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Revert "HLSL: force FXC to never unroll loops"
This reverts commit 11d09f2fe7.
Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100
Original change's description:
> HLSL: force FXC to never unroll loops
>
> Emit the "[loop]" attribute on "for" and "while" so that FXC does not
> attempt to unroll them. This is to work around an FXC bug where it fails
> to unroll loops with gradient operations.
>
> FXC ostensibly unrolls such loops because gradient operations require
> uniform control flow, and loops that have varying iterations may
> possibly not be uniform. Tint will eventually validate that control flow
> is indeed uniform, so forcing FXC to avoid unrolling in these cases
> should be fine.
>
> Bug: tint:1112
> Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: tint:1112
Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
7368e287dc
commit
bc5d8f6bcf
@@ -32,7 +32,7 @@ typedef tint_padded_array_element tint_symbol_1_ret[4];
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tint_symbol_1_ret tint_symbol_1(uint4 buffer[4], uint offset) {
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tint_padded_array_element arr_1[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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const uint scalar_offset = ((offset + (i * 16u))) / 4;
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arr_1[i].el = asint(buffer[scalar_offset / 4][scalar_offset % 4]);
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}
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@@ -44,7 +44,7 @@ typedef tint_padded_array_element tint_symbol_3_ret[4];
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tint_symbol_3_ret tint_symbol_3(RWByteAddressBuffer buffer, uint offset) {
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tint_padded_array_element arr_2[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr_2[i_1].el = asint(buffer.Load((offset + (i_1 * 16u))));
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}
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}
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@@ -34,7 +34,7 @@ typedef tint_padded_array_element tint_symbol_1_ret[4];
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tint_symbol_1_ret tint_symbol_1(uint4 buffer[4], uint offset) {
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tint_padded_array_element arr_1[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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const uint scalar_offset = ((offset + (i * 16u))) / 4;
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arr_1[i].el = asint(buffer[scalar_offset / 4][scalar_offset % 4]);
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}
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@@ -46,7 +46,7 @@ typedef tint_padded_array_element tint_symbol_3_ret[4];
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tint_symbol_3_ret tint_symbol_3(RWByteAddressBuffer buffer, uint offset) {
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tint_padded_array_element arr_2[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr_2[i_1].el = asint(buffer.Load((offset + (i_1 * 16u))));
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}
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}
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@@ -33,7 +33,7 @@ S ret_struct_arr() {
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void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, tint_padded_array_element value[4]) {
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tint_padded_array_element array[4] = value;
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{
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[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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buffer.Store((offset + (i * 16u)), asuint(array[i].el));
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}
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}
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@@ -43,7 +43,7 @@ typedef tint_padded_array_element tint_symbol_3_ret[4];
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tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) {
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tint_padded_array_element arr_1[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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const uint scalar_offset = ((offset + (i_1 * 16u))) / 4;
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arr_1[i_1].el = asint(buffer[scalar_offset / 4][scalar_offset % 4]);
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}
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@@ -55,7 +55,7 @@ typedef tint_padded_array_element tint_symbol_5_ret[4];
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tint_symbol_5_ret tint_symbol_5(RWByteAddressBuffer buffer, uint offset) {
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tint_padded_array_element arr_2[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
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for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
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arr_2[i_2].el = asint(buffer.Load((offset + (i_2 * 16u))));
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}
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}
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@@ -65,7 +65,7 @@ tint_symbol_5_ret tint_symbol_5(RWByteAddressBuffer buffer, uint offset) {
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void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, int value[2]) {
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int array_3[2] = value;
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{
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[loop] for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
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for(uint i_3 = 0u; (i_3 < 2u); i_3 = (i_3 + 1u)) {
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buffer.Store((offset + (i_3 * 4u)), asuint(array_3[i_3]));
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}
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}
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@@ -74,7 +74,7 @@ void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, int value[2]) {
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void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, int value[3][2]) {
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int array_2[3][2] = value;
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{
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[loop] for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
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for(uint i_4 = 0u; (i_4 < 3u); i_4 = (i_4 + 1u)) {
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tint_symbol_9(buffer, (offset + (i_4 * 8u)), array_2[i_4]);
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}
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}
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@@ -83,7 +83,7 @@ void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, int value[3][2]) {
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void tint_symbol_7(RWByteAddressBuffer buffer, uint offset, int value[4][3][2]) {
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int array_1[4][3][2] = value;
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{
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[loop] for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
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for(uint i_5 = 0u; (i_5 < 4u); i_5 = (i_5 + 1u)) {
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tint_symbol_8(buffer, (offset + (i_5 * 24u)), array_1[i_5]);
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}
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}
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@@ -34,7 +34,7 @@ typedef tint_padded_array_element tint_symbol_1_ret[4];
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tint_symbol_1_ret tint_symbol_1(uint4 buffer[4], uint offset) {
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tint_padded_array_element arr_1[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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const uint scalar_offset = ((offset + (i * 16u))) / 4;
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arr_1[i].el = asint(buffer[scalar_offset / 4][scalar_offset % 4]);
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}
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@@ -46,7 +46,7 @@ typedef tint_padded_array_element tint_symbol_3_ret[4];
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tint_symbol_3_ret tint_symbol_3(RWByteAddressBuffer buffer, uint offset) {
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tint_padded_array_element arr_2[4] = (tint_padded_array_element[4])0;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr_2[i_1].el = asint(buffer.Load((offset + (i_1 * 16u))));
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}
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}
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