dawn_node: Add binding/GPUDevice.cpp

Bug: dawn:1123
Change-Id: Ied4baca4d5eea41ad13ee488978a8f2354d5f8d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64919
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Ben Clayton 2021-09-29 08:48:43 +00:00 committed by Dawn LUCI CQ
parent 3c0925b480
commit bc207f7193
2 changed files with 511 additions and 0 deletions

View File

@ -37,6 +37,7 @@ add_library(dawn_node_binding STATIC
"GPUComputePassEncoder.h"
"GPUComputePipeline.cpp"
"GPUComputePipeline.h"
"GPUDevice.cpp"
"GPUDevice.h"
"GPUPipelineLayout.cpp"
"GPUPipelineLayout.h"

View File

@ -0,0 +1,510 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/binding/GPUDevice.h"
#include <memory>
#include "src/dawn_node/binding/Converter.h"
#include "src/dawn_node/binding/Errors.h"
#include "src/dawn_node/binding/GPUBindGroup.h"
#include "src/dawn_node/binding/GPUBindGroupLayout.h"
#include "src/dawn_node/binding/GPUBuffer.h"
#include "src/dawn_node/binding/GPUCommandBuffer.h"
#include "src/dawn_node/binding/GPUCommandEncoder.h"
#include "src/dawn_node/binding/GPUComputePipeline.h"
#include "src/dawn_node/binding/GPUPipelineLayout.h"
#include "src/dawn_node/binding/GPUQuerySet.h"
#include "src/dawn_node/binding/GPUQueue.h"
#include "src/dawn_node/binding/GPURenderBundleEncoder.h"
#include "src/dawn_node/binding/GPURenderPipeline.h"
#include "src/dawn_node/binding/GPUSampler.h"
#include "src/dawn_node/binding/GPUShaderModule.h"
#include "src/dawn_node/binding/GPUSupportedLimits.h"
#include "src/dawn_node/binding/GPUTexture.h"
#include "src/dawn_node/utils/Debug.h"
namespace wgpu { namespace binding {
namespace {
class DeviceLostInfo : public interop::GPUDeviceLostInfo {
public:
DeviceLostInfo(interop::GPUDeviceLostReason reason, std::string message)
: reason_(reason), message_(message) {
}
std::variant<interop::GPUDeviceLostReason> getReason(Napi::Env env) override {
return reason_;
}
std::string getMessage(Napi::Env) override {
return message_;
}
private:
interop::GPUDeviceLostReason reason_;
std::string message_;
};
class OOMError : public interop::GPUOutOfMemoryError {};
class ValidationError : public interop::GPUValidationError {
public:
ValidationError(std::string message) : message_(std::move(message)) {
}
std::string getMessage(Napi::Env) override {
return message_;
};
private:
std::string message_;
};
} // namespace
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUDevice
////////////////////////////////////////////////////////////////////////////////
GPUDevice::GPUDevice(Napi::Env env, wgpu::Device device)
: env_(env), device_(device), async_(std::make_shared<AsyncRunner>(env, device)) {
device_.SetLoggingCallback(
[](WGPULoggingType type, char const* message, void* userdata) {
std::cout << type << ": " << message << std::endl;
},
nullptr);
device_.SetUncapturedErrorCallback(
[](WGPUErrorType type, char const* message, void* userdata) {
std::cout << type << ": " << message << std::endl;
},
nullptr);
device_.SetDeviceLostCallback(
[](WGPUDeviceLostReason reason, char const* message, void* userdata) {
auto r = interop::GPUDeviceLostReason::kDestroyed;
switch (reason) {
case WGPUDeviceLostReason_Destroyed:
r = interop::GPUDeviceLostReason::kDestroyed;
break;
}
auto* self = static_cast<GPUDevice*>(userdata);
for (auto promise : self->lost_promises_) {
promise.Resolve(
interop::GPUDeviceLostInfo::Create<DeviceLostInfo>(self->env_, r, message));
}
},
this);
}
GPUDevice::~GPUDevice() {
}
interop::Interface<interop::GPUSupportedFeatures> GPUDevice::getFeatures(Napi::Env env) {
class Features : public interop::GPUSupportedFeatures {};
return interop::GPUSupportedFeatures::Create<Features>(env);
}
interop::Interface<interop::GPUSupportedLimits> GPUDevice::getLimits(Napi::Env env) {
return interop::GPUSupportedLimits::Create<GPUSupportedLimits>(env);
}
interop::Interface<interop::GPUQueue> GPUDevice::getQueue(Napi::Env env) {
// TODO(crbug.com/dawn/1144): Should probably return the same Queue JS object.
