NXTTest: expose SwapBuffers to test to make it easy to RenderDoc
RenderDoc uses presents as the points to start and end a capture, so to debug test we have to do the following: TEST_F(...) while(true) { // All the test code SwapBuffers(); } }
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@ -188,6 +188,9 @@ void NXTTest::AddTextureExpectation(const char* file, int line, const nxt::Textu
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deferredExpectations.push_back(deferred);
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deferredExpectations.push_back(deferred);
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}
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}
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void NXTTest::SwapBuffers() {
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binding->SwapBuffers();
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}
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NXTTest::ReadbackReservation NXTTest::ReserveReadback(uint32_t readbackSize) {
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NXTTest::ReadbackReservation NXTTest::ReserveReadback(uint32_t readbackSize) {
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// For now create a new MapRead buffer for each readback
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// For now create a new MapRead buffer for each readback
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@ -72,6 +72,8 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
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void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
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void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
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void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
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void SwapBuffers();
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private:
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private:
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// MapRead buffers used to get data for the expectations
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// MapRead buffers used to get data for the expectations
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struct ReadbackSlot {
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struct ReadbackSlot {
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