Remove extra copy of Queue in GL backend. (#213)
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@ -111,15 +111,4 @@ namespace backend { namespace opengl {
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void Device::TickImpl() {
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}
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// Queue
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
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for (uint32_t i = 0; i < numCommands; ++i) {
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commands[i]->Execute();
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}
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}
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}} // namespace backend::opengl
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