return interop::GPUQueue::Create<GPUQueue>(env, device_.GetQueue(), async_);
}
void GPUDevice::destroy(Napi::Env) {
device_.Release();
}
interop::Interface<interop::GPUBuffer> GPUDevice::createBuffer(
Napi::Env env,
interop::GPUBufferDescriptor descriptor) {
Converter conv(env);
wgpu::BufferDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.mappedAtCreation, descriptor.mappedAtCreation) ||
!conv(desc.size, descriptor.size) || !conv(desc.usage, descriptor.usage)) {
return {};
}
return interop::GPUBuffer::Create<GPUBuffer>(env, device_.CreateBuffer(&desc), desc,
device_, async_);
}
interop::Interface<interop::GPUTexture> GPUDevice::createTexture(
Napi::Env env,
interop::GPUTextureDescriptor descriptor) {
Converter conv(env);
wgpu::TextureDescriptor desc{};
if (!conv(desc.label, descriptor.label) || !conv(desc.usage, descriptor.usage) || //
!conv(desc.size, descriptor.size) || //
!conv(desc.dimension, descriptor.dimension) || //
!conv(desc.mipLevelCount, descriptor.mipLevelCount) || //
!conv(desc.sampleCount, descriptor.sampleCount) || //
!conv(desc.format, descriptor.format)) {
return {};
}
return interop::GPUTexture::Create<GPUTexture>(env, device_.CreateTexture(&desc));
}
interop::Interface<interop::GPUSampler> GPUDevice::createSampler(
Napi::Env env,
std::optional<interop::GPUSamplerDescriptor> descriptor) {
Converter conv(env);
if (descriptor.has_value()) {
wgpu::SamplerDescriptor desc{};
if (!conv(desc.label, descriptor->label) || //
!conv(desc.addressModeU, descriptor->addressModeU) || //
!conv(desc.addressModeV, descriptor->addressModeV) || //
!conv(desc.addressModeW, descriptor->addressModeW) || //
!conv(desc.magFilter, descriptor->magFilter) || //
!conv(desc.minFilter, descriptor->minFilter) || //
!conv(desc.mipmapFilter, descriptor->mipmapFilter) || //
!conv(desc.lodMinClamp, descriptor->lodMinClamp) || //
!conv(desc.lodMaxClamp, descriptor->lodMaxClamp) || //
!conv(desc.compare, descriptor->compare) || //
!conv(desc.maxAnisotropy, descriptor->maxAnisotropy)) {
return {};
}
return interop::GPUSampler::Create<GPUSampler>(env, device_.CreateSampler(&desc));
}
return interop::GPUSampler::Create<GPUSampler>(env, device_.CreateSampler());
}
interop::Interface<interop::GPUExternalTexture> GPUDevice::importExternalTexture(
Napi::Env,
interop::GPUExternalTextureDescriptor descriptor) {
UNIMPLEMENTED();
}
interop::Interface<interop::GPUBindGroupLayout> GPUDevice::createBindGroupLayout(
Napi::Env env,
interop::GPUBindGroupLayoutDescriptor descriptor) {
Converter conv(env);
wgpu::BindGroupLayoutDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.entries, desc.entryCount, descriptor.entries)) {
return {};
}
return interop::GPUBindGroupLayout::Create<GPUBindGroupLayout>(
env, device_.CreateBindGroupLayout(&desc));
}
interop::Interface<interop::GPUPipelineLayout> GPUDevice::createPipelineLayout(
Napi::Env env,
interop::GPUPipelineLayoutDescriptor descriptor) {
Converter conv(env);
wgpu::PipelineLayoutDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.bindGroupLayouts, desc.bindGroupLayoutCount, descriptor.bindGroupLayouts)) {
return {};
}
return interop::GPUPipelineLayout::Create<GPUPipelineLayout>(
env, device_.CreatePipelineLayout(&desc));
}
interop::Interface<interop::GPUBindGroup> GPUDevice::createBindGroup(
Napi::Env env,
interop::GPUBindGroupDescriptor descriptor) {
Converter conv(env);
wgpu::BindGroupDescriptor desc{};
if (!conv(desc.label, descriptor.label) || !conv(desc.layout, descriptor.layout) ||
!conv(desc.entries, desc.entryCount, descriptor.entries)) {
return {};
}
return interop::GPUBindGroup::Create<GPUBindGroup>(env, device_.CreateBindGroup(&desc));
}
