc), async_);
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}
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interop::Interface<interop::GPUComputePipeline> GPUDevice::createComputePipeline(
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Napi::Env env,
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interop::GPUComputePipelineDescriptor descriptor) {
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Converter conv(env);
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wgpu::ComputePipelineDescriptor desc{};
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if (!conv(desc, descriptor)) {
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return {};
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}
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return interop::GPUComputePipeline::Create<GPUComputePipeline>(
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env, device_.CreateComputePipeline(&desc));
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}
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interop::Interface<interop::GPURenderPipeline> GPUDevice::createRenderPipeline(
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Napi::Env env,
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interop::GPURenderPipelineDescriptor descriptor) {
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Converter conv(env);
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wgpu::RenderPipelineDescriptor desc{};
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if (!conv(desc, descriptor)) {
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return {};
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}
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return interop::GPURenderPipeline::Create<GPURenderPipeline>(
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env, device_.CreateRenderPipeline(&desc));
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}
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interop::Promise<interop::Interface<interop::GPUComputePipeline>>
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GPUDevice::createComputePipelineAsync(Napi::Env env,
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interop::GPUComputePipelineDescriptor descriptor) {
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Converter conv(env);
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wgpu::ComputePipelineDescriptor desc{};
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if (!conv(desc, descriptor)) {
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return {env};
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}
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using Promise = interop::Promise<interop::Interface<interop::GPUComputePipeline>>;
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struct Context {
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Napi::Env env;
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Promise promise;
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AsyncTask task;
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};
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auto ctx = new Context{env, env, async_};
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auto promise = ctx->promise;
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device_.CreateComputePipelineAsync(
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&desc,
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[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline,
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char const* message, void* userdata) {
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auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
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switch (status) {
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case WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success:
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c->promise.Resolve(interop::GPUComputePipeline::Create<GPUComputePipeline>(
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c->env, pipeline));
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break;
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default:
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c->promise.Reject(Errors::OperationError(c->env));
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break;
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}
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},
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ctx);
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return promise;
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}
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interop::Promise<interop::Interface<interop::GPURenderPipeline>>
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GPUDevice::createRenderPipelineAsync(Napi::Env env,
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interop::GPURenderPipelineDescriptor descriptor) {
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Converter conv(env);
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wgpu::RenderPipelineDescriptor desc{};
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if (!conv(desc, descriptor)) {
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return {env};
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}
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using Promise = interop::Promise<interop::Interface<interop::GPURenderPipeline>>;
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struct Context {
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Napi::Env env;
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Promise promise;
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AsyncTask task;
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};
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auto ctx = new Context{env, env, async_};
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auto promise = ctx->promise;
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device_.CreateRenderPipelineAsync(
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&desc,
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[](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline,
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char const* message, void* userdata) {
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auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
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switch (status) {
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case WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success:
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c->promise.Resolve(interop::GPURenderPipeline::Create<GPURenderPipeline>(
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c->env, pipeline));
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break;
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default:
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c->promise.Reject(Errors::OperationError(c->env));
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break;
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}
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},
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ctx);
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return promise;
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}
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interop::Interface<interop::GPUCommandEncoder> GPUDevice::createCommandEncoder(
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Napi::Env env,
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std::optional<interop::GPUCommandEncoderDescriptor> descriptor) {
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wgpu::CommandEncoderDescriptor desc{};
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return interop::GPUCommandEncoder::Create<GPUCommandEncoder>(
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env, device_.CreateCommandEncoder(&desc));
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}