interop::Interface<interop::GPUShaderModule> GPUDevice::createShaderModule(
Napi::Env env,
interop::GPUShaderModuleDescriptor descriptor) {
Converter conv(env);
wgpu::ShaderModuleWGSLDescriptor wgsl_desc{};
wgpu::ShaderModuleDescriptor sm_desc{};
if (!conv(wgsl_desc.source, descriptor.code) || !conv(sm_desc.label, descriptor.label)) {
return {};
}
sm_desc.nextInChain = &wgsl_desc;
return interop::GPUShaderModule::Create<GPUShaderModule>(
env, device_.CreateShaderModule(&sm_desc), async_);
}
interop::Interface<interop::GPUComputePipeline> GPUDevice::createComputePipeline(
Napi::Env env,
interop::GPUComputePipelineDescriptor descriptor) {
Converter conv(env);
wgpu::ComputePipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
return {};
}
return interop::GPUComputePipeline::Create<GPUComputePipeline>(
env, device_.CreateComputePipeline(&desc));
}
interop::Interface<interop::GPURenderPipeline> GPUDevice::createRenderPipeline(
Napi::Env env,
interop::GPURenderPipelineDescriptor descriptor) {
Converter conv(env);
wgpu::RenderPipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
return {};
}
return interop::GPURenderPipeline::Create<GPURenderPipeline>(
env, device_.CreateRenderPipeline(&desc));
}
interop::Promise<interop::Interface<interop::GPUComputePipeline>>
GPUDevice::createComputePipelineAsync(Napi::Env env,
interop::GPUComputePipelineDescriptor descriptor) {
Converter conv(env);
wgpu::ComputePipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
return {env};
}
using Promise = interop::Promise<interop::Interface<interop::GPUComputePipeline>>;
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
};
auto ctx = new Context{env, env, async_};
auto promise = ctx->promise;
device_.CreateComputePipelineAsync(
&desc,
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline,
char const* message, void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
switch (status) {
case WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success:
c->promise.Resolve(interop::GPUComputePipeline::Create<GPUComputePipeline>(
c->env, pipeline));
break;
default:
c->promise.Reject(Errors::OperationError(c->env));
break;
}
},
ctx);
return promise;
}
interop::Promise<interop::Interface<interop::GPURenderPipeline>>
GPUDevice::createRenderPipelineAsync(Napi::Env env,
interop::GPURenderPipelineDescriptor descriptor) {
Converter conv(env);
wgpu::RenderPipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
return {env};
}
using Promise = interop::Promise<interop::Interface<interop::GPURenderPipeline>>;
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
};
auto ctx = new Context{env, env, async_};
auto promise = ctx->promise;
device_.CreateRenderPipelineAsync(
&desc,
[](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline,
char const* message, void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
switch (status) {
case WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success:
c->promise.Resolve(interop::GPURenderPipeline::Create<GPURenderPipeline>(
c->env, pipeline));
break;
default:
c->promise.Reject(Errors::OperationError(c->env));
break;
}
},
ctx);
return promise;
}
interop::Interface<interop::GPUCommandEncoder> GPUDevice::createCommandEncoder(
Napi::Env env,
std::optional<interop::GPUCommandEncoderDescriptor> descriptor) {
wgpu::CommandEncoderDescriptor desc{};
return interop::GPUCommandEncoder::Create<GPUCommandEncoder>(
env, device_.CreateCommandEncoder(&desc));
}
interop::Interface<interop::GPURenderBundleEncoder> GPUDevice::createRenderBundleEncoder(
Napi::Env env,
interop::GPURenderBundleEncoderDescriptor descriptor) {
Converter conv(env);
wgpu::RenderBundleEncoderDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.colorFormats, desc.colorFormatsCount, descriptor.colorFormats) ||
!conv(desc.depthStencilFormat, descriptor.depthStencilFormat) ||
!conv(desc.sampleCount, descriptor.sampleCount)) {
return {};
}
return interop::GPURenderBundleEncoder::Create<GPURenderBundleEncoder>(
env, device_.CreateRenderBundleEncoder(&desc));
}
interop::Interface<interop::GPUQuerySet> GPUDevice::createQuerySet(
Napi::Env env,
interop::GPUQuerySetDescriptor descriptor) {
Converter conv(env);
wgpu::QuerySetDescriptor desc{};
if (!conv(desc.label, descriptor.label) || !conv(desc.type, descriptor.type) ||
!conv(desc.count, descriptor.count) ||
!conv(desc.pipelineStatistics, desc.pipelineStatisticsCount,
descriptor.pipelineStatistics)) {
return {};
}
return interop::GPUQuerySet::Create<GPUQuerySet>(env, device_.CreateQuerySet(&desc));
}
interop::Promise<interop::Interface<interop::GPUDeviceLostInfo>> GPUDevice::getLost(
Napi::Env env) {
auto promise = interop::Promise<interop::Interface<interop::GPUDeviceLostInfo>>(env);
lost_promises_.emplace_back(promise);
return promise;
}
void GPUDevice::pushErrorScope(Napi::Env env, interop::GPUErrorFilter filter) {
wgpu::ErrorFilter f = wgpu::ErrorFilter::None;
switch (filter) {
case interop::GPUErrorFilter::kOutOfMemory:
f = wgpu::ErrorFilter::OutOfMemory;
break;
case interop::GPUErrorFilter::kValidation:
f = wgpu::ErrorFilter::Validation;
break;
default:
Napi::Error::New(env, "unhandled GPUErrorFilter value")
.ThrowAsJavaScriptException();
return;
}
device_.PushErrorScope(f);
}
interop::Promise<std::optional<interop::GPUError>> GPUDevice::popErrorScope(Napi::Env env) {
using Promise = interop::Promise<std::optional<interop::GPUError>>;
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
};
auto* ctx = new Context{env, env, async_};
auto promise = ctx->promise;
bool ok = device_.PopErrorScope(
[](WGPUErrorType type, char const* message, void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
auto env = c->env;
switch (type) {
case WGPUErrorType::WGPUErrorType_NoError:
c->promise.Resolve({});
break;
case WGPUErrorType::WGPUErrorType_OutOfMemory:
c->promise.Resolve(interop::GPUOutOfMemoryError::Create<OOMError>(env));
break;
case WGPUErrorType::WGPUErrorType_Unknown:
case WGPUErrorType::WGPUErrorType_DeviceLost:
case WGPUErrorType::WGPUErrorType_Validation:
c->promise.Resolve(
interop::GPUValidationError::Create<ValidationError>(env, message));
break;
default:
c->promise.Reject("unhandled error type");
break;
}
},
ctx);
if (ok) {
return promise;
}
delete ctx;
Promise p(env);
p.Resolve(
interop::GPUValidationError::Create<ValidationError>(env, "failed to pop error scope"));
return p;
}
std::optional<std::string> GPUDevice::getLabel(Napi::Env) {
UNIMPLEMENTED();
};
void GPUDevice::setLabel(Napi::Env, std::optional<std::string> value) {
UNIMPLEMENTED();
};
interop::Interface<interop::EventHandler> GPUDevice::getOnuncapturederror(Napi::Env) {
UNIMPLEMENTED();
}
void GPUDevice::setOnuncapturederror(Napi::Env,
interop::Interface<interop::EventHandler> value) {
UNIMPLEMENTED();
}
void GPUDevice::addEventListener(
Napi::Env,
std::string type,
std::optional<interop::Interface<interop::EventListener>> callback,
std::optional<std::variant<interop::AddEventListenerOptions, bool>> options) {
UNIMPLEMENTED();
}
void GPUDevice::removeEventListener(
Napi::Env,
std::string type,
std::optional<interop::Interface<interop::EventListener>> callback,
std::optional<std::variant<interop::EventListenerOptions, bool>> options) {
UNIMPLEMENTED();
}
bool GPUDevice::dispatchEvent(Napi::Env, interop::Interface<interop::Event> event) {
UNIMPLEMENTED();
}
}} // namespace wgpu::binding