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interop::Interface<interop::GPURenderBundleEncoder> GPUDevice::createRenderBundleEncoder(
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Napi::Env env,
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interop::GPURenderBundleEncoderDescriptor descriptor) {
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Converter conv(env);
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wgpu::RenderBundleEncoderDescriptor desc{};
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if (!conv(desc.label, descriptor.label) ||
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!conv(desc.colorFormats, desc.colorFormatsCount, descriptor.colorFormats) ||
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!conv(desc.depthStencilFormat, descriptor.depthStencilFormat) ||
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!conv(desc.sampleCount, descriptor.sampleCount)) {
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return {};
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}
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return interop::GPURenderBundleEncoder::Create<GPURenderBundleEncoder>(
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env, device_.CreateRenderBundleEncoder(&desc));
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}
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interop::Interface<interop::GPUQuerySet> GPUDevice::createQuerySet(
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Napi::Env env,
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interop::GPUQuerySetDescriptor descriptor) {
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Converter conv(env);
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wgpu::QuerySetDescriptor desc{};
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if (!conv(desc.label, descriptor.label) || !conv(desc.type, descriptor.type) ||
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!conv(desc.count, descriptor.count) ||
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!conv(desc.pipelineStatistics, desc.pipelineStatisticsCount,
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descriptor.pipelineStatistics)) {
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return {};
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}
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return interop::GPUQuerySet::Create<GPUQuerySet>(env, device_.CreateQuerySet(&desc));
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}
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interop::Promise<interop::Interface<interop::GPUDeviceLostInfo>> GPUDevice::getLost(
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Napi::Env env) {
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auto promise = interop::Promise<interop::Interface<interop::GPUDeviceLostInfo>>(env);
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lost_promises_.emplace_back(promise);
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return promise;
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}
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void GPUDevice::pushErrorScope(Napi::Env env, interop::GPUErrorFilter filter) {
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wgpu::ErrorFilter f = wgpu::ErrorFilter::None;
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switch (filter) {
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case interop::GPUErrorFilter::kOutOfMemory:
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f = wgpu::ErrorFilter::OutOfMemory;
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break;
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case interop::GPUErrorFilter::kValidation:
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f = wgpu::ErrorFilter::Validation;
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break;
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default:
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Napi::Error::New(env, "unhandled GPUErrorFilter value")
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.ThrowAsJavaScriptException();
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return;
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}
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device_.PushErrorScope(f);
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}
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interop::Promise<std::optional<interop::GPUError>> GPUDevice::popErrorScope(Napi::Env env) {
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using Promise = interop::Promise<std::optional<interop::GPUError>>;
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struct Context {
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Napi::Env env;
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Promise promise;
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AsyncTask task;
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};
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auto* ctx = new Context{env, env, async_};
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auto promise = ctx->promise;
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bool ok = device_.PopErrorScope(
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[](WGPUErrorType type, char const* message, void* userdata) {
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auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
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auto env = c->env;
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switch (type) {
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case WGPUErrorType::WGPUErrorType_NoError:
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c->promise.Resolve({});
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break;
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case WGPUErrorType::WGPUErrorType_OutOfMemory:
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c->promise.Resolve(interop::GPUOutOfMemoryError::Create<OOMError>(env));
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break;
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case WGPUErrorType::WGPUErrorType_Unknown:
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case WGPUErrorType::WGPUErrorType_DeviceLost:
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case WGPUErrorType::WGPUErrorType_Validation:
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c->promise.Resolve(
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||||
interop::GPUValidationError::Create<ValidationError>(env, message));
|
||||
break;
|
||||
default:
|
||||
c->promise.Reject("unhandled error type");
|
||||
break;
|
||||
}
|
||||
},
|
||||
ctx);
|
||||
|
||||
if (ok) {
|
||||
return promise;
|
||||
}
|
||||
|
||||
delete ctx;
|
||||
Promise p(env);
|
||||
p.Resolve(
|
||||
interop::GPUValidationError::Create<ValidationError>(env, "failed to pop error scope"));
|
||||
return p;
|
||||
}
|
||||
|
||||
std::optional<std::string> GPUDevice::getLabel(Napi::Env) {
|
||||
UNIMPLEMENTED();
|
||||
};
|
||||
|
||||
void GPUDevice::setLabel(Napi::Env, std::optional<std::string> value) {
|
||||
UNIMPLEMENTED();
|
||||
};
|
||||
|
||||
interop::Interface<interop::EventHandler> GPUDevice::getOnuncapturederror(Napi::Env) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void GPUDevice::setOnuncapturederror(Napi::Env,
|
||||
interop::Interface<interop::EventHandler> value) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void GPUDevice::addEventListener(
|
||||
Napi::Env,
|
||||
std::string type,
|
||||
std::optional<interop::Interface<interop::EventListener>> callback,
|
||||
std::optional<std::variant<interop::AddEventListenerOptions, bool>> options) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void GPUDevice::removeEventListener(
|
||||
Napi::Env,
|
||||
std::string type,
|
||||
std::optional<interop::Interface<interop::EventListener>> callback,
|
||||
std::optional<std::variant<interop::EventListenerOptions, bool>> options) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool GPUDevice::dispatchEvent(Napi::Env, interop::Interface<interop::Event> event) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
}} // namespace wgpu::binding
|
Loading…
Reference in New Issue